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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1089478 times)

TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6435 on: March 10, 2013, 01:09:04 pm »

Exactly, or rather after you lose a base and there's only one base to go to, while they're taking yours (and you can do nothing to help, of course :P) you just get a sundie, park it on the road, turn engie, place mines, resupply, place mines farther, resupply, place mines... That way I got around a 25-person killstreak (2 sundies, a heavy tank and a flash). Whooooo!

And AA damage with mines is epic as well, I agree.
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Jopax

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6436 on: March 10, 2013, 01:12:35 pm »

What's the limit on engie mines anyways? Are they capped by cert levels like C4? Or is there a certain maximum that you get right off the bat?
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6437 on: March 10, 2013, 01:17:02 pm »

You get 2 at the beginning, you can get an extra one after that. But you can resupply them using infantry resources.

EDIT: Rather, all mines take infantry resources (75 in fact), even when you spawn with them after being dry beforehand.
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palsch

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6438 on: March 10, 2013, 01:31:00 pm »

AT mines you start with 2.
AP mines you only start with 1.
C4 you start with 1.
You can get another of each by taking a second rank.
You get an extra AT mine for the second and fourth ranks of utility pouch.
You get an extra AP mine for the fifth rank of utility pouch.
You get an extra C4 for the first and third ranks of utility pouch.
Spoiler: Cert costs (click to show/hide)
You can only have as many of any given munition deployed as you can carry, so if you only have the first rank of tank mines you are limited to just having two planted at any given time. Planting a third will despawn the first.

My favourite place to plant them is near the end of a road coming from a vehicle spawn pad. If you plant it on the pad the vehicle blows up as soon as it spawns. If you leave it a bit down the road then they have a chance to collect all their friends. A full Sunderer is more satisfying than an empty one.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6439 on: March 10, 2013, 01:42:06 pm »

Wait, they despawn? That's strange... how'd I do that then?
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Jopax

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6440 on: March 10, 2013, 01:58:00 pm »

Yeah I know the limits of how many you can carry, I was wondering about the number of deployed ones. Oh well, I usually use them at Amp stations and Tech plants when I'm on Sundie patrol duty or to simply troll eager tankers that are bound to rush in as soon as the shields are down, or as mentioned before, roads betweeen bases that are bound to get used :D
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darkrider2

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6441 on: March 10, 2013, 01:58:19 pm »

Utility pouch is kinda sad that its in the suit slot, cause everyone uses flak armor above anything else. There's really no reason not to.
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Tylui

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6442 on: March 10, 2013, 03:52:35 pm »

Yeah I know the limits of how many you can carry, I was wondering about the number of deployed ones. Oh well, I usually use them at Amp stations and Tech plants when I'm on Sundie patrol duty or to simply troll eager tankers that are bound to rush in as soon as the shields are down, or as mentioned before, roads betweeen bases that are bound to get used :D

You can place as many as you can carry. I've heard, but not done any personal science, that you can place AP and AT mines, so long as you stay the same class. And I have no idea what happens if you do switch class. :O
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Flying Dice

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6443 on: March 10, 2013, 04:03:34 pm »

Yeah I know the limits of how many you can carry, I was wondering about the number of deployed ones. Oh well, I usually use them at Amp stations and Tech plants when I'm on Sundie patrol duty or to simply troll eager tankers that are bound to rush in as soon as the shields are down, or as mentioned before, roads betweeen bases that are bound to get used :D

You can place as many as you can carry. I've heard, but not done any personal science, that you can place AP and AT mines, so long as you stay the same class. And I have no idea what happens if you do switch class. :O
This is true. You can have your full complement of explosives down at the same time; both AT and AP mines as well as C4. Switching classes does nothing (beyond possibly removing your ability to detonate C4), as placed explosives stay there until triggered or deleted (either because you placed more or you logged off).
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darkrider2

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6444 on: March 10, 2013, 06:19:17 pm »

I've gotten some awesome kills from AT mines that I had placed ten minutes ago and forgot about.

Always fun to see that sunderer kill :D.
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6445 on: March 10, 2013, 09:43:00 pm »

In other news, I may have to pimp out my Gauss SAW.  I was kicking ass with it unupgraded last night, and when the Phoenix comes out I'll probably be playing a lot more HA.  How do the various scopes compare on it?  I was thinking the 2X reflex for variety.
2x reflex is the best sight on the SAW, full stop. I wouldn't be too upset if it came welded on. Good vision, enough zoom to engage at the ranges where the SAW dominates but not so much that you can't ADS in closer fights. There is rarely a reason to use anything else.

-useful-


Thanks!  I knew about the foregrip and compensator being essential, but I wasn't sure on the scope. 
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Silent_Thunder

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6446 on: March 10, 2013, 11:15:17 pm »

Money well spent SOE  :P
Spoiler: Image (click to show/hide)

Flying Dice

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6447 on: March 11, 2013, 09:39:46 am »

Money well spent SOE  :P
Spoiler: Image (click to show/hide)
That TR trooper sure looks constipated.
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kaian-a-coel

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6448 on: March 11, 2013, 01:16:39 pm »

Money well spent SOE  :P
Spoiler: Image (click to show/hide)
That TR trooper sure looks constipated.
can't unsee...
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
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miauw62

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6449 on: March 11, 2013, 01:17:47 pm »

Money well spent SOE  :P
Spoiler: Image (click to show/hide)
That TR trooper sure looks constipated.
can't unsee...
He severely lacks the good fibers that his intestines need.


THESE FIBERS ARE CALLED FREEDOM!
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