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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1089359 times)

TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7740 on: June 20, 2013, 05:52:22 pm »

Time to max out the engineer tool.
This.
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palsch

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7741 on: June 20, 2013, 07:31:19 pm »

Just a warning if you play on Cobalt, since the update, opening the social tab in any way seems to cause the game to freeze. This doesn't seem to be effecting other servers.

Looks like it's local for you or something on your particular tab? I put in more hours on NC Cobalt than is healthy today (NC just capped Indar while also winning an alert on Amerish) and neither saw or heard of this. And there was a lot of platoon/outfit management going on. Not seeing anything on Reddit either.

I do remember seeing a similar thing about Miller. I believe it was a squad with illegal characters in their name that would crash when they tried to load. Could be something similar.

And checking Reddit... looks like Buzzcutpsycho has just quit the game. Odds on him staying gone?

Also this tip is worth keeping in mind.[/url] Basically the XP you get from alerts counts towards the resource gain based on the region you are in when the alert finishes. So being in, say, a biolab will reward you with thousands of experience worth of infantry resources. Could be very useful if you are resource starved, although actually being able to access such a base might be tough during the worst lockouts.


One thing I forgot to mention; the Viper on the Lightning (default cannon) has been changed considerably. It has less splash damage but still one-shots infantry on a direct hit and has considerably less drop. It sounded like a nerf (300 damage per shot lost) but actually is one hell of a buff.
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Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7742 on: June 20, 2013, 07:54:31 pm »

So I ahven't been following the topic, what server and faction does Bay12 play on, if any? Or are we all separated?

Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7743 on: June 20, 2013, 08:02:03 pm »

Well i'm on woodsman playing TR.
Not really active right now tho.
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7744 on: June 20, 2013, 08:03:52 pm »

I think the biggest concentrations are NC on Matherson and VS on Miller.

But we're talking about a mere handful of people actively playing in either place. Otherwise we're all spread out.
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7745 on: June 20, 2013, 08:08:40 pm »

I think the highest concentration of B12 I ever saw was five, and that was NC Mattherson.


So the big undocumented change this patch is that destroying an SCU also disables spawn room shields and pain field. No more spawn room camping on large facilities.

This is mentioned in the full notes, unless they edited it in by the time I read it.


I'm curious how the NC MAX changes will play out- the Mattock in particular looks like it got slapped.
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palsch

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7746 on: June 20, 2013, 08:18:06 pm »

This is mentioned in the full notes, unless they edited it in by the time I read it.
They must have edited it in. For sure no-one knew about it before we blew the first tech plant SCU and all had a party in the suddenly open spawn room. From the reactions of VS in the room they knew about it either.
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Metalax

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7747 on: June 20, 2013, 08:24:26 pm »

Just a warning if you play on Cobalt, since the update, opening the social tab in any way seems to cause the game to freeze. This doesn't seem to be effecting other servers.

Looks like it's local for you or something on your particular tab? I put in more hours on NC Cobalt than is healthy today (NC just capped Indar while also winning an alert on Amerish) and neither saw or heard of this. And there was a lot of platoon/outfit management going on. Not seeing anything on Reddit either.

I do remember seeing a similar thing about Miller. I believe it was a squad with illegal characters in their name that would crash when they tried to load. Could be something similar.

From what we have been able to gather in game tonight, it seems to only be effecting VS on Cobalt and is happening to everyone, regardless of characters in names. If you are not already in a squad/platoon then opening the social tab will cause the game to hang. If you have already joined a squad by being invited you can then open the tab, but it reacts slowly compared to normal.
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Vattic

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7748 on: June 20, 2013, 08:32:02 pm »

Interesting planned changes on Esamir (and later Amerish and Indar). Really liking the more infantry focused bases.
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7749 on: June 20, 2013, 08:51:03 pm »

Eisa's an odd choice, though- since it's a tech plant, it begs vehicle combat.  It looks like they're adding in several hills as well- my initial impression is negative.


The concept is good, though.
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Tylui

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7750 on: June 20, 2013, 11:18:21 pm »

Hey why don't we try a Bay12 night? like Fridays or something
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7751 on: June 21, 2013, 01:27:49 am »

I'd be for it, except:
- different timezones
- different servers
:/
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7752 on: June 21, 2013, 01:52:53 am »

Blargh I was on like a twenty MAX kill streak (dual Mercies are pretty good) and then the game crashed.

Also by pure chance I ran into Tylui on Amerish. Literally, even. Sadly he got the best of me in our sole engagement.

Hey why don't we try a Bay12 night? like Fridays or something

I'd be up for it, if all the obstacles could be sorted out.
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Silent_Thunder

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7753 on: June 21, 2013, 02:12:33 am »

I'd be in, but it would have to be on Matherson or Miller. During that free membership month I dumped all of my Alt slots on those 2 servers just so I wouldnt lose them at month's end, so I can't switch without permanantly losing Alt slots.

Siquo

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7754 on: June 21, 2013, 03:54:20 am »

From what we have been able to gather in game tonight, it seems to only be effecting VS on Cobalt and is happening to everyone, regardless of characters in names. If you are not already in a squad/platoon then opening the social tab will cause the game to hang. If you have already joined a squad by being invited you can then open the tab, but it reacts slowly compared to normal.
Oh damnit. And I was to play today :(

You in an outfit btw? I'm in PTMC.
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
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