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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1089483 times)

forsaken1111

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9525 on: February 07, 2014, 12:01:05 pm »

Oh, so it's not something ridiculous like a sniper-range shotgun blast?  Good to know.
I don't even know how that would work. Extremely tight cone of fire?
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9526 on: February 07, 2014, 12:02:20 pm »

Sniper rifles are useless in CQC, and shotguns are the best CQC weapon.
Actually, if you can quickscope... :P

Oh, so it's not something ridiculous like a sniper-range shotgun blast?  Good to know.
I don't even know how that would work. Extremely tight cone of fire?
I was thinking the same thing. Sorta like slugs, except with a really tight spread instead of 1 bullet.
Kinda like some shotguns in bf4... :P
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9527 on: February 07, 2014, 12:37:03 pm »

Let's hope SOE has learnt its lesson about shotgun infiltrators.

The shotgun altfire is more of a novelty than anything actually threatening.

It's a six pellet spread over a wide cone of fire, and the rechamber time is still the same in either bolt action or shotgun mode.

It is completely useless for anything except melee range headshots. The shotgun mode is beyond gimped.

In the current incarnation the shotgun mode damages vehicles though.

I think they should remake the TR sniper into an accurate 2 shot burst rifle similar to AN-94
http://en.wikipedia.org/wiki/AN-94
Basically a rifle that rapidly fires 2 bullets that hit the exact same spot.
It would turn it into a nice hybrid of semi auto and bolt action... just add a cooldown between "bursts" and there ya go.

This is exactly their plan. It's a two round burst fire and the burst fire mode even fires faster.

The problem is that the horizontal recoil in the sniper rifle's current incarnation is insane. You can be aiming several meters on either side of a target through consecutive bursts.

It also has worse bullet velocity than most TR carbines.
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forsaken1111

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9528 on: February 07, 2014, 12:43:01 pm »

Are we surprised that the sniper/shotgun's shotgun component is lackluster? Did anyone really expect it to be a GOOD shotgun after being shoved up a sniper rifle's ass?
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LeoLeonardoIII

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9529 on: February 07, 2014, 01:12:31 pm »

They should make an attachment for sundies to turn them into tow trucks. You can hitch up to any faction's vehicles and tow them. Also the engi should get a turret replacement that boots a vehicle's wheels so it can't drive away, and to unboot it you need a higher level of engi tool and it takes time per wheel. Finally the sundy needs a turret gun that is actually just a crane, and you can pick up infantry and fling them or even pick up and move flashes.

Just imagine a sundy train, each sundy towing the one behind, each with a lightning hanging off the left and right. It would be wonderful.
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forsaken1111

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9530 on: February 07, 2014, 01:16:05 pm »

You want people in the middle of a war to stop and tow vehicles around? Why?
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9531 on: February 07, 2014, 01:18:36 pm »

In the current incarnation the shotgun mode damages vehicles though.

And two-shots MAXes apparently.  I'm sure that SOE will nerf something of NC's on live to compensate.


You want people in the middle of a war to stop and tow vehicles around? Why?

Why not?   Come up to an enemy tank, tow it away, throw it over a bridge?
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LeoLeonardoIII

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9532 on: February 07, 2014, 01:19:05 pm »

1: It's a new thing you can do.
2: It might be fun.
3: Sometimes people abandon vehicles in a dumb place and you don't want to destroy it, you just want it moved.
4: SUNDY TRAIN
5: Also people tow vehicles in wartime. So there's IRL precedent.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9533 on: February 07, 2014, 01:25:28 pm »

But how would you put a boot on a Magrider?
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forsaken1111

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9534 on: February 07, 2014, 01:31:52 pm »

I do miss the old bigass craft from PS1 which could transport heavy vehicles... and the ability of galaxies to carry the one-man tanks.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9535 on: February 07, 2014, 01:34:48 pm »

Lodestar!  Best use of it was to drop a full Sundy on top of a tower to take it.
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LeoLeonardoIII

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9536 on: February 07, 2014, 01:36:04 pm »

That sounds awesome and why did they ever remove it.

But how would you put a boot on a Magrider?
Magboot.
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forsaken1111

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9537 on: February 07, 2014, 01:41:15 pm »

That sounds awesome and why did they ever remove it.
It wasn't 'removed' so much as 'not added' to PS2. So many things were not ported over.

I miss LUAs and transporting vehicles and firing morters at targets beyond line of site which are painted by a targeting laser and combat engineering defenses...
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LeoLeonardoIII

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9538 on: February 07, 2014, 01:43:45 pm »

Why would they not use content that was already coded and working ... I mean, getting it to work in the new engine was probably not just a matter of cut-and-paste, but it would be a lot easier!

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9539 on: February 07, 2014, 01:51:53 pm »

IIRC the Lodestar wasn't a part of the PS1 launch either.  Hopefully they add it when/if they add Dropship Centers.


Of course, given the vehicle physics of PS2, you're looking at a lot of blown up vehicles.




And I still want my Rocklet Rifle and Thumper... the former of which they're totally going to give to engineers, damn it.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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