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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1084970 times)

Knight of Fools

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9615 on: February 12, 2014, 09:58:35 pm »

How to earn WDS Points:

Step 1: Hang out at biolab next to enemy territory.

Step 2: Wait.
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9616 on: February 13, 2014, 01:54:48 am »

Patch, infiltrator update. No ES rifles yet.

Quote
Tank mines are now smaller
...
Explosives will now blow up deployables and other explosives

Suicide sundy runs are back!

Quote
Fixed healing grenades not functioning at all

I wonder how long it took SOE, or anybody at all, to notice this.

Quote
Fixed a case where vehicle debris would do too much damage to other vehicles

If this actually fixes debris being the most potent AV weapon ever, it will probably be the most notable part of this update.
« Last Edit: February 13, 2014, 01:56:56 am by Jim Groovester »
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9617 on: February 13, 2014, 03:05:34 am »

Had a great 3-man-squad defense roll during low hours (just now) - was a fun time indeed. We then went on to capture a base before the server crashed... XD

Re: Update:
Oh hell yeah!
I'm not sure, however, whether to wait for the VS-specific sniper rifle, or get the crossbow. The Beamer sucks, so... hm.
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Astral

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9618 on: February 13, 2014, 03:09:18 am »

The thing with Scythes is that they may have a horizontally thin profile, but they got the nickname "flak sails" due to the large empty area between the boomerang spikes also being counted as a hitbox despite having no model in that area. They are very susceptible to AA fire in general, aren't very durable, lose to Reavers in a full on speed match, and don't seem to have as much of an edge in agility as one would think.

Plus, the plasma pods require extreme amounts of aiming where Breaker Pods or even Hellfires do not, feeling like they lack general splash damage or even damage at all.

I'm terrible at flying in games in general (need to get a joystick; mouse and keyboard can only agree with me so much on certain things), so I stick to Skyguards anyway. I can't fly for shit, but I can easily shoot people down.

Can't wait for the charged rifle for VS Infiltrators.
« Last Edit: February 13, 2014, 03:42:20 am by Astral »
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Siquo

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9619 on: February 13, 2014, 03:37:17 am »

Flew a vanilla mossy on my TR alt, and I got a tell that I flew so well from a VS player (I lost to him in a dogfight, but barely). Told him I'm actually a BR65 VS that sucks at flying. Mossies are OP.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9620 on: February 13, 2014, 03:59:39 am »

Between all my alts, I actually feel that Scythes are hardest to fly, with probably the Mossy being easiest? I have a stock Reaver and can control it better than my stocked-up Scythe (Hover stability and such). ;(
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Kanil

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9621 on: February 13, 2014, 04:28:08 am »

As someone who only uses ESFs as transports, I find the Reaver really easy to fly... 'course, I also have the most "experience" with it. The Scythe feels kinda clunky in comparison, I can imagine it takes more getting used to for those that actually engage in the air game.

On another note, I finally auraxiumed the Claw, finishing all my shotgun auraxiums, and earning my shotgun fairy wings.
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Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9622 on: February 13, 2014, 06:32:44 am »

Hey did you notice this?

Quote
All Flashlight weapon attachments have been converted into Darklight Flashlights.
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with the Toggle Attachment hotkey
Cloaked Infiltrators will see their first person arms change color if they’re being illuminated by darklight as feedback

All i can see now is darklight flashlights.
EVERYWHERE.
Or at least on every sidearm.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9623 on: February 13, 2014, 07:06:36 am »

That's what I was suggesting since a long time ago...
And yup, every sidearm.
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9624 on: February 13, 2014, 10:20:50 am »

Quote
Tank mines are now smaller
...
Explosives will now blow up deployables and other explosives

Suicide sundy runs are back!

Quote
Fixed healing grenades not functioning at all

I wonder how long it took SOE, or anybody at all, to notice this.

Quote
Fixed a case where vehicle debris would do too much damage to other vehicles

If this actually fixes debris being the most potent AV weapon ever, it will probably be the most notable part of this update.


Yay mines!

People use healing grenades?

Debris OP nerf plz
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darkrider2

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9625 on: February 13, 2014, 01:42:55 pm »

Hey did you notice this?

Quote
All Flashlight weapon attachments have been converted into Darklight Flashlights.
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with the Toggle Attachment hotkey
Cloaked Infiltrators will see their first person arms change color if they’re being illuminated by darklight as feedback

All i can see now is darklight flashlights.
EVERYWHERE.
Or at least on every sidearm.

FLASHLIGHTS HAVE A USE, WHAT, awesome, now my blitz with a flashlight will be that much better.
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LeoLeonardoIII

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9626 on: February 13, 2014, 03:56:25 pm »

Does it work for vehicle headlights? Also do they have spotlights on the vehicle turrets yet?
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zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9627 on: February 13, 2014, 05:12:52 pm »

I'm tempted to buy a crossbow but I know they're so awesome they're gonna nerfed badly sooner than later.

Silent? Check
Usable with the new always invisible cloak? Check
Kill with two body shots? Check and check
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9628 on: February 13, 2014, 05:29:47 pm »

Currently there's nowhere for the crossbow in any playstyle I currently favor right now. I value the sidearm slot too much as an 'oh crap' button to swap it with anything else.
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9629 on: February 13, 2014, 05:31:58 pm »

I assume it's a oneshot kill if you hit someone in the head right?
I guess it might work with hte new cloak.
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