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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1084902 times)

Imofexios

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9960 on: April 05, 2014, 06:31:57 am »

It is never late. Ps2 is here for long time :)
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9961 on: April 05, 2014, 06:47:44 am »

Tiruin, it comes and goes, depending on what updates come and go and the performance.

For example, they recently killed performance, not sure about the current situation, though.
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Skyrunner

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9962 on: April 05, 2014, 06:50:25 am »

BR ~50 people are just too strong x_X
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Imofexios

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9963 on: April 05, 2014, 07:04:40 am »

BR ~50 people are just too strong x_X

I thought about that too when i started. After getting skill and knowledge in game you can easily beat BR99.
Love my shotgun when it comes in close range battles but can't live without my squad ;)
Fun game but after 300+ hours in it i'm taking brake and check back maybe in month or two.
Always fun to start fresh on different faction. I hope TR get it's shit together by then :)
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9964 on: April 05, 2014, 07:10:40 am »

You can beat br99's, but not br100's with maxed out everything. :P
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9965 on: April 05, 2014, 07:27:53 am »

You can beat br99's, but not br100's with maxed out everything. :P

A shotgun shell at close range will end them anyway. they are problematic not becayse they have godlike powers and items but because they are likely in a organized group where all sides are covered sensor darts fly left and right and your entire base is bombarded by a fleet of liberators and MBTs from the zerg that formed around them.
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9966 on: April 05, 2014, 07:43:17 am »

You can beat br99's, but not br100's with maxed out everything. :P

A shotgun shell at close range will end them anyway. they are problematic not becayse they have godlike powers and items but because they are likely in a organized group where all sides are covered sensor darts fly left and right and your entire base is bombarded by a fleet of liberators and MBTs from the zerg that formed around them.


^ This.  I last far longer in an outfit squad than going cowboy soloing.
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Imofexios

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9967 on: April 05, 2014, 07:51:41 am »

Really pointless going solo really.
Working together with outfit m8's is more fun anyways.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9968 on: April 05, 2014, 07:59:13 am »

I really hate defending bases from Liberators as a small squad. Seriously. :P
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TheDarkStar

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9969 on: April 05, 2014, 08:07:13 am »

I really hate defending bases from Liberators as a small squad. Seriously. :P

Don't bases tend to have decent AA? If not, spawn a Sunderer; even the base cannons are decent vs air.
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zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9970 on: April 05, 2014, 08:26:08 am »

Performance seems better after the 64bit client - y/n?
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Aklyon

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9971 on: April 05, 2014, 08:44:14 am »

I really hate defending bases from Liberators as a small squad. Seriously. :P

Don't bases tend to have decent AA? If not, spawn a Sunderer; even the base cannons are decent vs air.
Well yes, but that assumes you have an engineer to repair the big targets the AA turrets become.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9972 on: April 05, 2014, 08:46:48 am »

I mean when there's two liberators daltoning your spawn room and you can only hope to survive by running outside like an infiltrator.
You can't pull vehicles or MAXes then... :/

Performance seems better after the 64bit client - y/n?
I use a 64-bit OS (Windows 7 on my gaming computer) and it still has me use the x86 executable... what's with that?
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9973 on: April 05, 2014, 09:01:31 am »

That's why you spawn on a neighbouring base and pull a skyguard.
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Ozyton

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Planetside 2 64 bit process
« Reply #9974 on: April 05, 2014, 09:09:28 am »

For those unaware, they rolled back the 64 bit .exe almost immediately because it was riddled with bugs, unfortunately. At least, this is what I understand from what the people in my outfit said. I haven't seen any mention of this in official posts or anything, but people on the forums are saying that they mentioned it on Twitter and Reddit, both things which I don't really pay attention to.

Interestingly enough, whenever I see people getting camped in a spawn I never see them pull back and grab vehicles from the next base in the lattice, they always just camp in the spawn room and wait to lose the facility. I don't know how viable counter-attacking from the next lattice would be though... because nobody has ever tried it from my experience... Hmmmm.
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