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Author Topic: Prison Architect - Version 2.0 Release | It's over! *weeping*  (Read 239156 times)

Thexor

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Re: Prison HYPHEN Architect - Now with 50% more shanking
« Reply #435 on: November 09, 2012, 02:30:24 am »

Never had an issue with the money, myself.

I thought the game had this thing where eventually you would get more prisoners then you had the ability to construct more prison and hire more personel.

They must have long fixed it if you had no money problems.

They added a new feature back in... alpha 2, I believe, where you can disable the constant influx of new prisoners. The game now only sends you as many prisoners as you have space for. It's a toggleable option during map creation, so you can still enjoy the endless stream of new convicts if you really want.

Money's still an issue, but it's less of a problem when you aren't facing a half-dozen new prisoners each day.  ;)
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Scelly9

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Re: Prison HYPHEN Architect - Now with 50% more shanking
« Reply #436 on: November 09, 2012, 02:31:41 am »

Never had an issue with the money, myself.

I thought the game had this thing where eventually you would get more prisoners then you had the ability to construct more prison and hire more personel.

They must have long fixed it if you had no money problems.
Yeah, they fixed that a while back. It's a lot more enjoyable now that you don't get 20-30 prisoners a day :P
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Neonivek

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Re: Prison HYPHEN Architect - Now with 50% more shanking
« Reply #437 on: November 09, 2012, 02:33:22 am »

Back then the only way to continue was to intentionally make your prison terrible. Since your only source of non-starting income was the little the prisoners got you.
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Karlito

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Re: Prison HYPHEN Architect - Now with 50% more shanking
« Reply #438 on: November 09, 2012, 02:16:26 pm »

Also, you can designate everything as a workshop and collect big bucks.
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TripJack

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Re: Prison HYPHEN Architect - Now with 50% more shanking
« Reply #439 on: November 09, 2012, 02:30:12 pm »

How long until someone mods in Superjail?

http://www.youtube.com/watch?v=qqEwjPIHHIc&feature=related
this game should've been Superjail Architect from the beginning  :D
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Graknorke

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Re: Prison HYPHEN Architect - Now with 50% more shanking
« Reply #440 on: November 09, 2012, 04:27:25 pm »

Also, you can designate everything as a workshop and collect big bucks.
And then suddenly everyone starts fighting with powered tools. Wonder how that could happen.
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MrWiggles

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Re: Prison HYPHEN Architect - Now with 50% more shanking
« Reply #441 on: November 15, 2012, 05:27:13 pm »

So how do you handle 'dead' prisoners? Prisoners that are no longer active. They dont roam, their needs dont change.
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Aklyon

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Re: Prison HYPHEN Architect - Now with 50% more shanking
« Reply #442 on: November 15, 2012, 05:29:55 pm »

Also, you can designate everything as a workshop and collect big bucks.
And then suddenly everyone starts fighting with powered tools. Wonder how that could happen.
He probably meant before you get prisoners.
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Crystalline (SG)
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JWNoctis

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Re: Prison HYPHEN Architect - Now with 50% more shanking
« Reply #443 on: November 15, 2012, 09:04:33 pm »

So how do you handle 'dead' prisoners? Prisoners that are no longer active. They dont roam, their needs dont change.
If memory serves, you can select them, right click on a cell, and a guard will come to escort them to that cell.

It's a bug.
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MrWiggles

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Re: Prison HYPHEN Architect - Now with 50% more shanking
« Reply #444 on: November 15, 2012, 09:10:04 pm »

So how do you handle 'dead' prisoners? Prisoners that are no longer active. They dont roam, their needs dont change.
If memory serves, you can select them, right click on a cell, and a guard will come to escort them to that cell.

It's a bug.
Oh cool. Wii bit click intensive, especially since the medical ward makes them all zombies.
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Tobel

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Re: Prison HYPHEN Architect - Now with 50% more shanking
« Reply #445 on: November 19, 2012, 01:21:58 pm »

Alpha 4 out today. Apparently its 3.1, they just changed the way the fog of war works. Now you still see your structure and furniture.
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Aklyon

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Re: Prison HYPHEN Architect - Now with 50% more shanking
« Reply #446 on: November 19, 2012, 02:14:08 pm »

Changelog:
Code: [Select]
= Fog-of-war overhaul in response to community feedback
    - Areas hidden by fog-of-war are now rendered in darkened greyscale instead the solid roof effect
    - Walls, floors and Static objects under fog-of-war remain visible but greyed out.
    - Guards and Cctv now have a longer view range
    - The Chief has a long view range
    - Workmen, Cooks and Doctors have a short view range
   
- The game is now more permissive when loading corrupted saved games. It will no longer crash.
    Errors in the save file will be reported to debug.txt.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Karlito

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Re: Prison HYPHEN Architect - Now with 50% more shanking
« Reply #447 on: November 19, 2012, 02:20:08 pm »

The devwiki seems to have died under the strain, so I'll have to wait a day or two to get it.
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Aklyon

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Re: Prison HYPHEN Architect - Now with 50% more shanking
« Reply #448 on: November 19, 2012, 02:58:59 pm »

That guy on the release announcement thread certainly has a point about the diff files. It would help the devwiki withstand longer.
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Crystalline (SG)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Mullet Master

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Re: Prison HYPHEN Architect - Now with 50% more shanking
« Reply #449 on: November 19, 2012, 07:06:06 pm »

I purchased the alpha within 3 days of release. I'm not very happy with the decision - while the game was initially fairly amusing due to bugs, as they implement more and more "features" the less entertaining it is. I will not be downloading Alpha 4, and will not be returning to the game for a while.

By large, B12 forums are largely pro indie gaming, but I think people need to step back a second and look at the larger picture. Introversion is a company which has had some commercial successes, and has been actively selling their games for the last 10+ years. I've personally purchased multiple copies  of Uplink over the years, and have recommended it to dozens of people. But the way I see it is an established studio is crowdfunding their latest game, and I don't like it. Why are we doing this? Why do we heap praise upon an established studio aspiring to release a game with less polish than other competing indie games?

I think we as PC gamers are sending a strong message to developers right now.

That it is okay to sell an alpha as a product as long as the word "indie" is somewhere near your name.  I don't want to be stuck in a world where all the PC games are perpetually "in development" or "in closed alpha/beta". No wonder why many big studios are shying away from PC gaming - AAA games sell for $15 6 months after they come out because of low sales, but yet everyone throws money at games which may be in paid alpha for multiple years.

As a consumer I think right now we're getting a pretty raw end of the deal. We get unfinished and buggy tech demos in lieu of finished games, big studios continue to abandon or ignore the PC market, and the overall price point gets worse and worse.

 
« Last Edit: November 19, 2012, 07:10:22 pm by Mullet Master »
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