Speaking of the generat...izzle, could we see at least the general form the tables are in? I was thinking of making something sorta like this, but had no idea where to start.
And pages quoting gizoogle are always fun to gizoogle.
So, first, we select the item with a d20
1:melee weapon
2:ranged weapon
3:clothing
4:furniture
5:food
6:drinks
7:people
8:animals
9:appliances
10:the object to my right
11:the object to my left
And so on and so forth...
And it goes on from there. After a few more rolls to sort out specifics. In melee weapons, I roll for the type of damage (smashing, stabbing, slashing), the size (Pocket, one handed, two handed, gigantic), and a few other things until I narrow it down. Then I go for powers. Trinkets always have one power regardless of the roll, although the roll determines the potency, and I'll add one power for every point over 3. So rolling a 7 would net you 4 powers, rolling a 9 would give you 6, and so on and so forth. Then I use a d20 system similar to how I choose the object, narrowing things down until I have a power. If similar powers come up, then I fuse them together (Mercury was completely unexpected. But when the trumpet caused effects of water, metal, and poison, I knew exactly which toxic liquid metal to use. Mercury is now a permanent part of the generator, along with some other metals), and when rolls are the same, I add a bonus to it. It's a fairly malleable system, and a lot easier to modify than the clunky old program that I used to use.