Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 8 9 [10] 11 12 ... 76

Author Topic: Factorio - Factory building game  (Read 255948 times)

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Factorio - Factory building game
« Reply #135 on: February 28, 2013, 03:50:22 pm »

3 days left and so amazingly close.
Currently is at 16,959€ including my contribution I was able to make today from surprise extra stuffs. :)
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

tryrar

  • Bay Watcher
    • View Profile
Re: Factorio - Factory building game
« Reply #136 on: February 28, 2013, 04:52:28 pm »

I would say it'll probably be funded then unless NOBODY donates the last 3 days(unlikely)
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Niveras

  • Bay Watcher
    • View Profile
Re: Factorio - Factory building game
« Reply #137 on: February 28, 2013, 05:14:59 pm »

Go and advertise it then!  ;D
I need a multiplayer version of this  :P
I wonder what a multiplayer version of this would be like.

I'm thinking production lines feeding factories creating armies which you then direct toward enemy camp(s). Sort of a cross between Anno's production chains, LoL/DOTA/HON moba-style auto-RTS elements, and Supreme Commander's tech levels and overall user interface (for building and stuff, the actual control of fabricated units is very hands-off). Maybe some tower defense elements too.
Logged

The Scout

  • Bay Watcher
  • ?????
    • View Profile
Re: Factorio - Factory building game
« Reply #138 on: February 28, 2013, 05:26:26 pm »

You'd probably remove the technology for towers, otherwise players will rush over and murder each other while the others tech turrets.
Logged
Whatever you do, don't agree to stop looking at pornography or getting help from Jesus.
"mind if I sig this"
 - Person who isn't actually going to put that in their sig

n9103

  • Bay Watcher
    • View Profile
    • My Steam
Re: Factorio - Factory building game
« Reply #139 on: February 28, 2013, 05:33:29 pm »

Congratulations!
Great to hear that this game has gotten the funding it needs!
Logged

LordSlowpoke

  • Bay Watcher
    • View Profile
Re: Factorio - Factory building game
« Reply #140 on: February 28, 2013, 05:34:00 pm »

You'd probably remove the technology for towers, otherwise players will rush over and murder each other while the others tech turrets.

Nope. You'd just have to develop tower countermeasures. Classic arms race, with everything being as ridiculously over the top as possible without nuking the map with a single shot (not until you're at least ten hours in)

And then the other guy techspams drills and gets magma out of the mantle. It begins. IT BEGINS.
Logged

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: Factorio - Factory building game
« Reply #141 on: February 28, 2013, 05:37:59 pm »

You'd probably remove the technology for towers, otherwise players will rush over and murder each other while the others tech turrets.

Nope. You'd just have to develop tower countermeasures. Classic arms race, with everything being as ridiculously over the top as possible without nuking the map with a single shot (not until you're at least ten hours in)

And then the other guy techspams drills and gets magma out of the mantle. It begins. IT BEGINS.
I think the point was that one player could just run over and shoot the enemies while they're busy trying to get turrets.
Logged
Cultural status:
Depleted          ☐
Enriched          ☑

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Factorio - Factory building game
« Reply #142 on: February 28, 2013, 05:39:42 pm »

You'd probably remove the technology for towers, otherwise players will rush over and murder each other while the others tech turrets.

Nope. You'd just have to develop tower countermeasures. Classic arms race, with everything being as ridiculously over the top as possible without nuking the map with a single shot (not until you're at least ten hours in)

And then the other guy techspams drills and gets magma out of the mantle. It begins. IT BEGINS.
I think the point was that one player could just run over and shoot the enemies while they're busy trying to get turrets.
This.

I remember supreme commander. They had balance well tuned (well.. I say well tuned. It was passable) but then people would just fly their commander over to the other guy's base and shoot him in the face while he was busy building basic infrastructure.
Logged

Darthlawsuit

  • Bay Watcher
    • View Profile
Re: Factorio - Factory building game
« Reply #143 on: February 28, 2013, 06:17:10 pm »

You'd probably remove the technology for towers, otherwise players will rush over and murder each other while the others tech turrets.

Nope. You'd just have to develop tower countermeasures. Classic arms race, with everything being as ridiculously over the top as possible without nuking the map with a single shot (not until you're at least ten hours in)

And then the other guy techspams drills and gets magma out of the mantle. It begins. IT BEGINS.
I think the point was that one player could just run over and shoot the enemies while they're busy trying to get turrets.
This.

I remember supreme commander. They had balance well tuned (well.. I say well tuned. It was passable) but then people would just fly their commander over to the other guy's base and shoot him in the face while he was busy building basic infrastructure.
I did that a lot. It is pretty easy to defend against though and once you spend your tech to do it you cannot get it back. If your ACU rush fails it leaves your economy pretty weak.
Logged

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Factorio - Factory building game
« Reply #144 on: February 28, 2013, 06:23:53 pm »

You'd probably remove the technology for towers, otherwise players will rush over and murder each other while the others tech turrets.

Nope. You'd just have to develop tower countermeasures. Classic arms race, with everything being as ridiculously over the top as possible without nuking the map with a single shot (not until you're at least ten hours in)

And then the other guy techspams drills and gets magma out of the mantle. It begins. IT BEGINS.
I think the point was that one player could just run over and shoot the enemies while they're busy trying to get turrets.
This.

I remember supreme commander. They had balance well tuned (well.. I say well tuned. It was passable) but then people would just fly their commander over to the other guy's base and shoot him in the face while he was busy building basic infrastructure.
I did that a lot. It is pretty easy to defend against though and once you spend your tech to do it you cannot get it back. If your ACU rush fails it leaves your economy pretty weak.
Oh certainly, it wasn't foolproof. It can however be devastating if the other person isn't paying attention or simply didn't expect it.
Logged

Dutchling

  • Bay Watcher
  • Ridin' with Biden
    • View Profile
Re: Factorio - Factory building game
« Reply #145 on: February 28, 2013, 06:32:15 pm »

Sounds like 6-pooling in Starcraft. Not being prepared to a common build is usually your own fault though.
Logged

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: Factorio - Factory building game
« Reply #146 on: February 28, 2013, 06:51:53 pm »

This would be more than a RTS build though.
They would be running up to you and shooting you with a gun. Since they instigate, they'd shoot first and so leave you dead.
Logged
Cultural status:
Depleted          ☐
Enriched          ☑

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Factorio - Factory building game
« Reply #147 on: February 28, 2013, 07:19:40 pm »

This would be more than a RTS build though.
They would be running up to you and shooting you with a gun. Since they instigate, they'd shoot first and so leave you dead.
I don't see how this is different from flying your commander over and shooting a guy's commander in an RTS
Logged

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: Factorio - Factory building game
« Reply #148 on: February 28, 2013, 07:24:48 pm »

This would be more than a RTS build though.
They would be running up to you and shooting you with a gun. Since they instigate, they'd shoot first and so leave you dead.
I don't see how this is different from flying your commander over and shooting a guy's commander in an RTS
In an RTS you can start building units right off, which can help you defend yourself.
In Factorio you have to build a bunch of machinery to actually get to be able to build the turrets.
Logged
Cultural status:
Depleted          ☐
Enriched          ☑

The Scout

  • Bay Watcher
  • ?????
    • View Profile
Re: Factorio - Factory building game
« Reply #149 on: February 28, 2013, 07:40:28 pm »

He runs up, holding down the mouse. He gets the first shots off meaning if you just sit there and fire he'll win. You also can't run away from him. So dead.
Logged
Whatever you do, don't agree to stop looking at pornography or getting help from Jesus.
"mind if I sig this"
 - Person who isn't actually going to put that in their sig
Pages: 1 ... 8 9 [10] 11 12 ... 76