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Author Topic: Einsteinian Roulette (Missions 9a, 10, 11, and Heph post war survey team)  (Read 435680 times)

Lenglon

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Re: Einsteinian Roulette mission 11: A watched arsonist always boils
« Reply #2820 on: November 21, 2013, 08:08:06 pm »

Quote from: Jim to Lyra
I'm pretty sure it wasn't Xan. If Xan had suffered an amplifier overload, he would most likely have been the first casualty. Also, as far as I know he doesn't have a matter manipulation amp - only a microwave amp. However, I'm certain he's lying about who did it to protect them. Accidents happen all the time, Lyra. I should know better than anyone. Just look at Simus for proof.

In the end, I don't know if it matters who caused the manipulator overload. He never should have been in the middle of the fight in the first place. All of us share the blame for letting him be out there, and pointing fingers isn't going to make this have never happened.
...
Charles texted me, saying that Grate had died, and to ask Xan for the details. when I asked Xan, he said that Grate was killed by a rock, and blamed "a robot" for having a "manipulator overload". When I pressed him on which robot it was, he texted me that he didn't know because he couldn't read.

Do either of you have any objections to me killing him on sight, permanently? or do you have questions to ask the murderer before he dies?
I don't know whether you've heard, but that kid you were with is gone. Someone's, I think it may have been Stacy's, manipulator overloaded, and though they got it into the room where the amp specialist was hiding, he shielded himself and we got the short end of the stick, so to speak. Or maybe he tossed some of the chaos back at us, I don't know. All I know is the kid had a big piece of rock fall on him, we couldn't even see him afterwards. not going to say he's dead - like I said, we didn't see a body or any other indication, but I wouldn't get my hopes up.

If it's any consolation, after it happened and the specialist came out of hiding unharmed, Jim obliterated him. Not even a body left to inspect, he's gone.
Feyri forwards the message from Simus to Lyra, and appends a note.
Quote from: From Feyri
Kill him on sight.
...
curl the rest of the way up and wait for pickup, trembling and wet-eyed.
Logged
((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

BFEL

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Re: Einsteinian Roulette mission 11: A watched arsonist always boils
« Reply #2821 on: November 21, 2013, 08:22:53 pm »

((Don't forget Karen slapping her groin with a nuke.))
WUT
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kisame12794

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Re: Einsteinian Roulette mission 11: A watched arsonist always boils
« Reply #2822 on: November 21, 2013, 08:30:17 pm »

((Yup. She humped an eighth-kiloton charge. And before you try it, Piecewise rolled to see if it armed.))
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The non-assholes vastly outnumber the assholes but the assholes can fart with greater volume.
((You're an arm and a torso in low orbit. This was the best possible resolution of things.))

SeriousConcentrate

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Re: Einsteinian Roulette mission 11: A watched arsonist always boils
« Reply #2823 on: November 21, 2013, 08:41:00 pm »

(Uh, who was Karen again?)
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

BFEL

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Re: Einsteinian Roulette mission 11: A watched arsonist always boils
« Reply #2824 on: November 21, 2013, 08:59:26 pm »

(Uh, who was Karen again?)
((My next question was this))
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NAV

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Re: Einsteinian Roulette mission 11: A watched arsonist always boils
« Reply #2825 on: November 21, 2013, 09:10:21 pm »

(Uh, who was Karen again?)
((My next question was this))
Female Demoman (Tf2), went on mission 7. Didn't do much, other than the nuke.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

GreatWyrmGold

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Re: Einsteinian Roulette mission 11: A watched arsonist always boils
« Reply #2826 on: November 21, 2013, 09:28:56 pm »

((Did she drop out or did the nuke detonate?))
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Tiruin

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Re: Einsteinian Roulette mission 11: A watched arsonist always boils
« Reply #2827 on: November 21, 2013, 09:40:59 pm »

(Uh, who was Karen again?)
((My next question was this))
Female Demoman (Tf2), went on mission 7. Didn't do much, other than the nuke.
[Taricus...xD]
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kisame12794

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Re: Einsteinian Roulette mission 11: A watched arsonist always boils
« Reply #2828 on: November 21, 2013, 09:45:05 pm »

((She dropped out I believe. And no, the nuke did not arm, though Steve commented that May did a much better job of supplying sexy footage.))
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The non-assholes vastly outnumber the assholes but the assholes can fart with greater volume.
((You're an arm and a torso in low orbit. This was the best possible resolution of things.))

Caellath

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Re: Einsteinian Roulette mission 11: A watched arsonist always boils
« Reply #2829 on: November 21, 2013, 10:55:19 pm »

"We need to tie the old man to a stick and wave it around in the hopes the Shadow Walker also decides to pop up."

Keep heading towards Flint's location to engage the UE in Mortal Kombat. In more detail, avoid friendly fire and get Paris out of the way in case he's wounded and I need a clear shot at the UE.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Zako

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Re: Einsteinian Roulette mission 11: A watched arsonist always boils
« Reply #2830 on: November 22, 2013, 09:24:38 am »

Keep going and provide support for my teammates through suppressing fire. Keep following Steve's directions to make sure I don't get lost.
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Grunhill

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Re: Einsteinian Roulette mission 11: A watched arsonist always boils
« Reply #2831 on: November 22, 2013, 09:27:59 am »

Continue heading to Flint's position. Attack the SW with a slash to the torso once I get there (with BT on).

Keep heading to Flint. Do the attack once I get there.
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>Probably. They're bad news. Very good at hiding and very good at killing. Then again, no one is better at killing then the HMRC.

"Steve, they're trying to talk to us. We need an orbital bombardment NOW!"

Tiruin

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Re: Einsteinian Roulette mission 11: A watched arsonist always boils
« Reply #2832 on: November 22, 2013, 09:29:01 am »

...
curl the rest of the way up and wait for pickup, trembling and wet-eyed.
((I'm evil and bad even if I felt like being vengeful and bad at the time and argh DX))
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piecewise

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Re: Einsteinian Roulette mission 11: A watched arsonist always boils
« Reply #2833 on: November 22, 2013, 11:22:59 am »

((Yeah! Still alive!

Doesn't the monorazor give me a +1? Or has it stopped working like that ever since we abandoned the range system?))

Aaargh, that hurt. Asshole. At least I got back at him for it.

Keep talking, with the faint hope that he will surrender: "Final chance to surrender. My friends are almost here. I've never killed a man before. I implore you, don't make this be my first time. For both of our sakes."

Again, go for disarming, blinding and generally disabling strikes with the monoatomic razor, not killing.
[Dex:4+1]
[uncon:4+1]
The Urban executor moves to strike, but you move faster. You slip under is guard and, in a single smooth movement, sever his good hand and sweep the leg, sending him face first to the ground.

>Do not let him live. He has an Amp. You can't disarm him of that.


"Damn."

Slow down and try to get unlost.
I feel like you probably aren't going to get there in time to do anything at this point, but lets say you get unlost at least.

Keep running.
((Nice new avatar PW))
((thanks))
"We need to tie the old man to a stick and wave it around in the hopes the Shadow Walker also decides to pop up."

Keep heading towards Flint's location to engage the UE in Mortal Kombat. In more detail, avoid friendly fire and get Paris out of the way in case he's wounded and I need a clear shot at the UE.
Keep going and provide support for my teammates through suppressing fire. Keep following Steve's directions to make sure I don't get lost.
Continue heading to Flint's position. Attack the SW with a slash to the torso once I get there (with BT on).

Keep heading to Flint. Do the attack once I get there.

Once you all get to Flint, you find him standing in the middle of the hall, his foot planted squarely on the UE's back.

"Took ya long enough."

Have retroactively picked up the rifle, and standby for liftoff as needed.
Alright, rifle up picked and you're in the shuttle.

That has already landed, picked people up, and then headed back.

Quote from: Jim to Lyra
I'm pretty sure it wasn't Xan. If Xan had suffered an amplifier overload, he would most likely have been the first casualty. Also, as far as I know he doesn't have a matter manipulation amp - only a microwave amp. However, I'm certain he's lying about who did it to protect them. Accidents happen all the time, Lyra. I should know better than anyone. Just look at Simus for proof.

In the end, I don't know if it matters who caused the manipulator overload. He never should have been in the middle of the fight in the first place. All of us share the blame for letting him be out there, and pointing fingers isn't going to make this have never happened.
...
Charles texted me, saying that Grate had died, and to ask Xan for the details. when I asked Xan, he said that Grate was killed by a rock, and blamed "a robot" for having a "manipulator overload". When I pressed him on which robot it was, he texted me that he didn't know because he couldn't read.

Do either of you have any objections to me killing him on sight, permanently? or do you have questions to ask the murderer before he dies?
I don't know whether you've heard, but that kid you were with is gone. Someone's, I think it may have been Stacy's, manipulator overloaded, and though they got it into the room where the amp specialist was hiding, he shielded himself and we got the short end of the stick, so to speak. Or maybe he tossed some of the chaos back at us, I don't know. All I know is the kid had a big piece of rock fall on him, we couldn't even see him afterwards. not going to say he's dead - like I said, we didn't see a body or any other indication, but I wouldn't get my hopes up.

If it's any consolation, after it happened and the specialist came out of hiding unharmed, Jim obliterated him. Not even a body left to inspect, he's gone.
Feyri forwards the message from Simus to Lyra, and appends a note.
Quote from: From Feyri
Kill him on sight.
...
curl the rest of the way up and wait for pickup, trembling and wet-eyed.
You wait for pickup, sniffling and purring to comfort yourself.

Parisbre56

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Re: Einsteinian Roulette mission 11: A watched arsonist always boils
« Reply #2834 on: November 22, 2013, 11:38:21 am »

@Steve:"Are you sure? There's no other way? Can't I knock him out or put him in a sack or something and bring him to the Sword for interrogation? We might be able to interrogate him to confirm whether or not he's the last one, why they were sent here or if they managed to communicate what happened here to the UWM. You've got those... special two people on board. Can't they handle it?"

EDIT: How does he look like, anyway? I don't think we've ever gotten a description. Is he just a man dressed in that dull silver shade cloak and changeling mask?

If Steve confirms that there is no other way, say
"I'm sorry. I really wish you had surrendered. But you left me no choice." while slicing his head off, looking him straight into the eyes as I do so. Or his braincase, if he turns out to be a robot.

Else, if Steve says there's even the slightest chance I could somehow bring him back to the Sword to be processed, do that instead. Knock him out, drug him, put him in a bag, cut his eyes out, shield him with my own body from my bloodthirsty teammates, whatever it takes.

((Can't believe I not only survived that fight with no missing limbs, but I also managed to win.))
« Last Edit: November 22, 2013, 06:19:19 pm by Parisbre56 »
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