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Author Topic: Competition- An evolutionary suggestion game  (Read 102730 times)

Iituem

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Re: Competition- An evolutionary suggestion game
« Reply #405 on: June 18, 2013, 03:01:13 pm »

Agreed.  Since we have electrical capacity, can we evolve a way of mimicking the fight or flight response in the brains of higher animals and forcing them to flee, as a starting point?
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Remuthra

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Re: Competition- An evolutionary suggestion game
« Reply #406 on: June 18, 2013, 03:03:59 pm »

Agreed.  Since we have electrical capacity, can we evolve a way of mimicking the fight or flight response in the brains of higher animals and forcing them to flee, as a starting point?
This would be good. We could use it to keep our hives cleared.

10ebbor10

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Re: Competition- An evolutionary suggestion game
« Reply #407 on: June 18, 2013, 03:04:16 pm »

For what point.

To eat them? We get enough food already
To defend ourselves? We'll be getting in more significant trouble because of the damage to the ecosystem. Besides, neurotoxin works better and faster
To kill them all? And kill ourselves, most likely

Besides, symbiosis and parasitism needs a specific approach for each type or even member species it's tried on. Can't just eat someone's brains and driving them around.


You mean like this nasty organism?
Or you know, standard Toxoplasma gondii.

Agreed.  Since we have electrical capacity, can we evolve a way of mimicking the fight or flight response in the brains of higher animals and forcing them to flee, as a starting point?
Chemicals are better at manipulating brains than electrical signals. Location doesn't matter as much for those.
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Eotyrannus

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Re: Competition- An evolutionary suggestion game
« Reply #408 on: June 18, 2013, 03:06:20 pm »

Agreed.  Since we have electrical capacity, can we evolve a way of mimicking the fight or flight response in the brains of higher animals and forcing them to flee, as a starting point?
Probably not, unless we use BRAIN HIJACK first.

HERE IS THE PLAN:
Step 1: Implant guideling
Step 2: Add mood chemicals
Step 3: Use electrical field to tell guideling which chemicals to use

This, unfortunately, means we shall not be able to hijack them instantly. However, we could theoretically get an alien sky rex and make it flee from our 40-cm-long self, with time and effort. So that's good.


As a side note, MORE SUGGESTION. We only have two.
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javierpwn

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Re: Competition- An evolutionary suggestion game
« Reply #409 on: June 18, 2013, 03:07:36 pm »

Besides, even if we do parasitise them; there will still be a bunch of overgrowth of those darned trees, and e need clearings!Evolve the cattle caste digestive system; in order to digest tough plant tissues!
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Remuthra

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Re: Competition- An evolutionary suggestion game
« Reply #410 on: June 18, 2013, 03:08:30 pm »

Hydrogen bladders on our flyers. They make us lighter and therefore make flying easier.

Eotyrannus

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Re: Competition- An evolutionary suggestion game
« Reply #411 on: June 18, 2013, 03:12:20 pm »

Hydrogen bladders on our flyers. They make us lighter and therefore make flying easier.
You mean on us or some sort of flying guideling?
Also I forgot if guidelings can fly.
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weenog

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Re: Competition- An evolutionary suggestion game
« Reply #412 on: June 18, 2013, 03:12:58 pm »

For what point?!  I don't know about you, but I was hoping to engulf and incorporate the entire ecosystem, develop into a hivemind planet of many species and one consciousness.  From there, maybe we develop invader castes and incorporate other worlds into ourself.  Evolve into a unified sapient galaxy, eventually.
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Listen up: making a thing a ‼thing‼ doesn't make it more awesome or extreme.  It simply indicates the thing is on fire.  Get it right or look like a silly poser.

It's useful to keep a ‼torch‼ handy.

10ebbor10

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Re: Competition- An evolutionary suggestion game
« Reply #413 on: June 18, 2013, 03:14:40 pm »

We already did that once, in another suggestion game.

It's often boring.
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Eotyrannus

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Re: Competition- An evolutionary suggestion game
« Reply #414 on: June 18, 2013, 03:16:04 pm »

We already did that once, in another suggestion game.

It's often boring.
Don't worry, if this succeeded, it would only be able to target things with similar chemical signals. So it'll be like The Birds, except with alien skywhawks.
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weenog

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Re: Competition- An evolutionary suggestion game
« Reply #415 on: June 18, 2013, 03:22:05 pm »

We already did that once, in another suggestion game.

It's often boring.

Well yes, winning is boring and losing is fun.  That's why you set your goals unreasonably high, and if you actually reach them, come up with ever more reckless and unrealistic things to pursue.
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Listen up: making a thing a ‼thing‼ doesn't make it more awesome or extreme.  It simply indicates the thing is on fire.  Get it right or look like a silly poser.

It's useful to keep a ‼torch‼ handy.

10ebbor10

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Re: Competition- An evolutionary suggestion game
« Reply #416 on: June 18, 2013, 03:25:33 pm »

Actually, it's why I expect realism to happen and this plan to backfire horrifically.

-Massive parasitism requires a certain amount of compatibility between species --> Massive increase in plagues and diseases

-Major change of ecosystem --> Major instability of said ecosystem

-Massive distribution of spores --> something that likes to feed on them, and our hives
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kaian-a-coel

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Re: Competition- An evolutionary suggestion game
« Reply #417 on: June 18, 2013, 03:59:20 pm »

Why, not crazy enough? WE ARE GODDAMNED FLYING SQUIDS WITH SPEAR TENTACLES NESTING IN ORGANIC BALOONS ATTACHED TO THE TREES. How is that not crazy?

Forgive the caps lock x)
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
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Remuthra

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Re: Competition- An evolutionary suggestion game
« Reply #418 on: June 18, 2013, 04:00:07 pm »

Why, not crazy enough? WE ARE GODDAMNED FLYING SQUIDS WITH SPEAR TENTACLES NESTING IN ORGANIC BALOONS ATTACHED TO THE TREES. How is that not crazy?

Forgive the caps lock x)
You forgot that we have rifles as well.

Urist McDwarfFortress

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Re: Competition- An evolutionary suggestion game
« Reply #419 on: June 18, 2013, 04:03:34 pm »

I liked the electro-communication we used to have. Do we still have that? Like we can change our electrical field in ways that other slicers would pick up and could interpret. It would be pretty cool to be able to communicate in a way that most other organisms can't even detect.
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Sorry, for a moment there I forgot we were all psychopaths.
Someone who has random urges to make mog juice isn't exactly going to care about the cost effectiveness of obtaining it.
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