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Author Topic: PeridexisErrant's DF Starter Pack  (Read 4126381 times)

Putnam

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Re: Dwarf Fortress 40_24 Starter Pack r12
« Reply #2640 on: May 27, 2015, 09:36:11 pm »

You may want to consider the fact that the previous major release (major meaning "has an entire section dedicated to it in the current dev page") took 3 weeks, and included auto-mining with it.

Yeah, that's Step 8, the handful of features added in a couple weeks.  Before that, he did the giant grab-bag of animals from the zoo fundraiser and minecarts in a brief update as well, if memory serves.  He tends to do a couple small things then some monumental thing that takes a year. 

I'm just saying not to plan around this being a quick update.  If updates have major interface changes and/or large procedural generation changes, (which taverns likely will,) then it tends to be far more likely to be the "take a year" variety.  The 40d to .31 jump was military/medical screen and caverns, for example.

..."Likely will?" He's actually done with dwarf taverns AFAIK...

PeridexisErrant

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Re: Dwarf Fortress 40_24 Starter Pack r12
« Reply #2641 on: May 27, 2015, 10:07:18 pm »

OK, let's end the derail here.  We've all clearly stated our positions.  I don't mind answering questions at all, but this is not the right thread for big release schedule debates.

Thanks.
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I maintain the DF Starter Pack - over a million downloads and still counting!
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lkjggfs

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Re: Dwarf Fortress 40_24 Starter Pack r12
« Reply #2642 on: June 01, 2015, 09:48:52 pm »

I was wondering, how do you run the Starter Pack Launcher? I think I found it, if it's called PyLNP.json, and if so I can't get it to run. What do I need to do?
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Putnam

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Re: Dwarf Fortress 40_24 Starter Pack r12
« Reply #2643 on: June 01, 2015, 09:54:23 pm »

PyLNP.json is a settings file.

PeridexisErrant

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Re: Dwarf Fortress 40_24 Starter Pack r12
« Reply #2644 on: June 01, 2015, 10:07:18 pm »

I was wondering, how do you run the Starter Pack Launcher? I think I found it, if it's called PyLNP.json, and if so I can't get it to run. What do I need to do?

Your antivirus has probably deleted "Starter Pack Launcher (PyLNP).exe"
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I maintain the DF Starter Pack - over a million downloads and still counting!
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lkjggfs

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Re: Dwarf Fortress 40_24 Starter Pack r12
« Reply #2645 on: June 02, 2015, 08:52:15 am »

I don't think it's deleted. It just says Windows doesn't know how to run it.
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PeridexisErrant

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Re: Dwarf Fortress 40_24 Starter Pack r12
« Reply #2646 on: June 02, 2015, 09:27:09 am »

I don't think it's deleted. It just says Windows doesn't know how to run it.

I think you're looking at the wrong file.  I'm talking about the bottom one in this pic:

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lkjggfs

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Re: Dwarf Fortress 40_24 Starter Pack r12
« Reply #2647 on: June 02, 2015, 09:49:47 am »

You're right. What do I do to get it then?
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Dirst

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Re: Dwarf Fortress 40_24 Starter Pack r12
« Reply #2648 on: June 02, 2015, 12:02:27 pm »

You're right. What do I do to get it then?
You need to open your antivirus, find the event where it saw that file and panicked, then tell it that you want to re-instate and trust that file.

This happens a lot when a new Starter Pack first comes out because the antivirus vendors haven't seen it before, but this one ought to have a reputation by now.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Legionaries

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Re: Dwarf Fortress 40_24 Starter Pack r12
« Reply #2649 on: June 03, 2015, 05:45:36 pm »

First of all, thank you for assembling this pack.

I didn't notice that windows was blocking the files inside the zip, and my DF was crashing in the first few months of game.  I was getting ready to give up for the old version after 3 starter pack versions when I noticed the block was in place.
You may want to advise everyone if they are getting any of the contents blocked, they need to back out to the downloaded zip, view the properties of the zip and unblock it BEFORE files are unzipped.  The block/unblock status will match the the zip container it comes in, so if you don't unblock it first, every file will be blocked and you will need to manually unblock every single file or run a script to do so.

This fixed all my DF issues - thought I would share.
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Rhasdra

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Re: Dwarf Fortress 40_24 Starter Pack r12
« Reply #2650 on: June 04, 2015, 08:02:55 am »

My LNP doesn't show DFHack's available hacks... I tried redownloading it and nope, didn't work.
Anyone knows how to fix it?

Picture:
http://i.imgur.com/xBGBwqJ.png
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PeridexisErrant

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Re: Dwarf Fortress 40_24 Starter Pack r12
« Reply #2651 on: June 04, 2015, 08:44:51 am »

My LNP doesn't show DFHack's available hacks... I tried redownloading it and nope, didn't work.
Anyone knows how to fix it?

Picture:
http://i.imgur.com/xBGBwqJ.png

Hmm.  Do you have a file "LNP\PyLNP.json", with the following contents?

Spoiler (click to show/hide)
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I maintain the DF Starter Pack - over a million downloads and still counting!
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Rhasdra

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Re: Dwarf Fortress 40_24 Starter Pack r12
« Reply #2652 on: June 04, 2015, 10:38:24 am »

It worked! Thank you so much!

Shouldn't it be inside the download files already? I guess it needs to be fixed xP
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PeridexisErrant

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Re: Dwarf Fortress 40_24 Starter Pack r13
« Reply #2653 on: June 04, 2015, 10:33:20 pm »

The Starter Pack has updated to 40_24 r13!  As usual, you can get it here.

Changelog:
 - updated PyLNP to v0.10b; fixes mod install and moves PyLNP settings
 - updated menu-mouse to v0.14
 - updated view-item-info; now fixed, always-on, and more descriptions
 - added Gemset graphics v1.3; high-res, TwbT intensive, and gorgeous

SHA256:  444daf752c3264f1135b0fb674595469c4bf6191c6db1955cf434bf435a7edf1
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I maintain the DF Starter Pack - over a million downloads and still counting!
 Donations here.

variablenonsense

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Re: Dwarf Fortress 40_24 Starter Pack r13
« Reply #2654 on: June 05, 2015, 12:38:58 am »

Per: Doesn't Gemset have ... item icons?

I grabbed the new pack and generated a new world, using LNP to install Gemset, and some of them seem to show up - bags and barrels, for example - but are constructed items not the same for it? I wasn't sure if this should be asked on GemSet's thread or this one since I remember seeing shots with the constructed items on that thread ... so I thought it might be something with the starter set.

Beds for example show the icon while in a stockpile, but do NOT show the icon when constructed - they just show text. (If you think it's something with Gemset and not the LNP I'll post it over there instead.)
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Call me Vari. It's easier to type.
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