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Author Topic: (IRtD) Roll to Die/Revive/Dwarf/Derail. The End of Gia.  (Read 590496 times)

Lukeinator

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1470 on: September 05, 2013, 08:49:01 pm »

I posted but okay.
Name hut Bill, declare aviation capitol of wizard land, fly to mountain homes.
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http://www.bay12forums.com/smf/index.php?topic=135480.0 My second FOOTBLEED game.
This thread is Bay12 incarnate.


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mastahcheese

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1471 on: September 05, 2013, 08:52:05 pm »

I posted but okay.
Name hut Bill, declare aviation capitol of wizard land, fly to mountain homes.
That was last turn's action.

This is the most recent turn.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

GreatWyrmGold

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1472 on: September 05, 2013, 08:54:31 pm »

Has to be said:
That action is so last turn.
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Lukeinator

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1473 on: September 05, 2013, 08:55:09 pm »

I posted but okay.
Name hut Bill, declare aviation capitol of wizard land, fly to mountain homes.
That was last turn's action.

This is the most recent turn.
Sorry I missed that one. Keep flying.
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http://www.bay12forums.com/smf/index.php?topic=135480.0 My second FOOTBLEED game.
This thread is Bay12 incarnate.


Like the mermaid bones farm and the Kill-your-baby machine.

Aseaheru

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1474 on: September 05, 2013, 08:59:19 pm »

Has to be said:
That action is so last turn.
Thats just bad.
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mastahcheese

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1475 on: September 05, 2013, 09:12:42 pm »

Has to be said:
That action is so last turn.
Thats just bad.
That's just hilarious. I lol'ed.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Xantalos

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1476 on: September 05, 2013, 09:17:04 pm »

Your sig is right, mastahcheese. I wanna see those awesome mechanics in play now.
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mastahcheese

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1477 on: September 05, 2013, 09:19:24 pm »

Your sig is right, mastahcheese. I wanna see those awesome mechanics in play now.
I have most of them done, but I'm having a bit of difficulty with what to do about people who aren't in control of a civ.
All the rules for mass-scale combat are finished, but I have 28 players, so clearly I still need rules for small scale encounters.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Xantalos

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1478 on: September 05, 2013, 09:20:28 pm »

Yeah, that would be a problem.
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Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

mastahcheese

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1479 on: September 05, 2013, 09:21:40 pm »

Make that 27 players, freeform just send a message that he can't keep up with this game.
But that doesn't remove the problem.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Remuthra

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1480 on: September 05, 2013, 09:25:02 pm »

squidgen

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1481 on: September 05, 2013, 09:32:37 pm »

Your sig is right, mastahcheese. I wanna see those awesome mechanics in play now.
I have most of them done, but I'm having a bit of difficulty with what to do about people who aren't in control of a civ.
All the rules for mass-scale combat are finished, but I have 28 players, so clearly I still need rules for small scale encounters.


Oh don't worry about me, I have some plans for a civ... And it will be glorious. Maybe.
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Elephant Parade

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1482 on: September 05, 2013, 09:39:32 pm »

Well, I could probably play a part in large-scale battles using golems, siege engines, and such.
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kj1225

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1483 on: September 05, 2013, 09:40:54 pm »

*Makes plans to convert EP before climatic battle*
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mastahcheese

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1484 on: September 05, 2013, 09:44:35 pm »

Has to be said:
That action is so last turn.
Thats just bad.
That's just hilarious. I lol'ed.
Do I sense a sigged?
Nah, I'm trying to ease off.

And oh gosh, now we'll have civs of golems and crundles. Now I realized that my mass-combat rules don't cover things that don't have weapons very well now. Or non-humanoids, in general.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread
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