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Poll

This isn't an update. This isn't an update at all!

Patience, young Padawan
- 24 (9.5%)
Bribe lazy owls
- 28 (11.1%)
Prod lazy owls
- 25 (9.9%)
Beat lazy owls
- 25 (9.9%)
Savagely beat lazy owls
- 33 (13.1%)
ヽ༼ຈل͜ຈ༽ノ RIOT ヽ༼ຈل͜ຈ༽ノ
- 66 (26.2%)
Abandon thread
- 18 (7.1%)
Get our own LP, with blackjack and hookers!
- 33 (13.1%)

Total Members Voted: 84


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Author Topic: Expendable Princess [Week 12: Hoops]  (Read 268220 times)

Oneir

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Re: Expendable Princess [Week 27: Foreshadowing]
« Reply #1140 on: February 23, 2014, 12:42:01 pm »

Ominous spoilered chatter implies something's going on, but I would think would be a good compromise between those who want to enjoy the game and haven't played it yet and those who want to enjoy the game and have.

What if everyone who didn't mind being spoiled started having parallel, irrelevant conversations alongside their on-topic posts? So spoilery choices can have spoilers and not look any different from insignificant choices having discussions about cheese.

And anyway
Spoiler (click to show/hide)
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birdy51

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Re: Expendable Princess [Week 27: Foreshadowing]
« Reply #1141 on: February 23, 2014, 01:22:38 pm »

I think the idea of this being a an entirely blind LP went out the window a long time ago. I won't dance around the subject, as I believe based on the tiny things I know now, life and death stuff happens here. I don't know the exact context. I don't know what skills are all involved. But, if we do survive I can actually post in a manner where I haven't been spoiled.

Regardless, I would be ashamed of myself if I influenced the vote here. I shall see what happens and silently cross my fingers that people don't get little axspendable killed. ^.^

Spoiler (click to show/hide)

Spoiler (click to show/hide)

I do. I do lack discipline. ;.;
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BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

Urist Imiknorris

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Re: Expendable Princess [Week 27: Foreshadowing]
« Reply #1142 on: February 23, 2014, 02:09:59 pm »

Everybody shut up about spoilers and let's go on an adventure!
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

GiglameshDespair

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Re: Expendable Princess [Week 27: Foreshadowing]
« Reply #1143 on: February 23, 2014, 10:52:05 pm »

Go
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You fool. Don't you understand?
No one wishes to go on...

Yoink

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Re: Expendable Princess [Week 27: Foreshadowing]
« Reply #1144 on: February 24, 2014, 01:22:02 am »

No spoilers. Spoilers would, well, spoil the fun.

Anyways, Party Time!
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Broken

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Re: Expendable Princess [Week 27: Foreshadowing]
« Reply #1145 on: February 24, 2014, 06:00:25 am »

Hit the road
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Quote
In a hole in the ground there lived a dwarf. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a dwarf fortress, and that means magma.
Dwarf fortress: Tales of terror and inevitability

Culise

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Re: Expendable Princess [Week 27: Foreshadowing]
« Reply #1146 on: February 24, 2014, 11:03:59 am »

You know what's really funny about everyone worrying about omens?  In divination, you can also have good omens, not just bad.  For all everyone knows, we just missed a divination check that says everything's going to be all right, or one that says that failing to go will be the end of everything (maybe we alienate the new Duchess of Sudbury, or maybe we miss our chance to stop a noble coup at home because we're out playing).  Well, people who've played before know which of the three the divination check refers to, but shush.  ^_^

Party on

Spoiler (click to show/hide)
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IronyOwl

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Re: Expendable Princess [Week 27: Foreshadowing]
« Reply #1147 on: February 24, 2014, 01:11:11 pm »

Week 27 Continued: ...!

Go 16
Stay 6



IN HELL.
I'm sorry I had to




Alright, so we're off to our party... eventually. Meanwhile, we've got some weekend activities to plan.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Taricus

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Re: Expendable Princess [Week 27 Continued: ...!]
« Reply #1148 on: February 24, 2014, 01:16:17 pm »

TO THE GARDEN!
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Glloyd

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Re: Expendable Princess [Week 27 Continued: ...!]
« Reply #1149 on: February 24, 2014, 01:20:47 pm »

Explore castle

GlyphGryph

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Re: Expendable Princess [Week 27 Continued: ...!]
« Reply #1150 on: February 24, 2014, 01:21:12 pm »

Stop. Let's consider. We have a party next week - that means we probably have ONE more chance to work on skills.

We should decide what skills we want to work on to minimize our chance of death or disgrace, and then pick the action that leads to the mood that boosts that.

If we're worried about the actual party, we might want to concentrate on our sorely neglected social skills or more internal affairs.

If we're worried about getting there, we might want to focus on more directly survival-oriented abilities, like running and reflexes or even weapons.

Personally, I consider the first situation as a lost cause, so I'd say we should focus on the second. I think "anger" gave us a bonus to weapons and athletics and agility (... actually, that might not strictly be true. 2 of the 3 maybe?), so I'd argue we should push for that bonus now.

We can totally get angry today, so SPORTS.
« Last Edit: February 24, 2014, 01:31:57 pm by GlyphGryph »
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USEC_OFFICER

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Re: Expendable Princess [Week 27 Continued: ...!]
« Reply #1151 on: February 24, 2014, 01:30:01 pm »

We can totally get angry today, so SPORTS.

Sounds like a plan, let's go play some Sports!
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GlyphGryph

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Re: Expendable Princess [Week 27 Continued: ...!]
« Reply #1152 on: February 24, 2014, 01:34:47 pm »

Okay, so, looking back, angry gives us Weapons and Military, and weapons seems less useful than, say, reflexes. Of course it doesn't give any penalties either to anything useful, which is nice, but neither does willful.

So... better than willful, but not by much. Can we get anything else that might be even better? What do we need for agility or athletics?
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sum1won

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Re: Expendable Princess [Week 27 Continued: ...!]
« Reply #1153 on: February 24, 2014, 01:40:25 pm »

No, no.  Let's focus on personality.  We can't just magic and sword the birthday party into being a success.
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GlyphGryph

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Re: Expendable Princess [Week 27 Continued: ...!]
« Reply #1154 on: February 24, 2014, 01:42:38 pm »

No, no.  Let's focus on personality.  We can't just magic and sword the birthday party into being a success.

I'm not sure I understand what you're trying to say here.

That we should try for magic and swords? So... Angry, then?
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