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Poll

King Melbil has arrived with his queen consort. There are also many relatives of the king currently living in the fortress. What should we do?

Kill the king, but leave queen consort and relatives be.
- 0 (0%)
Murder the king and his wife, leave other members of their family alive.
- 0 (0%)
Kill'em all!
- 0 (0%)
Other variant (in comments)
- 0 (0%)

Total Members Voted: 0


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Author Topic: Dorfday: The Heist - The Finale  (Read 48249 times)

Ruhn

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Re: Dorfday: The Heist - The Finale (Players are welcome!)
« Reply #645 on: March 03, 2014, 12:17:58 pm »

Hmm.  I wonder how Nuckles should retire...

RoughRogue

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Re: Dorfday: The Heist - The Finale (Players are welcome!)
« Reply #646 on: March 04, 2014, 09:47:22 am »

Good game guys:)
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Grim Portent

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Re: Dorfday: The Heist - The Finale (Players are welcome!)
« Reply #647 on: March 04, 2014, 02:32:28 pm »

Journal of Grim

15th Galena
One of our metalworkers has gone all moody and claimed a forge down in the magmaworks.

My project continues at a good pace.

16th Galena
A goblin ambush has been slaughtered nearly as soon as we saw it. The human caravan guards died similarly easily.

11th Limestone
The metalworker has made an adamantine throne. It's almost a pity we have no one to sit in it.

21st Limestone
Another group of misbegotten migrants has come to live here in our wonderful home.

5th Sandstone
I was working on the project today and something went wrong... I'm in the hospital with several broken bones and a lot of cuts. The doctor told me that Cyatica died during the accident.

22nd Sandstone
The doctor told me that Grimmash died of infection from his fight with the forgotten beast. Pity, I had hoped to end him myself. I rather wonder what it would be like to kill a regicide.

9th Timber
My project was completed today. I stood at it's feet as the last block was put in place. There was a rumble and a roar. I felt the ground shift beneath my feet. The access stairs crumpled and fell, rubble and dust billowing towards me. But the earth did not tear, the ground did not sunder. The blocks clattered to my feet and the dust cleared and I saw that no harm had been done.

It did not work.

I feel rather cheated of my fun.

10th Timber
A werepangolin stumbled into our frontdoor today. One of the soldiers was present and cut it down in short order.

I need to find something to do with myself now.

11th Timber
A dust cloud on the horizon, the smell of rot on the wind. The dead walk and we go to battle once more.

A great crowd of corpses of men and goblins swarm towards our halls. We stand ready to do battle. All our soldiers are waiting for them.

Swords sweep, axes hack and spears thrust. Rotten flesh cleaves from bone and limbs soar through the air. Moaning corpses fall silent and crumble. The dead are beaten back.

A dwarf falls. A trio of dead clawing at his armour.

The last corpse is purged and the defenders stand triumphant over their oldest enemy once more.

________________________________
Well I decided to finish on this point. An undead siege came (no necromancers for some reason. Makes it a lot less sporting.) and we killed them all with just one casualty, an unnamed dwarf. Since this is likely the last thing worth ending on I decided that it was good to finish on a high note.

Turned out my last save was a reversion to just before the power miner was built and this time when I had it finished Grim had wandered just out of the lethal area of the burrow. Didn't know there was one so that was a tad annoying.
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There once was a dwarf in a cave,
who many would consider brave.
With a head like a block
he went out for a sock,
his ass I won't bother to save.

RoughRogue

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Re: Dorfday: The Heist - The Finale (Players are welcome!)
« Reply #648 on: March 05, 2014, 09:40:05 am »

Btw, Lizard, do we really need more players? I'd remove the "players are welcome" part of the title.
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Timeless Bob

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Re: Dorfday: The Heist - The Finale
« Reply #649 on: March 05, 2014, 02:48:12 pm »

How about "Players are welcome (but not encouraged)"?

Incidentally, I'm just waiting on the last save file before Daria takes her surviving dwarves to the Capitol.
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Grim Portent

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Re: Dorfday: The Heist - The Finale
« Reply #650 on: March 05, 2014, 05:06:03 pm »

Save: http://dffd.wimbli.com/file.php?id=8463

The fort has hit that point that all forts do after a while where it's more tedious to run than anything since if left unattended it will just tick over until something makes it tip off balance.
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There once was a dwarf in a cave,
who many would consider brave.
With a head like a block
he went out for a sock,
his ass I won't bother to save.

Timeless Bob

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Re: Dorfday: The Heist - The Finale
« Reply #651 on: March 05, 2014, 09:13:19 pm »

Save: http://dffd.wimbli.com/file.php?id=8463

The fort has hit that point that all forts do after a while where it's more tedious to run than anything since if left unattended it will just tick over until something makes it tip off balance.

Downloading now...
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L33tsp34k does to English what Picasso did to faces.

Dwarfopoly
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Bloodlines of the Forii

Timeless Bob

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Re: Dorfday: The Heist - The Finale
« Reply #652 on: March 06, 2014, 05:24:28 pm »

Hmmm... After retiring the fortress and taking a walk-through I'm intrigued to learn that most of the inhabitants here really are pissed off at Sazir the vampire - he's #1 on pretty much everybody's hit list.  However, people also are in full agreement with another worrying fact: There is no capitol.  I believe it used to be Laudedbridges, (Some place sounding like "Gershinol" in dwarfese), but the historic map in Legends mode doesn't have any towns like that anywhere.  How the hell can Daria lead a popular coup of the original mountainhomes if she doesn't know where to freakin' go?

It's a puzzle all right.
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L33tsp34k does to English what Picasso did to faces.

Dwarfopoly
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Bloodlines of the Forii

RoughRogue

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Re: Dorfday: The Heist - The Finale
« Reply #653 on: March 06, 2014, 09:52:43 pm »

Isn't Laudedbridges a name of civilization, not a town?
Get an earlier save before Chamberdrums became a mountainhome. Maybe there is a former capitol?
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Monitor Lisard

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Re: Dorfday: The Heist - The Finale
« Reply #654 on: March 07, 2014, 12:51:20 pm »

Decided to look through the Legends... Spazbot appeared to be quite an interesting fellow.



He married to Maskwolf, then fought with a night troll wife twice. In Chamberdrums he became a spearmaster and named his weapon. Apparently, he was murdered by a random grunt in 138.

EDIT: It says that I can play as Grim in adventure mode. Did you do anything to the save?

EDIT: He certainly looks like a real badass.



« Last Edit: March 07, 2014, 01:05:50 pm by Monitor Lisard »
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This artwork relates to the killing of the troll Ozyydif Kuilat by the cheese Eritoy Awexog in the early spring of 71

Grim Portent

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Re: Dorfday: The Heist - The Finale
« Reply #655 on: March 07, 2014, 09:39:07 pm »

Not a clue why he's playable, though the scarring is likely from when he got caught in a construction accident and was cut all over.
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There once was a dwarf in a cave,
who many would consider brave.
With a head like a block
he went out for a sock,
his ass I won't bother to save.

Monitor Lisard

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  • You're a big lizard.
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Re: Dorfday: The Heist - The Finale
« Reply #656 on: March 08, 2014, 12:28:13 am »

He's completely naked (exept for the blood coating, threads and splints), unarmed and scarred. He can also talk to his deities directly.
« Last Edit: March 08, 2014, 03:09:49 am by Monitor Lisard »
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This artwork relates to the killing of the troll Ozyydif Kuilat by the cheese Eritoy Awexog in the early spring of 71

Grim Portent

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Re: Dorfday: The Heist - The Finale
« Reply #657 on: March 08, 2014, 09:39:05 am »

...So Grim went mad and wanders the land covered in blood?
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There once was a dwarf in a cave,
who many would consider brave.
With a head like a block
he went out for a sock,
his ass I won't bother to save.

Monitor Lisard

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  • You're a big lizard.
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Re: Dorfday: The Heist - The Finale
« Reply #658 on: March 10, 2014, 09:00:05 am »

He's perfectly normal, by dwarven standarts.
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ML's forum games and other good stuff

This artwork relates to the killing of the troll Ozyydif Kuilat by the cheese Eritoy Awexog in the early spring of 71
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