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Author Topic: Tribulations in Magic: The cavalry is... still preparing.  (Read 317890 times)

Dermonster

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Re: Tribulations in Magic: Opposing forces
« Reply #435 on: February 12, 2014, 03:35:59 pm »

Intriguing.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Unholy_Pariah

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Re: Tribulations in Magic: Opposing forces
« Reply #436 on: February 12, 2014, 03:50:40 pm »

Your dice are broken, ive rolled 0 for speed every turn since i joined the fight.

stand up and do things that may include fleeing from npc's in sheer terror.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

GreatWyrmGold

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Re: Tribulations in Magic: Opposing forces
« Reply #437 on: February 12, 2014, 03:58:28 pm »

1. Elf vs. Dwarf, Perplexicon style!

2. Oh look, a few potential victims.

Grab and start strangling Eric.
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Tomcost

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Re: Tribulations in Magic: Opposing forces
« Reply #438 on: February 12, 2014, 04:39:34 pm »

1. Elf vs. Dwarf, Perplexicon style!
I had to render a tribute to the reason of this forum in some way.

Your dice are broken, ive rolled 0 for speed every turn since i joined the fight.
Fortunately it doesn't matter much (unless you roll negative speed, then if you have to move rooms you won't be able to act then). But it caught my attention too. I hate when the dice always punishes the same player, it makes me feel like if I am cheating. Anyway, I can always blame Random.org

Icefire2314

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Re: Tribulations in Magic: Opposing forces
« Reply #439 on: February 12, 2014, 05:34:33 pm »

Glance about myself, in awe that I am still intact. Then !!MORE SCIENCE!!

Btw, when you post an action for a character, are the resulting words spoken in the order that I posted them or randomly selected?
« Last Edit: February 12, 2014, 05:36:23 pm by Icefire2314 »
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Tomcost

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Re: Tribulations in Magic: Opposing forces
« Reply #440 on: February 12, 2014, 05:50:13 pm »

Glance about myself, in awe that I am still intact. Then !!MORE SCIENCE!!

Btw, when you post an action for a character, are the resulting words spoken in the order that I posted them or randomly selected?
In the same order you sent me. If not, science would become practically impossible.

Tomcost

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Re: Tribulations in Magic: Opposing forces
« Reply #441 on: February 12, 2014, 06:56:19 pm »

I'm sorry for the double post but this may be somewhat important:

Word "G-267 Etor" should be "G-269 Etor", due to a typo. It may seem something unimportant (and it mostly is), but if someone eventually PMs me the code, I wouldn't be able to understand it, because in my lists it is written as th latter.

Dermonster

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Re: Tribulations in Magic: Opposing forces
« Reply #442 on: February 12, 2014, 07:01:52 pm »

237 is itapronique.

Also is there anything in the spaces between numbers?
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Unholy_Pariah

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Re: Tribulations in Magic: Opposing forces
« Reply #443 on: February 12, 2014, 07:32:40 pm »

1. Elf vs. Dwarf, Perplexicon style!
I had to render a tribute to the reason of this forum in some way.

Your dice are broken, ive rolled 0 for speed every turn since i joined the fight.
Fortunately it doesn't matter much (unless you roll negative speed, then if you have to move rooms you won't be able to act then). But it caught my attention too. I hate when the dice always punishes the same player, it makes me feel like if I am cheating. Anyway, I can always blame Random.org
((I like real dice... because tactile sensation.))
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Toaster

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Re: Tribulations in Magic: Opposing forces
« Reply #444 on: February 12, 2014, 08:50:49 pm »

I like random.org because effort.


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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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Tomcost

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Re: Tribulations in Magic: Opposing forces
« Reply #445 on: February 13, 2014, 06:08:59 am »

237 is itapronique.

Also is there anything in the spaces between numbers?
Thanks for pointing that out, I was talking about G-267 (now G-269), actually.

Bigf00t

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Re: Tribulations in Magic: Opposing forces
« Reply #446 on: February 13, 2014, 08:57:10 am »

I suppose I should do some turn things eh?
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Vakothu

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Re: Tribulations in Magic: Opposing forces
« Reply #447 on: February 14, 2014, 01:51:53 am »

Can you just permawaitlist me? I won't be able to play for some time.
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Tomcost

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Re: Tribulations in Magic: Opposing forces
« Reply #448 on: February 14, 2014, 06:08:42 am »

Can you just permawaitlist me? I won't be able to play for some time.
Until now, I was just cycling you through the waitlist, but I guess that I can make another section for the waitlist

Toaster

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Re: Tribulations in Magic: Opposing forces
« Reply #449 on: February 14, 2014, 09:54:57 am »

Note- I'm going to be limited access this weekend.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.
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