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Author Topic: Tribulations in Magic: The cavalry is... still preparing.  (Read 317912 times)

Lost in Nowhere

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Re: Tribulations in Magic: Weird word combinations are weird.
« Reply #1560 on: October 14, 2014, 09:05:28 am »

The bleeding could use with being stopped, but I don't have any ideas... unless... hmm... hopefully burns aren't as bad as bleeding.
Try the thing and then do more Science!
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And so I strike, like an unseen dodge ball in an echoing gymnasium!
Another book entitled Start Your Day with Extinction.
Must be the next book in the series after Start Your Day with Death.

Tomcost

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Re: Tribulations in Magic: Weird word combinations are weird.
« Reply #1561 on: October 14, 2014, 09:12:21 am »

The bleeding could use with being stopped, but I don't have any ideas... unless... hmm... hopefully burns aren't as bad as bleeding.
Try the thing and then do more Science!
Minor burns go out on their own, but you can always bandage yourself with your clothes

Lost in Nowhere

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Re: Tribulations in Magic: Weird word combinations are weird.
« Reply #1562 on: October 14, 2014, 05:26:07 pm »

Acutally, that's a much better idea.
Bandage my arm! Then do Science!
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And so I strike, like an unseen dodge ball in an echoing gymnasium!
Another book entitled Start Your Day with Extinction.
Must be the next book in the series after Start Your Day with Death.

Rolepgeek

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Re: Tribulations in Magic: Weird word combinations are weird.
« Reply #1563 on: October 14, 2014, 09:00:32 pm »

You're a jerk
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Sincerely, Role P. Geek

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Bigf00t

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Re: Tribulations in Magic: Weird word combinations are weird.
« Reply #1564 on: October 15, 2014, 07:41:07 pm »

You're a jerk
*Gnnnaaahhh!*
You don't mean me do you?! *I don't hate you*
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WELCOME TO PERPLEXICON! I HOPE YOU LIKE RESPAWNING!
But screw it nobody tames a murderbear without taking risks.

Tomcost

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Re: Tribulations in Magic: Weird word combinations are weird.
« Reply #1565 on: October 15, 2014, 08:08:22 pm »

You're a jerk
*Gnnnaaahhh!*
You don't mean me do you?! *I don't hate you*
Nah, it was due to a mistake on my part. I confirmed a nonexistant theory in the turn, but actually he had no theory on the subject at all

Rolepgeek

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Re: Tribulations in Magic: Weird word combinations are weird.
« Reply #1566 on: October 15, 2014, 09:13:20 pm »

Nah, not you, though I still need to get around to PMing you back.

Sorry about that.

Procrastination is my frenemy.
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Optimism is Painful.
Optimize anyway.

Lost in Nowhere

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Re: Tribulations in Magic: Weird word combinations are weird.
« Reply #1567 on: October 16, 2014, 10:34:50 am »

Quick question: would focusing pot on multiple consecutive turns work?
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And so I strike, like an unseen dodge ball in an echoing gymnasium!
Another book entitled Start Your Day with Extinction.
Must be the next book in the series after Start Your Day with Death.

Tomcost

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Re: Tribulations in Magic: Weird word combinations are weird.
« Reply #1568 on: October 16, 2014, 11:10:21 am »

Quick question: would focusing pot on multiple consecutive turns work?
No. Focus works for the next turn. If that turn is spent focusing again, you will only have the effect of the former turn, not of two turns. This way I make sure that no new player just goes "Let's nuke the whole arena" (it is unlikely to happen, but one is never sure)

Beirus

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Re: Tribulations in Magic: Weird word combinations are weird.
« Reply #1569 on: October 16, 2014, 11:15:38 am »

Seems to be working so far. Derm only managed to nuke a portion of an arena, and that was in a different Perplexicon game.
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Tomcost

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Re: Tribulations in Magic: Weird word combinations are weird.
« Reply #1570 on: October 16, 2014, 11:49:33 am »

Someone managed to flood an entire room here once, but the extent of the flood was not too big, though

Toaster

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Re: Tribulations in Magic: Weird word combinations are weird.
« Reply #1571 on: October 16, 2014, 12:11:05 pm »

Hmmm... *ideas and thoughts*
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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Lost in Nowhere

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Re: Tribulations in Magic: Weird word combinations are weird.
« Reply #1572 on: October 16, 2014, 02:39:51 pm »

Also, how bad of an idea is it to turn oneself into something that isn't solid (i.e. water, magma, fire, air, etc.)?
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And so I strike, like an unseen dodge ball in an echoing gymnasium!
Another book entitled Start Your Day with Extinction.
Must be the next book in the series after Start Your Day with Death.

Tomcost

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Re: Tribulations in Magic: Weird word combinations are weird.
« Reply #1573 on: October 16, 2014, 04:07:50 pm »

Also, how bad of an idea is it to turn oneself into something that isn't solid (i.e. water, magma, fire, air, etc.)?
It has both positive things, and negative things, that's all that I can say. The tags for them are already made, though. In fact, those were one of the things I made first, before starting the game.

Lost in Nowhere

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Re: Tribulations in Magic: Weird word combinations are weird.
« Reply #1574 on: October 16, 2014, 08:40:56 pm »

Hmm, that's nice to know.

While we're waiting, would anyone like to trade the word(s) for targeting one's feet?
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And so I strike, like an unseen dodge ball in an echoing gymnasium!
Another book entitled Start Your Day with Extinction.
Must be the next book in the series after Start Your Day with Death.
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