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Author Topic: Trivial findings  (Read 447127 times)

Meneth

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Re: Trivial findings
« Reply #75 on: December 03, 2014, 05:57:19 pm »

Cutting a cavern tree leaves an empty, not muddy floor tile. EVEN when done in the cavern lake, thus leaving an empty tile separated by invisible walls from adjacent water that won't flow into it. :)
How did you cut down a tree that was surrounded by water?
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smeeprocket

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Re: Trivial findings
« Reply #76 on: December 03, 2014, 05:58:38 pm »

yea those trees look like they have a lot of wood, I would like to get in on that.
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§k

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Re: Trivial findings
« Reply #77 on: December 04, 2014, 03:33:39 am »

cave blob leaves a trail of cave blob fluid when it swims.
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Thisfox

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Re: Trivial findings
« Reply #78 on: December 04, 2014, 03:46:25 am »

Cutting a cavern tree leaves an empty, not muddy floor tile. EVEN when done in the cavern lake, thus leaving an empty tile separated by invisible walls from adjacent water that won't flow into it. :)
How did you cut down a tree that was surrounded by water?

You could do it with a vampire woodcutter. And an axe.
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taptap

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Re: Trivial findings
« Reply #79 on: December 04, 2014, 04:13:45 am »

Cutting a cavern tree leaves an empty, not muddy floor tile. EVEN when done in the cavern lake, thus leaving an empty tile separated by invisible walls from adjacent water that won't flow into it. :)
How did you cut down a tree that was surrounded by water?

Sometimes you can assign tiles further above the tree and the whole tree collapses or it was adjacent trees, don't know. I was just clearcutting the caverns (never assigned anything within water) and probably assigned such a tile in the process. Then was surprised to see a large amount of logs in the lake and the moses tile. (All in 40.14)

evictedSaint

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Re: Trivial findings
« Reply #80 on: December 04, 2014, 05:55:14 am »

Apparently there's a small chance that a woodcutter can break his fucking legs while chopping a tree.

Thisfox

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Re: Trivial findings
« Reply #81 on: December 04, 2014, 03:24:41 pm »

Apparently there's a small chance that a woodcutter can break his fucking legs while chopping a tree.

I've had one break his head, and another her arm, so yeah, breaking legs seems likely too. Try to be careful not to assign anything other than the lowest part of the trunk for cutting: Usually that sort of thing involves a slope, and the dwarf trying to cut down the wrong bit of the tree.
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utunnels

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Re: Trivial findings
« Reply #82 on: December 04, 2014, 09:32:18 pm »

Can you cut a tree from its middle section? I had lots of trees that grow in waters...
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Thisfox

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Re: Trivial findings
« Reply #83 on: December 05, 2014, 04:56:51 am »

You can, but it is far more likely to lead to injury, or even death. Something.... goes wrong.... when you cut a tree from higher than the lowest point.
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Slogo

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Re: Trivial findings
« Reply #84 on: December 05, 2014, 11:58:59 am »

Cutting a cavern tree leaves an empty, not muddy floor tile. EVEN when done in the cavern lake, thus leaving an empty tile separated by invisible walls from adjacent water that won't flow into it. :)

Sounds a bit like this bug.

It sounds a bit different, I don't think it creates a void tile.

It almost seems like what's happening is that the water is asleep (this is why 7/7 pools don't impact FPS, they get marked as full and 'sleep' instead of constantly trying to spread out). When the tree is cutdown it doesn't register that the water should wake up so it never tries to flow and spread out.

Badger Storm

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Re: Trivial findings
« Reply #85 on: December 05, 2014, 12:20:10 pm »

I have an unmarried dwarf mom who's got no father listed for her son, and indeed no husband at all, living or dead.

Should I be on the lookout for a kid walking across the stream like it's nothing?
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Dwarf4Explosives

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Re: Trivial findings
« Reply #86 on: December 05, 2014, 12:52:29 pm »

How old is your world?
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LMeire

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Re: Trivial findings
« Reply #87 on: December 05, 2014, 12:59:58 pm »

A while ago I discovered that rivers keep flowing at 7/7 in world gen even if they physically shouldn't be able to, at least until you channel out the tiles of the riverbed. To test, I waited for it to all drain away, channeled various patterns into the waterfall sections plus a control; then I retired, let world-gen run for a bit while I went adventuring, and when I unretired the fort all the unchanneled tiles had filled up with water again. I also discovered that embarking on such rivers causes dwarves to lose their Armok-damned minds as they path directly into the flow and off the cliff even if there's a handy bridge they can cross.

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smeeprocket

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Re: Trivial findings
« Reply #88 on: December 05, 2014, 01:05:38 pm »

you retired, adventured, and unretired and you didn't crash come first caravan? How? Two succession forts now for me have died because of that bug.
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LMeire

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Re: Trivial findings
« Reply #89 on: December 05, 2014, 01:14:54 pm »

1) It was a long while ago, emotions hadn't even been implemented, so it's possible that bug didn't exist either.

2) I didn't wait for the caravan when it became apparent that the river was going to be murdering everyone that showed up as I already had several ghosts to deal with and little stone to slab them with, (One of them was violent and smacked the last miner off that ominous cliff.) the fort was purely for science.
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