Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 73 74 [75] 76 77 ... 130

Author Topic: Starbound - Caveat emptor  (Read 443532 times)

BigD145

  • Bay Watcher
    • View Profile
Re: Starbound - Caveat emptor
« Reply #1110 on: July 26, 2016, 06:42:25 pm »

No crew. Bought illegal sparrow license. Got no dialogue or anything to upgrade ship with Pete. Thanks Pete. You're useless. I did quests for NPC's but nobody wants to join yet.
Logged

Random_Dragon

  • Bay Watcher
  • Psycho Bored Dragon
    • View Profile
Re: Starbound - Caveat emptor
« Reply #1111 on: July 26, 2016, 06:49:32 pm »

You outstrip picks and even drills so quickly with the upgrades there's barely a point to even looting them, tbh. Use em early and then straight to the trash.

Which makes it goddamn idiotic that you can't forge them early on like you used to be able to. :V
Logged
On DF Wiki · On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

The Scout

  • Bay Watcher
  • ?????
    • View Profile
Re: Starbound - Caveat emptor
« Reply #1112 on: July 26, 2016, 07:15:27 pm »

Star Foundry might be coming back? I think it'll play a lot better with the recent changes.
Logged
Whatever you do, don't agree to stop looking at pornography or getting help from Jesus.
"mind if I sig this"
 - Person who isn't actually going to put that in their sig

Gentlefish

  • Bay Watcher
  • [PREFSTRING: balloon-like qualities]
    • View Profile
Re: Starbound - Caveat emptor
« Reply #1113 on: July 26, 2016, 08:40:12 pm »

Hm... How do you craft bandages? I'm looking in my crafting menu and it's not there, nor does it appear to be in any of the workbenches. Was it removed with the last update?
It got bumped up a construction tier; you can't craft it until you have an Apothecary station, which requires an Engineer's Table, which requires Tungsten, which requires beating the boss at the end of Erchius Station.  Soo...yeah.  Until you can beat it, you have to make do with bandages you find in containers and salves you can make with basic materials.

I was going to say something to the tune of not needing to beat that boss, but then I remembered: It's how you get the damn ship moving.

There is a respawn point on the mission map; it's in the bunks lower down in the mines. Also, make just so many hunting spears. They're cheap and they do probably the most damage you can hope for that early in the game; 22-27 damage on the "basic" horrors.

Ozyton

  • Bay Watcher
    • View Profile
Re: Starbound - Caveat emptor
« Reply #1114 on: July 26, 2016, 08:48:08 pm »

Okay, I will admit that the matter manipulator upgrade system they have now is actually really good once you notice that it exists.
My main issue is that you can't lower the size of the beam after upgrading without mods, it's either max size or 1 block. Mostly annoying when constructing.
I also have very little issue with the hotbar system they have now despite lots of veterans complaining. I've seen mockups that bring it back up to 10 slots while keeping the 'shortcut' functionality, which would be nice to see happen. Hitting x to swap hotbars is really nice. My main problem is that the manipulator tools are selected while using the scroll wheel, so if you want to go from slot 3 to slot 4 it's about 4-5 scrolls away. Have to get used to using number keys I guess.

In the character I just made earlier today I was going through the Erchius mine before work and I came across a pretty nice shotgun, which was lucky.

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Starbound - Caveat emptor
« Reply #1115 on: July 26, 2016, 08:55:45 pm »

If it's the one with the secondary-fire shot, I think it's pre-placed.

Also, the Erchius boss seems really easy now. I killed it on the first try and only had to use 2-3 salves. First shot is free, every one after that you can just trip two before the lasers start and then run through one beam to get the fourth switch.

e: Oh, I found a spear with a superb special move.



This is my life now as far as Starbound is concerned.
« Last Edit: July 26, 2016, 09:02:29 pm by Flying Dice »
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Gentlefish

  • Bay Watcher
  • [PREFSTRING: balloon-like qualities]
    • View Profile
Re: Starbound - Caveat emptor
« Reply #1116 on: July 26, 2016, 10:20:01 pm »

You, also, are Floran Massterrace. I approve heartily. I"m also glad they never removed the plant fibre trees. I <3 fibre.

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Starbound - Caveat emptor
« Reply #1117 on: July 26, 2016, 10:47:49 pm »

Floran just seem to be the most interesting.

Superintelligent apes? How original.
Humans? Pass.
Birdlike aliens? At least they're not cat-people.
Robots sentient thanks to a glitch? Overused, but points for medieval stasis.
Aquatic philosophers? Now we're getting somewhere.
Nomadic humanoid wisps of plasma? Nice, but points off for inexplicable Wild West aesthetics.
Sentient, bloodthirsty, elf-like, carnivorous plant people? Sign me up! :D

And yes, I realize that they're a lot like Orks in some regards, but that doesn't really detract from how non-stereotypical they seem to be. The few times you ever see plant-based sentients in media, you almost never have them be quite this level of stab-happy. :P
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Ygdrad

  • Bay Watcher
  • Overanalyzing and overthinking EVERYTHING.
    • View Profile
Re: Starbound - Caveat emptor
« Reply #1118 on: July 26, 2016, 10:52:34 pm »

Okay, I will admit that the matter manipulator upgrade system they have now is actually really good once you notice that it exists.

I just wish that the best/fastest way to get upgrade components wasn't just to ransack every town container. Would be much more fun if you could get them from combat drops or in higher quantities from random chests found in dungeons/underground.

Edit: I'm also with the Floran master race :P. I picked one primarily for the silly flavor text you get when you scan things. My settlement is 100% floran too. I wish you could name it, it would be called Stabsville or somesuch.
« Last Edit: July 26, 2016, 10:59:21 pm by Ygdrad »
Logged
A yawn is a silent scream for coffee.

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Starbound - Caveat emptor
« Reply #1119 on: July 26, 2016, 11:14:14 pm »

It sucks how they changed their system of nomenclature from the word-word stuff to random word salad, though. At least we can fix that for our own characters.

I just wish that they hadn't torpedoed the build-your-own-ship mods. I really wanted to take a stab at an asteroid tree-ship that didn't look like shit.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Chiefwaffles

  • Bay Watcher
  • I've been told that waffles are no longer funny.
    • View Profile
Re: Starbound - Caveat emptor
« Reply #1120 on: July 26, 2016, 11:35:51 pm »

Literally the only way I found titanium in my playthrough was through village (and to a lesser extent, dungeons) ransacking. I found zerop/I] titanium in the ground naturally, but after an hour or so of exploration I got more titanium than I'd ever need.
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

scriver

  • Bay Watcher
  • City streets ain't got much pity
    • View Profile
Re: Starbound - Caveat emptor
« Reply #1121 on: July 27, 2016, 12:39:06 am »

Well, I have to say that so far I am very pleasantly surprised by 1.0. I guess having my expectations run into the ground during development helped, but yeah. They finally managed to do... I'm not sure what the practical difference is, but it finally feels like a game instead of a collection of features. It's still a bit scattered, and there's things I don't like about it, but it feels a bit more... Together.

I have a penchant for Floran as well (the Sstabventures of Captain Hunt-Singer will continue!) - I like the combined cute and 100% brutal thing - but right now I'm playing human, given the whole "Earth is destroyed" thing feels a hit more relevant to them. They're not as fun though.

But anyway, I have some questions. Firstly, how the hell are you supposed to best the penguin ship? It's just impossible for me to dodge both the fire, the ship, and the tiny soldiers. It wears me down in like three or tour hits.

Secondly - do the material you built the house out of matter for who it attracts, or is it just furniture?
Logged
Love, scriver~

PTTG??

  • Bay Watcher
  • Kringrus! Babak crulurg tingra!
    • View Profile
    • http://www.nowherepublishing.com
Re: Starbound - Caveat emptor
« Reply #1122 on: July 27, 2016, 01:25:40 am »

It sucks how they changed their system of nomenclature from the word-word stuff to random word salad, though. At least we can fix that for our own characters.

I just wish that they hadn't torpedoed the build-your-own-ship mods. I really wanted to take a stab at an asteroid tree-ship that didn't look like shit.

Thanks to the teleporter changes, ships are mostly irrellevant now. Put a flag down on an asteroid and name it something like "Star Tree," then you can beam there from your ship no matter where you go. Your ship is nothing more than a waystation from then on...
Logged
A thousand million pool balls made from precious metals, covered in beef stock.

Random_Dragon

  • Bay Watcher
  • Psycho Bored Dragon
    • View Profile
Re: Starbound - Caveat emptor
« Reply #1123 on: July 27, 2016, 01:43:57 am »

Hisss. I'll play a hoomon if I feel like it. If I play a not-Floran instead of recreating Aleri for the millionth time, it won't be because of the new sory bullshit making it so everyone was an earthling.

Hell, having seen the "hoverchair grandma" stupidity first through Vinesauce, I got my hopes up when I encountered a quest-marked Floran NPC, when visiting that area myself as a Floran character. I was really hoping that if they're going to scrap the unique opening stories, they'd put equal effort into the new plot.

But nope. Went past this friendly face and found spess grandma. Nice work ripping out all those neat story ideas you had in favor of this generic "you are the last protector" stuff. That honestly has me more salty than the hotbar changes. :V
Logged
On DF Wiki · On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

umiman

  • Bay Watcher
  • Voice Fetishist
    • View Profile
Re: Starbound - Caveat emptor
« Reply #1124 on: July 27, 2016, 02:05:16 am »

It sucks how they changed their system of nomenclature from the word-word stuff to random word salad, though. At least we can fix that for our own characters.

I just wish that they hadn't torpedoed the build-your-own-ship mods. I really wanted to take a stab at an asteroid tree-ship that didn't look like shit.

Thanks to the teleporter changes, ships are mostly irrellevant now. Put a flag down on an asteroid and name it something like "Star Tree," then you can beam there from your ship no matter where you go. Your ship is nothing more than a waystation from then on...
Matters in multiplayer. You can't really access your own flags unless it's your server you're playing on or you plunked a new one there.

Also it's probably a good idea to build the most beautiful space peni- ship when you guys are all comparing dic- layouts.

I also highly recommend growing food on your ship somehow if you play a lot of MP survival mode and there isn't a dedicated farm for you to access.
Pages: 1 ... 73 74 [75] 76 77 ... 130