Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 72 73 [74] 75 76 ... 130

Author Topic: Starbound - Caveat emptor  (Read 441026 times)

Random_Dragon

  • Bay Watcher
  • Psycho Bored Dragon
    • View Profile
Re: Starbound - Caveat emptor
« Reply #1095 on: July 26, 2016, 02:34:10 pm »

Is anyone else having serious problems completing the dash tech obstacle course?  Or is this another place where my nerve damage is just going to make playing this game flat out impossible?

I am always bad at platforming, so eh. :V
Logged
On DF Wiki · On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Neonivek

  • Bay Watcher
    • View Profile
Re: Starbound - Caveat emptor
« Reply #1096 on: July 26, 2016, 02:37:54 pm »

Is anyone else having serious problems completing the dash tech obstacle course?  Or is this another place where my nerve damage is just going to make playing this game flat out impossible?

I am always bad at platforming, so eh. :V

It is a lot easier then it seems... It is just a LOT of edging required.
Logged

Random_Dragon

  • Bay Watcher
  • Psycho Bored Dragon
    • View Profile
Re: Starbound - Caveat emptor
« Reply #1097 on: July 26, 2016, 02:44:10 pm »

Granted, I'm even worse at it the few times I try multiplayer. Then again, glorious satellite lag makes everything worse.
Logged
On DF Wiki · On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

NullForceOmega

  • Bay Watcher
  • But, really, it's divine. Divinely tiresome.
    • View Profile
Re: Starbound - Caveat emptor
« Reply #1098 on: July 26, 2016, 03:13:03 pm »

Is anyone else having serious problems completing the dash tech obstacle course?  Or is this another place where my nerve damage is just going to make playing this game flat out impossible?

I am always bad at platforming, so eh. :V

It is a lot easier then it seems... It is just a LOT of edging required.

NERVE DAMAGE.  I do not have precise control of my hands, so precision platforming is not possible for me.
Logged
Grey morality is for people who wish to avoid retribution for misdeeds.

NullForceOmega is an immortal neanderthal who has been an amnesiac for the past 5000 years.

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Starbound - Caveat emptor
« Reply #1099 on: July 26, 2016, 04:50:20 pm »

Is anyone else having serious problems completing the dash tech obstacle course?  Or is this another place where my nerve damage is just going to make playing this game flat out impossible?
It's not just you or your nerve damage. Those freeze-beams are absolutely cancerous, and it's almost impossible to position and time it properly. Took me something like thirty tries to get past the triple-beam one. It doesn't help that they severely nerfed the dash at some point, both the cooldown and the distance it covers. Thankfully it doesn't require precise positioning so much as getting the timing down. On the triple-beam one, don't try to get through the second one right after the first, you flat out don't have the time, just let it cycle once. Good luck. :I

Isn't anyone else going to be coming on to Forsaken's server? I'm all alone on here!
I've been on but haven't seen anyone else.


re: Death types. I was down with the pixel loss one. It was occasionally annoying, but whatever. Item loss is shit in a game with such lengthy progression and random rare loot drops.
« Last Edit: July 26, 2016, 04:53:01 pm by Flying Dice »
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

BigD145

  • Bay Watcher
    • View Profile
Re: Starbound - Caveat emptor
« Reply #1100 on: July 26, 2016, 04:55:04 pm »

Just type in /admin and walk through the beams.
Logged

NullForceOmega

  • Bay Watcher
  • But, really, it's divine. Divinely tiresome.
    • View Profile
Re: Starbound - Caveat emptor
« Reply #1101 on: July 26, 2016, 04:56:53 pm »

I haven't even gotten to the beams, I'm at the three sets of double doors with the timed blast doors at either end, I can't get positioning right to pulse through before the double doors close.
Logged
Grey morality is for people who wish to avoid retribution for misdeeds.

NullForceOmega is an immortal neanderthal who has been an amnesiac for the past 5000 years.

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Starbound - Caveat emptor
« Reply #1102 on: July 26, 2016, 05:02:13 pm »

Where are you starting from at each pair? The best way is to press right up against the left door and hit the switch from there, since you can dash backwards.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

NullForceOmega

  • Bay Watcher
  • But, really, it's divine. Divinely tiresome.
    • View Profile
Re: Starbound - Caveat emptor
« Reply #1103 on: July 26, 2016, 05:05:07 pm »

I tried that a few times, I can make it though the second set about half the time, but I can't mange the last within the time allotted.

Okay, managed to make it past the doors after another couple attempts, used /admin to get past the beams.  I don't like how Chucklefish does things, this was far too tightly timed.
« Last Edit: July 26, 2016, 05:10:59 pm by NullForceOmega »
Logged
Grey morality is for people who wish to avoid retribution for misdeeds.

NullForceOmega is an immortal neanderthal who has been an amnesiac for the past 5000 years.

Random_Dragon

  • Bay Watcher
  • Psycho Bored Dragon
    • View Profile
Re: Starbound - Caveat emptor
« Reply #1104 on: July 26, 2016, 05:30:03 pm »

re: Death types. I was down with the pixel loss one. It was occasionally annoying, but whatever. Item loss is shit in a game with such lengthy progression and random rare loot drops.

Exactly. :V
Logged
On DF Wiki · On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

KingofstarrySkies

  • Bay Watcher
  • It's been a long time...
    • View Profile
Re: Starbound - Caveat emptor
« Reply #1105 on: July 26, 2016, 05:44:43 pm »

There's a reason I only play softcore in Terraria. :P
Logged
Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

Random_Dragon

  • Bay Watcher
  • Psycho Bored Dragon
    • View Profile
Re: Starbound - Caveat emptor
« Reply #1106 on: July 26, 2016, 05:47:28 pm »

Granted, even if starvation was separated from "drop your stuff" mode, I wouldn't want the hunger system in singleplayer thanks to my favored pet peeve issue. :V
Logged
On DF Wiki · On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Starbound - Caveat emptor
« Reply #1107 on: July 26, 2016, 06:22:51 pm »

Okay, I will admit that the matter manipulator upgrade system they have now is actually really good once you notice that it exists.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Random_Dragon

  • Bay Watcher
  • Psycho Bored Dragon
    • View Profile
Re: Starbound - Caveat emptor
« Reply #1108 on: July 26, 2016, 06:30:46 pm »

I still wish I could craft pickaxes as soon as I get a furnace and anvil though. >.o
Logged
On DF Wiki · On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Darkmere

  • Bay Watcher
  • Exploding me won't bring back your honey.
    • View Profile
Re: Starbound - Caveat emptor
« Reply #1109 on: July 26, 2016, 06:37:49 pm »

You outstrip picks and even drills so quickly with the upgrades there's barely a point to even looting them, tbh. Use em early and then straight to the trash.
Logged
And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.
Pages: 1 ... 72 73 [74] 75 76 ... 130