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Author Topic: Starbound - Caveat emptor  (Read 441158 times)

NullForceOmega

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Re: Starbound - Upbeat Giraffe - WE STABLE NOW - Two and counting
« Reply #495 on: February 19, 2015, 09:47:49 pm »

If you look around carefully in the starter system you can probably dig up one or two from tech chests, but no guarantees.
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MaximumZero

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Re: Starbound - Upbeat Giraffe - WE STABLE NOW - Two and counting
« Reply #496 on: February 20, 2015, 12:05:46 pm »

Turns out that I found a shield that completely nullified the beam damage from the first boss, and it was a cakewalk (I may have found a bug.) Now I'm stuck trying to either find uranium or beat Dreadwing.
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Sean Mirrsen

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Re: Starbound - Upbeat Giraffe - WE STABLE NOW - Two and counting
« Reply #497 on: February 21, 2015, 09:48:57 am »

Yeah, shields nullify damage until they have received the same amount of damage as their health, at which point your guard breaks and you need to keep the shield in your hand for it to regenerate the health.
If you block at the right time, they receive no damage.
I don't recall that being the case for some reason, but even then it'll only be good for single hits. The boss's beams do continuous damage, and a two-hander can soak up much more of it than a shield.
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coolio678

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Re: Starbound - Upbeat Giraffe - WE STABLE NOW - Two and counting
« Reply #498 on: February 21, 2015, 10:33:42 am »

Yeah, shields nullify damage until they have received the same amount of damage as their health, at which point your guard breaks and you need to keep the shield in your hand for it to regenerate the health.
If you block at the right time, they receive no damage.
I don't recall that being the case for some reason, but even then it'll only be good for single hits. The boss's beams do continuous damage, and a two-hander can soak up much more of it than a shield.
Also, I died once or twice to that thing because I took damage from a glitchy, invisible beam or something. Highly highly frustrating, but I've beaten it now.
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Flying Dice

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Re: Starbound - Upbeat Giraffe - WE STABLE NOW - Two and counting
« Reply #499 on: February 21, 2015, 11:22:55 am »

The latest update allegedly fixed the issue with damage not lining up with the visuals.
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jocan2003

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Re: Starbound - Upbeat Giraffe - WE STABLE NOW - Two and counting
« Reply #500 on: February 21, 2015, 12:37:06 pm »

Yeah, shields nullify damage until they have received the same amount of damage as their health, at which point your guard breaks and you need to keep the shield in your hand for it to regenerate the health.
If you block at the right time, they receive no damage.
I don't recall that being the case for some reason, but even then it'll only be good for single hits. The boss's beams do continuous damage, and a two-hander can soak up much more of it than a shield.
Also, I died once or twice to that thing because I took damage from a glitchy, invisible beam or something. Highly highly frustrating, but I've beaten it now.
On stage 3 the easy way is to be either under or on top of the beam and wait for the cycle to complete.
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Angle

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Re: Starbound - Upbeat Giraffe - WE STABLE NOW - Two and counting
« Reply #501 on: February 21, 2015, 08:32:42 pm »

ptw
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Vendayn

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Re: Starbound - Upbeat Giraffe - WE STABLE NOW - Two and counting
« Reply #502 on: February 23, 2015, 04:12:24 am »

Well, I came to post that Starbound has changed quite a bit since I last played! (At least the beginning part). Which, I last played about 2-4 months when it was first buyable. So, its been a long time.

I've been really enjoying it a lot. The beginning at least is a lot more fun. Had to remake my character, because guess they wiped at some point...not a big deal.

I just left the part where you get the core shards and at the gate (so still in the beginning). Think unlike last time, all my stuff is gonna be on the ship and I'll just travel around. Instead of having a base on a main planet which gets a bit boring to be honest. Since I wanted to play with my friend too, I got a couple of the mods he uses (just 3 I got, one adds a bunch of quests, another adds more biomes and one adds tons of music). I think one added a companion early on, as I got a dude called Love Jones or something like that. Or maybe its part of the "newer" starbound. In any case...it was cool...put him on my ship and now I have a two man (including me) crew :D Pretty much made me decide to live on the ship and travel around on it.

I haven't really seen anything else yet, but the beginning before entering the gate. But it sure is different at the start, than it used to be.
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Tiruin

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Re: Starbound - Upbeat Giraffe - WE STABLE NOW - Two and counting
« Reply #503 on: February 23, 2015, 04:17:04 am »

I think one added a companion early on, as I got a dude called Love Jones or something like that. Or maybe its part of the "newer" starbound.
Well...you do get a cat [secret-get], but I've no idea how to...use the cat other than have it trail behind me. But not a new crewman. :c
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hops

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Re: Starbound - Upbeat Giraffe - WE STABLE NOW - Two and counting
« Reply #504 on: February 23, 2015, 04:20:00 am »

PTW and hopefully find someone to play with.
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Vendayn

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Re: Starbound - Upbeat Giraffe - WE STABLE NOW - Two and counting
« Reply #505 on: February 23, 2015, 09:09:10 pm »

Made my first cup of coffee :D Not including the mission one.

Now my ship is growing coffee plants, and now I can travel the solar systems with coffee :D Spreading coffee joy to all.

(it was really complicated to make a simple cup of coffee rofl)
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hops

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Re: Starbound - Upbeat Giraffe - WE STABLE NOW - Two and counting
« Reply #506 on: February 23, 2015, 09:16:05 pm »

Made my first cup of coffee :D Not including the mission one.

Now my ship is growing coffee plants, and now I can travel the solar systems with coffee :D Spreading coffee joy to all.

(it was really complicated to make a simple cup of coffee rofl)
Mmmh, that tasty scent of boiled neurotoxin beans.
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KingofstarrySkies

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Re: Starbound - Upbeat Giraffe - WE STABLE NOW - Two and counting
« Reply #507 on: February 23, 2015, 09:27:22 pm »

SPAAACE COFFEEEEE EMPIIIIREEEE
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Re: Starbound - Upbeat Giraffe - WE STABLE NOW - Two and counting
« Reply #508 on: February 23, 2015, 11:46:01 pm »

I filled one of the large rooms of my human starship to the roof with coffee. Worth it.
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jocan2003

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Re: Starbound - Upbeat Giraffe - WE STABLE NOW - Two and counting
« Reply #509 on: February 24, 2015, 12:03:54 am »

What is so good about cofee?
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that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
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Quote from: Girlinhat
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