That's not really a fair comparison, though. The foods in Starbound are pretty extraneous; most of the main healing items are rooted in bandages, which are both fast and easy to make, and all of the more advanced ones just have slightly higher costs. Additionally, most of the utility functions are embodied in techs and equipment. Don't get me wrong, a lot of the buffs are nice, but they're not critical.
It is worse then that. Even if you like healing over time the red stimpack out performs even the highest end healing from food even before you get bandages involved... and is much easier to obtain.
While many of the other foods have the issue of having recovery periods far far greater then the effect. So if you were, for example, wishing to use low gravity to safely explore a high gravity planet... You are going to have to find another way because low gravity foods have significant downtimes between eating.
Bonus points that the only low gravity food actually poisons you!
Turning what should be a sort of utility into a novelty at best.
Though speed/jump boost combos are decent enough if you are speed clearing planets.
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Mind you Starbound is riddled with "It should be useful But" things anyhow.
For example the fact that rapid fire weaponry is pretty useless, or at least vastly underperforms and inferior to slow fire weaponry, and desperately needs some sort of armor pierce ability.
Or quite a few of the techs in Starbound just take far too much energy, or take up a slot for a much more important skill, or require something stupid to do (Thanks energy regen...), for you to usually consider it over the cheaper varieties.
Starbound is really rough and raw right now.