Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 111 112 [113] 114 115 ... 469

Author Topic: X-Com Chimera Squad  (Read 704156 times)

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1680 on: June 30, 2015, 04:41:26 am »

Snek34 confirmed canon, or at least high-caliber.

I'm also super excited about the easily modded gameplay-affecting weather effects. Soon you too can fight all of your battles in hellish storms of various and unnatural origin!
Snowstorm maps, for that Canadian feel of THE WORLD IS FUCKING ENDING
I wonder if Sectopods will be used as like, police-enforcers.
For the differing force requirements of police work, in the future sectopods will come in all sizes.  There will be super sectopods (as seen in LW), normal sectopods, mini sectopods (still larger than a human), and special model "shoulder sectopods" to advise ADVENT personal.
Shouldtopods also come with a miniature laser cannon and state-of-the-alien targeting systems to fend off those pesky little Terran mosquitoes.
I WANT A TINY ITTY BITTY SECTOPOD TO LOVE D:
maybe make it plush? :D
They should totally make plush Sectopods. And plush Vipers. Especially plush Vipers. Even plush Chryssalids could be popular.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

KingofstarrySkies

  • Bay Watcher
  • It's been a long time...
    • View Profile
Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1681 on: June 30, 2015, 04:51:38 am »

...I WANT PLUSH CHRYSALIDS MORE THAN I WANT A CHILD. D:
Logged
Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1682 on: June 30, 2015, 04:52:56 am »

Is there any portion of ADVENT we don't want to snuggle? No wonder they had such an easy time taking over.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

KingofstarrySkies

  • Bay Watcher
  • It's been a long time...
    • View Profile
Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1683 on: June 30, 2015, 04:54:08 am »

The human ones. COWARDS.
And I suppose Mutons. They were always kinda...gross. Cyberdisks, though, they'd make great plushbutts.
Can we also get Plush XCOM?
Logged
Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

Andres

  • Bay Watcher
    • View Profile
Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1684 on: June 30, 2015, 08:28:07 am »

Bradford would make a great bobblehead.
Logged
All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1685 on: June 30, 2015, 01:11:46 pm »

Many children's shows have an episode where the protagonists shrink down to enter somebody's body. Might even be a trope.
How has nobody mentioned Inner Space by name yet?
Logged
Cultural status:
Depleted          ☐
Enriched          ☑

Andres

  • Bay Watcher
    • View Profile
Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1686 on: June 30, 2015, 05:20:29 pm »

Inner Space isn't as grimdark as Animorphs and is thus less popular amongst children.
« Last Edit: June 30, 2015, 07:33:27 pm by Andres »
Logged
All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

Dorsidwarf

  • Bay Watcher
  • [INTERSTELLAR]
    • View Profile
Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1687 on: June 30, 2015, 06:38:59 pm »

Bradford would make a great bobblehead.

Bradford Central is, in fact, a shared hallucination of the entire XCOM project, caused by motion sickness and jet fumes in the operatives, and paint fumes from the constantly-fresh-painted Control Center in the case of the Base staff.
Logged
Quote from: Rodney Ootkins
Everything is going to be alright

GiglameshDespair

  • Bay Watcher
  • Beware! Once I have posted, your thread is doomed!
    • View Profile
Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1688 on: June 30, 2015, 07:55:42 pm »

Bradford would make a great bobblehead.

Bradford Central is, in fact, a shared hallucination of the entire XCOM project, caused by motion sickness and jet fumes in the operatives, and paint fumes from the constantly-fresh-painted Control Center in the case of the Base staff.
'Exposure to holograms results in the lirrle known "Central Officer Syndrome", where the afflicted hear voices from nowhere od a middle-aged male...'
Logged
You fool. Don't you understand?
No one wishes to go on...

Rolan7

  • Bay Watcher
  • [GUE'VESA][BONECARN]
    • View Profile
Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1689 on: June 30, 2015, 07:58:03 pm »

Bradford would make a great bobblehead.
Hm... should I dash into that dark area?  *pokes bobblehead*
Logged
She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Egan_BW

  • Bay Watcher
  • Leftover Potential
    • View Profile
Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1690 on: June 30, 2015, 08:37:56 pm »

I thought it was the commander that was a hallucination?
Logged
Always remember!
Pumsy loves you!

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1691 on: June 30, 2015, 09:27:57 pm »

The "Commander" persona is an alternate identity of Central Officer Bradford, created as a response to Central Officer Bradford being his actual name.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1692 on: July 01, 2015, 05:23:51 am »

Spoiler (click to show/hide)
this seemed very relevant.
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

KingofstarrySkies

  • Bay Watcher
  • It's been a long time...
    • View Profile
Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1693 on: July 01, 2015, 09:07:16 am »

The "Commander" persona is an alternate identity of Central Officer Bradford, created as a response to Central Officer Bradford being his actual name.
LIES! DO NOT SPEAK ILL OF THE GREAT COMMANDLY ONE!
Logged
Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

Furtuka

  • Bay Watcher
  • High Priest of Mecha
    • View Profile
Logged
It's FEF, not FEOF
Pages: 1 ... 111 112 [113] 114 115 ... 469