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Author Topic: "The City" (Multiplayer-ish Dwarven Economy) 42.05 LNP -Combined game phase-  (Read 33248 times)

Timeless Bob

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Re: "The City" (Multiplayer-ish Dwarven Economy) 42.04 Phoebus
« Reply #135 on: January 26, 2016, 02:10:07 am »

TimelessBob, are you going to make a save with the burrows and citizens assigned to them so we know which once we have before building the blue print?
I can do that, certainly.  I'll also be populating the empty numbered spaces under the District names with the Founder Dwarves, so that I can be reminded who goes where too.
« Last Edit: January 26, 2016, 02:14:01 am by Timeless Bob »
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Sanctume

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Re: "The City" (Multiplayer-ish Dwarven Economy) 42.04 Phoebus
« Reply #136 on: January 26, 2016, 10:12:06 am »

So who has the pick? 

Since I am unsure at this point on who will be my other citizens, I need to hire the services of miners to dig a few underground basement storage areas.

This should leave behind some extra stones to make onsite mechanisms, blocks and querns, and assortment of furnitures.

Speaking of furnitures, do other districts want wood dining sets (chairs and tables) suited for above-ground housing?  I would like to offer chairs, tables, cabinets, and chests of up to +FINE+ quality while District F's Carpenter practice his skills, in exchange for your extra logs that litter your districts.

The hauling of the logs will depend on the available free loaders haulers found in the City-Founders District.

Timeless Bob

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Re: "The City" (Multiplayer-ish Dwarven Economy) 42.04 Phoebus
« Reply #137 on: January 26, 2016, 12:22:06 pm »

So who has the pick? 

Since I am unsure at this point on who will be my other citizens, I need to hire the services of miners to dig a few underground basement storage areas.

This should leave behind some extra stones to make onsite mechanisms, blocks and querns, and assortment of furnitures.

Speaking of furnitures, do other districts want wood dining sets (chairs and tables) suited for above-ground housing?  I would like to offer chairs, tables, cabinets, and chests of up to +FINE+ quality while District F's Carpenter practice his skills, in exchange for your extra logs that litter your districts.

The hauling of the logs will depend on the available free loaders haulers found in the City-Founders District.
Looks like the "rental then buy" option is the highest so far for the pick. (So long as Leducim District still wants to buy it after District R is done with it.) In the spirit of good faith, I'll lower the buying price 3% for every day the pick is being used, so that the time left in the year will be pro-rated to cost the same rate as it would have for the full year.
« Last Edit: January 26, 2016, 01:47:02 pm by Timeless Bob »
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Sanctume

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Re: "The City" (Multiplayer-ish Dwarven Economy) 42.04 Phoebus
« Reply #138 on: January 26, 2016, 01:11:50 pm »

I think at this point, I can only guesstimate what I have for trade.

Mining basement may be done later when Caravan Day arrives.

Thinking about how this plays out: 

Phase 0. TimelessBob provides a Start Year x save.

Phase 1. We RP, trades, then play, and submit.
1. Screen shot dig layout.
2. List the build order; screen shot for furniture placements.
3. Note zone setup.
4. List citizen and corresponding labor enabled.
5. List build items - but here is where the estimates happen because my game play will differ from TimeBob's actual play.

Fast forward to end of 1 game year for us Blue Print players. 

Phase 2. TimelessBob plays the real game.
1.  Following our blue prints, builds, labors, etc.
2. Caravan Day happens, so this depends on whether the liaison starts a meeting or if the game was saved prior to the meeting.
TimelessBob provides a save.

Phase 3. Players peruse the current save.
1. If the game is saved prior to the liaison meeting request for next years items, we players can peruse our district's progress, our needs, and our stocks.
2. We can then request specific items from the liaison for next year.
3. And then we can unpause the game from our end and see what is available for trade and make offers for caravan trades.
4. We will have a better idea on our stock and RP, offer trades to other players.
5. We can even make screen shots for blue prints updated, or shift priorities for our districts.

Phase 4. TimelessBob resumes the game on his end
1. Use input from Phase 3 regarding trades from caravan and players.
2. Update to blue prints, if any.
3. Save at Founder's Day, 1st of Spring, and repeat to Phase 0.
« Last Edit: January 26, 2016, 01:15:56 pm by Sanctume »
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Timeless Bob

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Re: "The City" (Multiplayer-ish Dwarven Economy) 42.04 Phoebus
« Reply #139 on: January 26, 2016, 02:00:48 pm »

I think at this point, I can only guesstimate what I have for trade.

Mining basement may be done later when Caravan Day arrives.

Thinking about how this plays out: 

Phase 0. TimelessBob provides a Start Year x save.

Phase 1. We RP, trades, then play, and submit.
1. Screen shot dig layout.
2. List the build order; screen shot for furniture placements.
3. Note zone setup.
4. List citizen and corresponding labor enabled.
5. List build items - but here is where the estimates happen because my game play will differ from TimelessBob's actual play.

Fast forward to end of 1 game year for us Blue Print players. 

Phase 2. TimelessBob plays the real game.
1.  Following our blue prints, builds, labors, etc.
2. Caravan Day happens, so this depends on whether the liaison starts a meeting or if the game was saved prior to the meeting.
TimelessBob provides a save.

Phase 3. Players peruse the current save.
1. If the game is saved prior to the liaison meeting request for next years items, we players can peruse our district's progress, our needs, and our stocks.
2. We can then request specific items from the liaison for next year.
3. And then we can unpause the game from our end and see what is available for trade and make offers for caravan trades.
4. We will have a better idea on our stock and RP, offer trades to other players.
5. We can even make screen shots for blue prints updated, or shift priorities for our districts.

Phase 4. TimelessBob resumes the game on his end
1. Use input from Phase 3 regarding trades from caravan and players.
2. Update to blue prints, if any.
3. Save at Founder's Day, 1st of Spring, and repeat to Phase 0.

That sounds about right, except for the annual election of a Mayor.  After I've posted the "Phase 0" save, every District that cares to do so can put forward their candidate for Mayor.  I'll take all the candidates, put them in a poll and voting will continue through the Blue-print period.  Whomever wins that year's election becomes the Mayor for that year in the "Real Game".  Obviously, this will have to wait until we have a population over 50, but when we do the person who is elected Mayor by the program will be the "Mayor pro tem" and hold the office until the next Founder's Day. (Whereupon we begin the annual poll cycle).

I've been thinking about this, and Nobles seem to always buy their titles in Fortress Mode (unless they inherit them).  When a Barony title does come up for revue, the District that has given the most to the Mountainhome will be the one that chooses who that Title goes to, whereupon it will become an inheritable title from then on.  Only Barons get to become Counts, though, so if/when a Baron is promoted to Count, the Barony Title will become open to the District that has given the most to the Mountainhome at that point. Likewise Dukedoms, and even if it becomes the Royal seat of power.

Obviously, the District that controls the Mayor, Baron, Count or Duke has powers of appointment over other noble positions during their time in power, so other Districts may wish to make side deals to place dwarves favorable to their interests in those positions.
« Last Edit: January 26, 2016, 02:09:25 pm by Timeless Bob »
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Timeless Bob

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Re: "The City" (Multiplayer-ish Dwarven Economy) 42.04 Phoebus
« Reply #140 on: January 26, 2016, 02:48:32 pm »

1 anvil to rent
Details:
Spoiler (click to show/hide)
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Gwolfski

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Re: "The City" (Multiplayer-ish Dwarven Economy) 42.04 Phoebus
« Reply #141 on: January 26, 2016, 02:55:35 pm »

1 anvil to rent
Details:
Spoiler (click to show/hide)
is that the samoe one?

If so, then accept for one year!

and cancel the other anvil thingy i made
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Sanctume

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Re: "The City" (Multiplayer-ish Dwarven Economy) 42.04 Phoebus
« Reply #142 on: January 26, 2016, 03:04:53 pm »

Oh man, won't it be tragic if my citizens goes insane from a strange mood and no access specific items?

Timeless Bob

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Re: "The City" (Multiplayer-ish Community Fortress) 42.04
« Reply #143 on: January 26, 2016, 03:46:34 pm »

5000 dwarfbucks worth of goods given in the next 2 years?
I'll accept this, given the option that the Founder's District has the option of buying it back from the Lakecastle District for 2500 DB worth of goods if they ever choose to re-sell it.

OK, I see you backed out on the original deal, and accepted the rental instead.  I'll go change this on the "Trades" post.
« Last Edit: January 26, 2016, 03:49:30 pm by Timeless Bob »
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Gwolfski

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Re: "The City" (Multiplayer-ish Community Fortress) 42.04
« Reply #144 on: January 26, 2016, 03:48:57 pm »

5000 dwarfbucks worth of goods given in the next 2 years?
I'll accept this, given the option that the Founder's District has the option of buying it back from the Lakecastle District for 2500 DB worth of goods if they ever choose to re-sell it.
accepted! btw, how do you measure DB of a single item?
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Timeless Bob

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Re: "The City" (Multiplayer-ish Community Fortress) 42.04
« Reply #145 on: January 26, 2016, 03:51:41 pm »

5000 dwarfbucks worth of goods given in the next 2 years?
I'll accept this, given the option that the Founder's District has the option of buying it back from the Lakecastle District for 2500 DB worth of goods if they ever choose to re-sell it.
accepted! btw, how do you measure DB of a single item?

You need to have a broker enabled in the nobles position (which we do) who has "appraisal" at at least novice level.  Then an item will show its worth in Dorfbucks.

OK, so which deal did you want to accept?  The buy or the rent?
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Gwolfski

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Re: "The City" (Multiplayer-ish Dwarven Economy) 42.04 Phoebus
« Reply #146 on: January 26, 2016, 03:52:52 pm »

The buy one.

edit: as in this one:3 out of 5 items made with the anvil + the option to buy it back first before its sold to any other District, or to the Caravan.
5,000 dwarfbucks of goods over the next 2 years
« Last Edit: January 26, 2016, 03:59:05 pm by Gwolfski »
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Timeless Bob

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Re: "The City" (Multiplayer-ish Dwarven Economy) 42.04 Phoebus
« Reply #147 on: January 26, 2016, 04:06:51 pm »

The buy one.

edit: as in this one:3 out of 5 items made with the anvil + the option to buy it back first before its sold to any other District, or to the Caravan.
5,000 dwarfbucks of goods over the next 2 years

Huh.  I thought you meant 5000 DB in goods over the next 2 years + the option for a buy-back at 2500 DB's of goods instead of the original offer.  Are you adding the 5000... on top of the 3 in 5?  If so, I will accept with glee!
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Timeless Bob

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Re: "The City" (Multiplayer-ish Dwarven Economy) 42.04 Phoebus
« Reply #148 on: January 26, 2016, 04:11:07 pm »

Also, I don't have a full roster for Shofet yet - I only have a list of 6 dwarves from him...

Actually, Sanctume: you added Mr Mestthos's wife to your roster and she isn't even living in The City right now.
These
Spoiler (click to show/hide)
are the dwarves living in The City. 
The posting order for a list of possible Founders is:
Urdothor
Sanctume (Both Braidedtreasons are taken, as well as Mr Mestthos, which means you only have 6 dwarves...
Gwolfski
Shofet only 6 though: still not complete
Chaotic_skies
« Last Edit: January 26, 2016, 05:02:39 pm by Timeless Bob »
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Urdothor

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Re: "The City" (Multiplayer-ish Dwarven Economy) 42.04 Phoebus
« Reply #149 on: January 26, 2016, 04:15:41 pm »

Also, I don't have a full roster for Shofet yet - I only have a list of 6 dwarves from him...

He can have the ghost dwarf. They sometimes do work.

Edit: Bad joke. My apologies.
So, whats the start date on this again?
« Last Edit: January 26, 2016, 04:23:20 pm by Urdothor »
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