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Author Topic: Sabotaged Fortress (prev. Jenga Fortress)  (Read 51747 times)

Sanctume

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #195 on: April 20, 2016, 11:35:13 pm »

Chapter 4: Unfinished Business

The hope in Bannerweaken is crushed when Reg, the expedition leader, insists on establishing a tavern for citizens and long term residents.  The Dumpling of Gulfs tavern opens and merrimaking slowed down productivity.

Tobul still believes in preparing for the worse that is to come.  This thinking widens the gap in opinions of the civilians into splintering factions.  Some are content to leave the gates locked, while others want to destroy the undead so to open trade to the outside.

The Infinite Sanctum of Cavities temple for non-specific deity is also opened at the insistence of one remaining goblin guest.  The rest of the citizens busy themselves with either labor or partying.

Prof. Beardly, Attorney@Beards opens the modest Inky Tongs-Home library with five pairs of table, a chest and a gold bookshelf on order.  This was such a devious move as the library’s opening started attracting visiting goblin scholars from all over the region. 

One such goblin scholar came calling from the southeast where the undead has not yet roamed. 

The miners frantically dig towards the southeast with mechanics setting up gate locks to secure the inevitable surface breach.  Unfortunately, the undead has killed the goblin scholar first, so efforts to that tunnel section in the southeast has been abandoned.

More visiting goblin scholars, one by one announce their arrival to Bannerweaken, but they too succumb to the undead horde that controls the surface.

--

Rooms are dug in preparation to open into the first cavern in so that fungus trees can be felled for logs.  The demands for Tinker Jones’ mechanism are so high, that building bridge and lever is still pending, so no wood is forthcoming yet.

Spoiler (click to show/hide)

“The Undead Trap” area is looking to be a viable separate base.  However, the traps aren’t all set, many levers aren’t linked, and basic furnitures are still on request.

To further delay “The Undead Trap” area completion, Tinker Jones’ idea to connect the surface and the caverns has taken away much needed labors.

Spoiler (click to show/hide)

The three-wide pathways and ramps are already dug out.  What remains are security lock for when the breaches to the surface, the first cavern, and the second cavern will be done.

Main stairs entry into the path, then down to cavern 1, and cavern 2.
Spoiler (click to show/hide)
--

On mid-autumn, Urdim, a metalcrafter is taken by a fey mood, and claims a metalsmith’s forge to make a bronze amulet.
Spoiler (click to show/hide)

On late winter, Zan, a weaponsmith has been possessed to make a gold spiked ball.
Spoiler (click to show/hide)
--

During the digging from surface to cavern, a section with an aquifer is discovered.  This furthers solidify the idea that a separate section is viable because it can support a few citizens if some tools and seeds are stored away.
Spoiler (click to show/hide)
--

Alas, winter has come and gone into a new year.  The last days of history of year 202 has fallen into obscurity perhaps due to the undead that plagues the surface which cuts Bannerweaken from the rest of the world.

Nevertheless, in between the merrimaking of the nobles, the unrelenting training of the militia, and the budding separatists movement, the halls of the honored have been slowly tended to in remembrance of Bannerweaken.

Here's the Save File: Sabotaged Fortress - Sanctume's Turn

« Last Edit: April 21, 2016, 12:38:34 am by Sanctume »
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Button

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #196 on: April 26, 2016, 09:54:38 pm »

Whoops! This fell off my unread posts page.

I'm PMing MoonyTheHuman now, and his checkin due date will be the 28th.

ETA: First post updated. I went ahead and changed the format of the dorfing requests list to reflect the mortality rate.
« Last Edit: April 26, 2016, 10:50:28 pm by Button »
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Button

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #197 on: April 27, 2016, 09:10:33 am »

MoonyTheHuman passes. DDDragoni, you're up! Please check in by the 29th.
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DDDragoni

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #198 on: April 27, 2016, 01:33:26 pm »

MoonyTheHuman passes. DDDragoni, you're up! Please check in by the 29th.
Sorry, but I do not have anything remotely resembling time right now, and what little I have is taken up by Breadbowl. Could you bump me down a couple spots, please?
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Button

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #199 on: April 27, 2016, 05:05:34 pm »

Will do! I've bumped you to the bottom of the list.

Elagn, if you're still interested, please check in by the end of the day on the 29th.
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TheFlame52

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #200 on: April 27, 2016, 06:35:44 pm »

Two more dead overseers and it's my turn. This will be a new experience for me, since I specialize in saving succession forts, not wrecking them.

Elagn

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #201 on: April 27, 2016, 09:12:17 pm »

I am still interested/Active, and have the save.
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Button

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #202 on: April 27, 2016, 11:15:24 pm »

Great! Your deadline is May 6th. I look forward to reading what you have to say!
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Elagn

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #203 on: April 28, 2016, 09:35:31 am »

(Note, I dwarfed one individual as "Lunatic", and his profession as "Deranged Madman". This will be told from his point of view.)

They did it! They finally did it! I am now in charge of this fortress. This horrible hole in the ground, undead above, demons below fortress!!! They will never realize the scale of their errors! Well, at least in this life.

It seems the fortress has been going so poorly, that even a insane person couldn't be so bad. How wrong they were!


Looking around, it seems there are a large number of narrow, cramped passages, most with lots and lots of bridges to seal them shut if needed. That won't do at all! First order of business.

      "Hey, all dwarves, listen up. Stop whatever you are all doing. Everyone gets new orders. Stop all crafting, farming, mechanicing, smithing and whatnot immediately. You there, smiths, go start making as many pickaxes as you can. Everyone else, grab pickaxes as soon as they are ready and start mining! I want this fortress opened up. Not to the surface, but I want to be able to walk past people in the hallways without having to crawl! I also want a lot more shortcuts dug. Higher priority though, start digging a smallish room off the main corridor. The designs will be given shortly. Until you all get pickaxes, start tearing crap down. We are dwarves! We don't need all these drawbridges, door, statues, workshops, beds, tables, chairs, levers, traps, etc.. Oh, and you suicidal military peoples, you are all disbanded, effective immediately. Get to work with the rest of the slaves! Now, Have a good day!"

Note: I will not be dwarfing many people my turn, as you wont live long enough for it to matter anyway!
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"Everybody is a genius, but if you judge a fish by it's ability to climb a tree, it will live its whole life believing that it is stupid" Einstein

"Measure what is measurable and make measurable what is not so" Galileo

Button

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #204 on: April 28, 2016, 09:47:33 am »

Remember, you're supposed to survive your own turn :P
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Elagn

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #205 on: April 28, 2016, 09:49:35 am »

I know. There are very specific plans in place, though I will apologize to the person right after me, it will be a fairly boring turn. :), and to the update, From the start of my turn to the 7th of Felsite, late spring.

The poor fools. They do not realize they are working towards their own demises. That being said, they do work well. It all took about 1½ months.

1½ months. That is all the time it took to dig out my small bunker, install a bed, table, chair statue, ample food, booze, then to get in it, and have a controlled cave in seal it off. Then for the slaves to build in further, unnecessary, walls, to protect from what they know not.
In that time, fortress efficiency was massively upgraded. Many, many new tunnels were dug, more efficient; parts were connected with new, short routes. Ok, Ok, I may have desecrated some tombs, I may have destroyed some engravings, I may have completely dismantled the passive defensive systems, but that was all intentional.

After being shut in my bunker, I sent the final messages to the people. I am glad they still obeyed me, even when I was just communicating with taps through several meters of rock.

Imic III got to be the lucky dwarf who fulfilled the most important part of the plans. He went into the deeps, and tunneled deep into the adamantine. What more could a dwarf ask for than to dig the most valuable substance in the world?
Of course, after he tunneled deep enough, surprisingly deep though, it took tunneling through 8 full layers of adamantine before my friends were freed.

Hearing the screams emanating from below, it was a simple matter then to convince the gullible fools to then open up dozens of small escape holes onto the surface. The fools didn’t even stop to remember what awaited them up there.

Using my psychic observationary powers, I observed many of the more interesting parts of the ensuing chaos, and record them here for your interest:

Freed from the underworld were the following beasts:

27 Earthworm Demons, massive worms that shoot webs

11 Bristleworm Demons, more massive worms, only these have poisonous gas

4 Winged Monsters, massive, flying, you guessed it, WORMS, ribbon worms to be exact, and they have deadly dust. WHY ALL THE WORMZ?!

18 Monsters of Steam, poisonous sting, quadruped, boring

15 Steam Brutes, Even more bland, no powers, and WHY MORE STEAM?

5 Soot Demons, poisonous sting, blah blah blah

4 Shadow Specters, ash beasts, like the soot demons, nothing new or interesting

14 Pterosaur Demons, big, winged dinosaurs with deadly spittle, lovely

4 Scorching Devils, no cool powers, just a large louse made out of flames, with fireballs

Now that all the interesting participants are given, let’s get on to the fun, the murders of the 15 other people in the fortress who can actually think, albeit only occasionally. Now, in roughly the order of their deaths, THE LIST OF THE DEAD.

1:   Professor Beardly: The esteemed, young professor was the first to fall. While everyone else scattered, the little munchkin stayed inside and played. When the undead came, the hyperactive little bugger got away at first, until cornered. A stab to the leg by an undead spear dwarf grounded the Professor, then one more stab removed all her worries, and her head.

2:   Doctor Onget: Coming in second in the race to death was Doctor Onget. Onget did really well at first, smashing the skull of and undead goat with a pickaxe, parrying spearstrikes. Then exhaustion, the killer of many, struck, followed by a spear to the gut. Collapsing, the same spear lobotomized the good doctor’s brain.

3:   Flame: The 3rd important casualty was flame. Running on the surface, Flame was confronted by Demons. One good kick to the head, and he was both flying away and dead. Ironically, his corpse then went up in flames when it was hit by a shot from one of the Scorching Devils. The kill was made by Deadfate, a Pterosaur Demon

4:   Pikachu XVII: Pikachu was minding his own business on the surface, when he had to start dodging fireballs. This wasn’t overly hard, as they were being aimed at a goat, not at him. Once the goat died though, he was next. Cooked alive after being pummeled, the death was uninteresting, dying of burns and resultant bloodloss.

5:   Record Muthkal: This 5th place finisher had a bad day. Facing off a shadow specter and a soot demon, their teeth were kicked out, body injected with poison, then their head was curbstomped. The real pity was that now we will never know what the poison does.

6:   The Cheese Maker: This oddly named individual did well. Fighting on the plains above the fort, they deflected attack after attack against a shadow specter, until one took his left eye. Depth perception destroyed, he quickly lost his arm and pickaxe, his last means of defense. He died in another curbstomp, crushing the head.

7:   Sanctume II: Sanctume did well until caught by a pterosaur demon, and gored in the left leg. The demon then used it’s wing to grab, and crumple his right hip, totally destroying any hope of ever walking. Teeth kicked out, both legs destroyed, the last thing that went through his mind were the horns of the demon as it gored his head.

8:   Tinker Jones: Jones died poorly, in an attempt to get a meal. Encountering an undead axegoblin, he was hamstrung, then lost a foot, followed by a head in three quick swings.

9:   Imic III: Imic, the unintentional (sort of), demon freer, lived longer that would be expected. Surviving the freeing, he was latter cornered in a tunnel, caught at both ends, he was pummeled by 10 steam brutes, that couldn’t seem to hurt him through his clothes. Collapsed from exhaustion, he died when a winged monster crunched his head with it’s teeth.

10:   Chief Geshad: On the surface, Geshad was quickly immobilized though the pain of a destroyed arm. Attacked by the same Shadow Specter that killed The Cheese Maker, the infamous Gutswasted, he too received a head curbstomp.

11:   Mihr: This fool first tried to sneak in for food, only to run away. He later came back, and fell asleep in an open dormitory. He awoke in flames, a Scorching Devil throwing fireballs. On fire, he tried to run, only to be gored in the head by a Pterosaur Demon.

12:   Manager Kivish: Caught in the open, Kivish died suddenly from a kick from above, by Gutswasted, crushing his skull and brain.

13:   DDDragoni II: This whiner did not die nearly fast enough. After a brief encounter with undead, he stayed alive to be the 3rd to last man standing, complaining and whining about fear and death the whole time. It was a relief when a Shadow Specter ambushed and crippled him, though somewhat annoying when Gutswasted then burst in to steal the kill, curbstomping his head.

14:   Moony the Human: This species confused individual had been doing so well, running, hiding, not dyeing, until a new Shadow Specter, trying to prove itself, kicked him from the sky, knocking his lights out, and his body down a hill.

AND THE GRAND PRIZE OF LAST-TO-DIE GOES TO ------- !!CHIEF!! Chief fell in the open, fighting valiantly against three shadow specters, falling to the infamous Gustwasted.

And now, on to the winners of this competition, the demons who took out at least one named dwarf!
Deadfate, a pterosaur demon, killed Flame
Licestern, a scorching devil, killed Pikachu
Shovesiege, a soot demon, killed Record Muthkat
Burieddie, a Pterosaur demon, killed Sanctume
Meanacrid, a winged monster, killed Imic
Ashendusts, a pterosaur demon, killed Mihr
Larvalblister, a Shadow Specter, killed Moony

AND THE GRAND PRIZE GOES TO ---------- !!GUTSWASTED!! a shadow specter who killed The Cheese Maker, Chief Geshad, Manager Kivish, DDDragoni, and Chief!

As of the 7th of Felsite, in late spring, I AM THE FORTRESS!

And good job everyone, now, all I have to do is figure out some way to pass the rest of the approximately two year I have in my bunker until the booze runs out and I die of thirst!


NOTE: I took notes on the deaths of any and all dwarves whose names had been changed at all. The fortress still stands as one dwarf with just enough booze to survive just over 2 years, then die of thirst, just long enough for me to win :). Said dwarf has no pickaxe, or way out, and has one rough stone, in a crafting workshop, and a decent amount of blank slabs, to keep out the ghosties. I apologize to whoever will have the tedium of the next turn, with virtually nothing to do. I am not done yet, but all I have to do until the end of my turn is sit and wait for the seasons to pass. There will probably not be another update before the save is posted, as all that will be happening are demons killing undead and engraving slabs for the dead. The save should be up this weekend.
« Last Edit: April 28, 2016, 05:25:54 pm by Elagn »
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"Everybody is a genius, but if you judge a fish by it's ability to climb a tree, it will live its whole life believing that it is stupid" Einstein

"Measure what is measurable and make measurable what is not so" Galileo

DDDragoni

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #206 on: April 28, 2016, 10:11:58 pm »

But did you remember to give said locked-up dwarf food, too?
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Tuxfanturnip

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #207 on: April 29, 2016, 12:59:33 am »

Nice. That was pretty much the first thing I thought of when I saw this idea...
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Button

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #208 on: April 29, 2016, 09:42:42 am »

You've made a strategic error. You've left the player to follow you only one choice to make: let Sanctume win, or let Elagn win.

If I were in their situation, having been royally screwed over by you, I'd forbid all the food and drink and let the last dwarf starve to death, just so that you wouldn't win.
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Sanctume

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #209 on: April 29, 2016, 10:32:10 am »

Overall, that was some excellent curb stomping accounts. 

Yeah, that 2 player ahead win scenario makes this strategy 50/50.
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