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Author Topic: Mainpiston 2.0: Epilouge  (Read 179206 times)

MidnightJaguar

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Re: Mainpiston: Mission 2: The terror of the squird
« Reply #541 on: July 17, 2016, 12:09:57 am »

Get groo to do it.
Get groo to do it.
i support this
Groo will happily fly the plane!  He's happy his skills are being recognized!

[piloting 1] clearly the dice just hate, you no two ways about it.  Groo amazingly has been promoted to pilot after the rather disastrous  epxperince with Rufferto. Groo clambers happily into the piloting seat and working mostly off of blind instinct and muscle memory manages to start the plane up. However, as he begins to taxi towards the runway, Groo suddenly notices a terrible thing.  A squirrel like beast peacefully digging into the ground in it’s eternal and doomed search for fish and less doomed search for places to store nuts. Maddened by the hideous tentacled sight of the squird and forgetting all of the tentets of safe piloting, not that he ever learned them anyway, Groo slams the throttle forward and chases the squird around the tarmac cutting wildly across the airport in his addled quest for blood, this goes on for several minutes, before the squird finally spots an opening in the form of a space between two hangers and dashes in between, howling with rage and forgetting the rather wide wingspan of the bomber Groo gives chase in the Avro smashing the wings into the two hangers,[resilience 2] The plane wings are torn off and you're fairly sure that this plane isn’t going to fly again.


Terrible Things Here.

After Groo's unsuccessful chase of the terrible beast the ever present OSS spooks once again approach, neither of them look very happy. The speaking spook approaches you  visibly fuming before launching into a tirad against your groups piloting skills."YOU IDIOT'S DO YOU KNOW HOW MANY PEOPLE YOU COULD HAVE KILLED DOING THAT OR HOW MANY PLANES YOU MIGHT HAVE WRECKED? WE ARE IN THE MIDDLE OF A FUCKING WAR AND WE CAN'T HAVE YOU ALL WRECKING EQUIPMENT AND WASTING MEN. The agent takes a deep breath and proceeds in a much calmer voice.and that is you are all being demoted to domestic duties The agent produces a photo and passes it around the group. This man is the Howard Splint nicknamed one eye due to losing an eye in knife fight when he was younger. He is the leader of the gang the irons. Ordinarily we wouldn't care but the Splint lately has been rumored to be getting friendly with a suspected Nazi agent, and we are becoming concerned that they might be planning some sabotage. We would ordinarily have the police take care of it, but we are trying to not let the Germans know that the agent's identity has been comprimised, thus you are going to make it look like a standard gangland shooting. You will be given appropriate attire of the Iron's rival gang, the Steel's and told to walk in to their main hideout and shoot the place up." Any questions?


tldr:
Alright so, as a result of you burning through planes like no one's business the OSS has decided to cancel your current mission and demote you to domestic work until you manage to prove yourself by killing some people the OSS doesn't like. Such as the head of a gang in Detroit which the OSS has heard is becoming rather chummy with a nazi agent.
« Last Edit: July 17, 2016, 01:15:46 pm by MidnightJaguar »
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23:31:46 <pancaeks> "Today on mystery science with the eggheads: we created these sentient crystal people, now we're going to find out if they explode!"

MainPiston: Epilogue.

Egan_BW

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Re: Mainpiston: Mission 2: The terror of the squird
« Reply #542 on: July 17, 2016, 12:33:24 am »

Get Groo to do it again.
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spazyak

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Re: Mainpiston: Mission 2: The terror of the squird
« Reply #543 on: July 17, 2016, 01:50:44 am »

Go find someone who needs help killing someone else.
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MidnightJaguar

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Re: Mainpiston: Mission 2: The terror of the squird
« Reply #544 on: July 17, 2016, 11:38:21 am »

That would be the OSS….please hold while I go and rewrite the turn so that you guys can actually react to the new in character.
done.
« Last Edit: July 17, 2016, 01:20:08 pm by MidnightJaguar »
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23:31:46 <pancaeks> "Today on mystery science with the eggheads: we created these sentient crystal people, now we're going to find out if they explode!"

MainPiston: Epilogue.

spazyak

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Re: Mainpiston: Mission 2: The terror of the squird
« Reply #545 on: July 17, 2016, 03:12:41 pm »

Go find this nazi scum lord then! Hunt for scetchy looking people but do not attack...yet
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GENERATION 31:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.
Ravioli Ravioli, the old broad died so now I play a Demon Loli.
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MidnightJaguar

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Re: Mainpiston: Mission 2: The terror of the squird
« Reply #547 on: July 17, 2016, 06:47:43 pm »

Go find this nazi scum lord then! Hunt for scetchy looking people but do not attack...yet

Yes!  Groo will murder and kill whoever needs murdering and killing!  While wearing the pretty outfit the OSS guy gave him!
((hold your horses))
The speaking spook seeing that there are no further questions hand's you the standard outfit of the steels, it consists of Jeans and shirt with two metal buttons sewn onto it and ushers you into your apartment, to get dressed. Once dressed the spook ushers you into a nondescript car and orders you to drive to the main hideout of the Irons. Once there you all wait stay in the car looking over the area. [perception 4] You all notice 3 people lounging around in the shade by the entrance. You can't tell what they are armed with though.
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23:31:46 <pancaeks> "Today on mystery science with the eggheads: we created these sentient crystal people, now we're going to find out if they explode!"

MainPiston: Epilogue.

syvarris

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Re: Mainpiston: Mission 2: The terror of the squird
« Reply #548 on: July 17, 2016, 06:54:43 pm »

Groo gets out and takes cover behind the car.  Then, he tosses his frag grenade at the trio of people and picks off and survivors with his pistol.  Once they're all dead, he moves up adjacent to the building's door, katana drawn.

spazyak

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Re: Mainpiston: Mission 2: The terror of the squird
« Reply #549 on: July 17, 2016, 06:57:17 pm »

Groo gets out and takes cover behind the car.  Then, he tosses his frag grenade at the trio of people and picks off and survivors with his pistol.  Once they're all dead, he moves up adjacent to the building's door, katana drawn.
Assist bug keep distance, particularly the same distance as a frag blast diameter
« Last Edit: July 17, 2016, 10:42:34 pm by spazyak »
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GENERATION 31:
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Egan_BW

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Re: Mainpiston: Mission 2: The terror of the squird
« Reply #550 on: July 17, 2016, 07:39:12 pm »

Groo gets out and takes cover behind the car.  Then, he tosses his frag grenade at the trio of people and picks off and survivors with his pistol.  Once they're all dead, he moves up adjacent to the building's door, katana drawn.
Assist Groo's Marksmanship rolls.
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Beirus

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Re: Mainpiston: Mission 2: The terror of the squird
« Reply #552 on: July 17, 2016, 10:15:24 pm »

Get in cover and out of range of any accidental explosions. Once the sentries are gone and the coast is clear, move up to the other side of the door with my daemon knife. Stay away from any windows. If we need to finish off the sentries, have my knife fire off a few slivers of metal at the enemy vital spots, like necks or eye sockets.
« Last Edit: July 17, 2016, 10:16:58 pm by Beirus »
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Egan_BW

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Re: Mainpiston: Mission 2: The terror of the squird
« Reply #553 on: July 17, 2016, 10:15:28 pm »

((Both because assisting a marksmanship roll is inherently funny, doubly so if it's a -2 assisting a +4, and because you did it to me. :P))
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MidnightJaguar

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Re: Mainpiston: Mission 2: A legend falls.
« Reply #554 on: July 18, 2016, 01:01:45 pm »

Groo gets out and takes cover behind the car.  Then, he tosses his frag grenade at the trio of people and picks off and survivors with his pistol.  Once they're all dead, he moves up adjacent to the building's door, katana drawn.
[dex 1] Groo grabs his frag grenade from his belt and pulls the pin, but fumbles the release and up slamming it down towards his feet, Groo attempts to run from the greened [Dex 1] and falls flat on his face next to the grenade. Ah geez.

Groo gets out and takes cover behind the car.  Then, he tosses his frag grenade at the trio of people and picks off and survivors with his pistol.  Once they're all dead, he moves up adjacent to the building's door, katana drawn.
Assist bug keep distance, particularly the same distance as a frag blast diameter
[dex 6] You burst out of the rear window of the car away from the Groo and his grenade and do an impressive cartwheel past the lounging gangsters. It takes them a second but they quickly recognize the flash of the steel buttons and grab their guns. uh oh

Groo gets out and takes cover behind the car.  Then, he tosses his frag grenade at the trio of people and picks off and survivors with his pistol.  Once they're all dead, he moves up adjacent to the building's door, katana drawn.
Assist Groo's Marksmanship rolls.
[dex 2] you manage to take a couple of steps before the grenade goes off. not that it helps much.  added in later because you've actually got not half bad odd's of surviving a grenade especially when you can get a little way away. [resilience. 6] rufferto is fine if only for a couple of disturbing holes in his shirt.
Get in cover and out of range of any accidental explosions. Once the sentries are gone and the coast is clear, move up to the other side of the door with my daemon knife. Stay away from any windows. If we need to finish off the sentries, have my knife fire off a few slivers of metal at the enemy vital spots, like necks or eye sockets.
[Dex 6] you smash through the front window of the car and cower in between two parked cars hopefully the gangsters can't get an angle on you.




Terrible Things Here.

The Grenade goes off with a loud boom shattering the windows of the nearby cars and peppering the area with shrapnel, Groo is killed nearly instantly from the overpressure, everyone else is fine. Although just about everyone in he building has figured out that something shit is going down and the sentries are grabbing their guns.
« Last Edit: July 18, 2016, 10:34:16 pm by MidnightJaguar »
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23:31:46 <pancaeks> "Today on mystery science with the eggheads: we created these sentient crystal people, now we're going to find out if they explode!"

MainPiston: Epilogue.
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