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Author Topic: Wands Race - [Arstotzka] {COMPLETED}  (Read 376934 times)

10ebbor10

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Re: Wands Race - [Arstotzka]
« Reply #600 on: April 13, 2017, 10:20:42 am »

Quote
Bestial Splicing: 0
Arstotzkan Fireball Corps: 0
Dragon's Fireball: 0
Ministry of Integrity: 0
Darkvision: 0
Summon Crystal Wolves: 0
Summon Magic Detection Amulet: 0
Improved Frost Tower: 0
Anti-Magic Arrows: 0
Functional Anti-Magic Charms: 0
Mega Fireball: 0
Ritual Sacrifice: 10ebbor10
Gilded Guardian Gilda: 0
Fogships: 0

Executing Moskurgians for fun and profit is go.
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FallacyofUrist

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Re: Wands Race - [Arstotzka]
« Reply #601 on: April 13, 2017, 10:21:55 am »

I can get behind Ritual Sacrifice.

Quote
Bestial Splicing: 0
Arstotzkan Fireball Corps: 0
Dragon's Fireball: 0
Ministry of Integrity: 0
Darkvision: 0
Summon Crystal Wolves: 0
Summon Magic Detection Amulet: 0
Improved Frost Tower: 0
Anti-Magic Arrows: 0
Functional Anti-Magic Charms: 0
Mega Fireball: 0
Ritual Sacrifice: 10ebbor10, FallacyofUrist
Gilded Guardian Gilda: 0
Fogships: 0
Logged
Generic Arms Race.

Would you like to play a game of Mafia? The subforum is always open to new players.

Roboson

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Re: Wands Race - [Arstotzka]
« Reply #602 on: April 13, 2017, 01:43:33 pm »

Quote
Bestial Splicing: 0
Arstotzkan Fireball Corps: 0
Dragon's Fireball: 0
Ministry of Integrity: 0
Darkvision: 0
Summon Crystal Wolves: 0
Summon Magic Detection Amulet: 0
Improved Frost Tower: 0
Anti-Magic Arrows: 0
Functional Anti-Magic Charms: 0
Mega Fireball: 0
Ritual Sacrifice: 10ebbor10, FallacyofUrist, Roboson
Gilded Guardian Gilda: 0
Fogships: 0
[/quote]

I'm down for ritual sacrifice, since were executing prisoners anyways. We may want to consider the anti magic charms for our design phase instead though.
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VoidSlayer

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Re: Wands Race - [Arstotzka]
« Reply #603 on: April 13, 2017, 01:55:39 pm »

I don't like ritual sacrifice because the benefit is unclear and we lose the bonus if we stop taking prisoners by choice or failure in battle.

Functional anti magic charms, since no one likes my idea but we NEED to build on our successes.  Or summon wolves.

Quote
Bestial Splicing: 0
Arstotzkan Fireball Corps: 0
Dragon's Fireball: 0
Ministry of Integrity: 0
Darkvision: 0
Summon Crystal Wolves: 0
Summon Magic Detection Amulet: 0
Improved Frost Tower: 0
Anti-Magic Arrows: 0
Functional Anti-Magic Charms: VoidSlayer
Mega Fireball: 0
Ritual Sacrifice: 10ebbor10, FallacyofUrist, Roboson
Gilded Guardian Gilda: 0
Fogships: 0

stabbymcstabstab

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Re: Wands Race - [Arstotzka]
« Reply #604 on: April 13, 2017, 02:45:34 pm »



QuoteBestial Splicing: 0
Arstotzkan Fireball Corps: 0
Dragon's Fireball: 0
Ministry of Integrity: 0
Darkvision: 0
Summon Crystal Wolves: 0
Summon Magic Detection Amulet: 0
Improved Frost Tower: 0
Anti-Magic Arrows: 0
Functional Anti-Magic Charms: VoidSlayer, StabbyMcStabStab
Mega Fireball: 0
Ritual Sacrifice: 10ebbor10, FallacyofUrist, Roboson
Gilded Guardian Gilda: 0
Fogships: 0
Logged
Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

Roboson

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Re: Wands Race - [Arstotzka]
« Reply #605 on: April 13, 2017, 03:04:04 pm »



Bestial Splicing: 0
Arstotzkan Fireball Corps: 0
Dragon's Fireball: 0
Ministry of Integrity: 0
Darkvision: 0
Summon Crystal Wolves: 0
Summon Magic Detection Amulet: 0
Improved Frost Tower: 0
Anti-Magic Arrows: 0
Functional Anti-Magic Charms: VoidSlayer, StabbyMcStabStab, Roboson
Mega Fireball: 0
Ritual Sacrifice: 10ebbor10, FallacyofUrist,
Gilded Guardian Gilda: 0
Fogships: 0


Official vote change.
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VoidSlayer

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Re: Wands Race - [Arstotzka]
« Reply #606 on: April 13, 2017, 03:12:13 pm »

How do we regain control of the sea?

Ship Control Water Manipulation - Infuse magic into nearby water to control the flow of the water around a ship to speed it up or, if close enough, ensnare and slow down enemy ships.

We don't have direct elemental control yet but we could certainly do so with our control and channeling tech.

Andres

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Re: Wands Race - [Arstotzka]
« Reply #607 on: April 13, 2017, 03:25:05 pm »

Quote
Bestial Splicing: 0
Arstotzkan Fireball Corps: 0
Dragon's Fireball: 0
Ministry of Integrity: 0
Darkvision: 0
Summon Crystal Wolves: 0
Summon Magic Detection Amulet: 0
Improved Frost Tower: 0
Anti-Magic Arrows: 0
Functional Anti-Magic Charms: VoidSlayer, StabbyMcStabStab, Roboson
Mega Fireball: 0
Ritual Sacrifice: 10ebbor10, FallacyofUrist, Andres
Gilded Guardian Gilda: 0
Fogships: 0
Hopefully this leads to angel summoning.

Glory to Arstotzka.
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

RAM

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Re: Wands Race - [Arstotzka]
« Reply #608 on: April 13, 2017, 05:40:56 pm »

I would just use channeled fireball spells and crystal tubes to give our ships jet-propulsion...

It isn't that ridiculous. We know that fireballs push things away from themselves. We know that crystals stop things from going through them. We can test the theory with metal mock-ups until and get some intake and exhaust vents working through mostly trial-and-error. You can figure out a basic pressure valve by accident if you are trying to mechanically fit a cap over a vent and notice that it closes by itself, after noticing that it blows then sucks when there is only one vent(which would still provide thrust, it will tend to suck from around and blow directly back...). You would probably need one gem for the pulse-jet assembly that can be recast to recover from wear-and-tear and a second gem to channel a rapidly-repeating fireball spell but this is all pretty ordinary stuff for us. Repeating firball shouldn't be too far from channeled fog and we have enough firball spells... We would need a crystal tube with a neck and a cage and a cork to go in the cage, but that shouldn't be much trouble either, unless casting underwater is some sort of problem...

Can our mages already create basic crytal shields spontaneously? I recall us haiving a degree of general crystal manipulation and "create crystals on our boats facing the enemy boats for ramming and protecting sails and sailors and hulls and such" should be a simple enough general order if all our mages know how to create a temporary chunk of crystal in a simple shape...
« Last Edit: April 13, 2017, 05:55:17 pm by RAM »
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Roboson

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Re: Wands Race - [Arstotzka]
« Reply #609 on: April 13, 2017, 07:46:53 pm »

Or we could just invest in fireball powered cannons. That would help a lot on the sea, and may even be usefull in all other theaters as well. I don't care how strong their wind spell is, its not going to stop cannon balls from destroying their formations.
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RAM

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Re: Wands Race - [Arstotzka]
« Reply #610 on: April 13, 2017, 10:19:45 pm »

But are cannonballs any better than fireballs? Fireballs have a large spread per unit of energy and are incendiary which is very effective against soft targets such as horses and humans. A cannonball is devastating to what it hits but loses spread, and our fireballs are, I would expect, more focused on thermal energy than gunpowder is, so we end up with less kinetic energy than similar expenditure of gunpowder would provide. In short, we can already put the explosion in the enemy's face, why put it behind a rock instead? I guess that we might be able to gain efficiency bonuses from reducing the range, but then our wizards are standing next to medieval cannons...

The pulse-jet would have the advantage of being more efficient than an orion drive, which is what we can currently do with fireballs.
Which gets me thinking.

Order: Use existing freestyle crystal formation and fireball technology to put an expendable armour shell behind our ships and then use fireballs against that armour as a form of propulsion.
Orion-drive, especially if you don't have the best shaped-shield, is horribly inefficient, but it is better than mages standing on deck playing cards while the enemy is outrunning us...

Oh, and I am a bit worried that animal-people might be a bit too generic and have massive penalties. We might have to start with cat-girls to fight at night and then work our way up to mermaids and disciplined giant scorpions...
« Last Edit: April 13, 2017, 10:22:57 pm by RAM »
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

evictedSaint

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Re: Wands Race - [Arstotzka]
« Reply #611 on: April 13, 2017, 10:31:10 pm »

We might have to start with cat-girls to fight at night and then work our way up to mermaids

Spoiler (click to show/hide)

RAM

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Re: Wands Race - [Arstotzka]
« Reply #612 on: April 13, 2017, 11:01:06 pm »

I know! Put her in a tree or behind some shrubs, with a dagger, while a moskurger mage walks nearby thinking they will sneak up on our guards with their nonexistent night-vision, scary... Wrose yet, they could get a taste of their own medicine as they use mental probes to seek out enemies at night and look into the mind of a catgirl and suddenly realise that they haven't gotten their 20 hours of sleep in today...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Azzuro

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Re: Wands Race - [Arstotzka]
« Reply #613 on: April 13, 2017, 11:44:21 pm »

Quote
Bestial Splicing: 0
Arstotzkan Fireball Corps: 0
Dragon's Fireball: 0
Ministry of Integrity: 0
Darkvision: 0
Summon Crystal Wolves: 0
Summon Magic Detection Amulet: 0
Improved Frost Tower: 0
Anti-Magic Arrows: 0
Functional Anti-Magic Charms: VoidSlayer, StabbyMcStabStab, Roboson, Azzuro
Mega Fireball: 0
Ritual Sacrifice: 10ebbor10, FallacyofUrist, Andres
Gilded Guardian Gilda: 0
Fogships: 0

Voted for Functional Antimagic Charms

How exactly is it that we've introduced massed longbows, spammed fireballs, introduced terror tactics and swarms of heavy cavalry, yet still aren't making any progress when Moskurg hasn't shown anything new? Even in the sea, where we should be outnumbering them 2:1 in the West, and have more ranged combat power (longbows and fireballs), we still aren't making any headway.

And I'm quite annoyed that all this time, Moskurg has been getting the better of us with the whole chivalry v.s. pragmatism thing, until I questioned it.
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United Forenia Forever!

Tyrant Leviathan

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Re: Wands Race - [Arstotzka]
« Reply #614 on: April 13, 2017, 11:55:13 pm »

Well I say the beast thing because in time more impressive critter combos. That or one of the brilliant ship ideas like water manipulation. (!which is handy in jungle too as they have a lot of water in air.)

Ritual seems enticing and we are pragmatic. But it will piss the enemy off and it will make them no longer hold their moral code and return our prisoners. ( my guess anyway) if coin knowledge we murder al for powder batteries.
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