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Author Topic: Bay12 Communal Worldbuilding Game  (Read 64391 times)

Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #480 on: June 18, 2020, 04:29:30 pm »

The Encyclopedia
Second Edition

=>Link to Latest Update<=

The Chronicles, written by Yellow Pixel

=>Link to The Chronicles of the first century<=

Latest Map:


Spoiler: Game rules/Guidelines (click to show/hide)

Note: All names are as originally presented, making it easy to use the search function to find turns related to a specific subjects.

Spoiler: Gods (click to show/hide)

Spoiler: Races (click to show/hide)

Spoiler: Nations & Tribes (click to show/hide)

Spoiler: Domains (click to show/hide)

« Last Edit: September 27, 2020, 09:53:01 am by Strik3r »
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IncompetentFortressMaker

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Re: Bay12 Communal Worldbuilding Game
« Reply #481 on: June 18, 2020, 07:28:51 pm »

((nice encyclopedia!))

TheRedwolf

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Re: Bay12 Communal Worldbuilding Game
« Reply #482 on: June 18, 2020, 07:52:54 pm »

Years 266
One Løkhund by the name of Fenris Bloodaxe unites the various bloodjarls in a series of bloody wars! Along the way he finds an ancient statue of a long forgotten løkhund god of BLOOD Jøtok Vinterjak. Along his conquests he gathers an army of bloodthirsty warriors and Upjær in anticipation of a great raid: the Ragnaruff.
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King Zultan

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Re: Bay12 Communal Worldbuilding Game
« Reply #483 on: June 19, 2020, 08:05:38 am »

Year 267: The Bleg have begun using no metal bearing stones to pave their roads and to build houses and stores, they also have begun building a paved road connecting their lands to those of the Jahtari Sultanate to make it easier for the two nations to trade.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

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Re: Bay12 Communal Worldbuilding Game
« Reply #484 on: June 19, 2020, 08:11:17 am »

((id Like to Point Out that a few Dolphinmen live in Refugio Guerra AS Refugees were welcomed there when their Nation was Destroyed))
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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #485 on: June 19, 2020, 08:37:59 am »

Notices
This update took alot longer to do than most due to all the new stuff.

Also im trialing a system im calling "Domains". The Purple Leaf Disease is the first one. These "Domains" are rendered on top of the existing map at 50% opacity. You don't need to worry about me screwing up the map irrecoverably due to the map's limited color palette. I can always reverse any changes i make.

Rolls

Drilka sends out a messenger to Free Cities of Dalai
Code: [Select]
1d20=9In the years since Broth and co. were thrown out from there, Dalai has had a bit of a change of leadership, so the response from the new Grand Mayor of Dalai is one of confusion, He has no idea as to whom this "Broth" or "Drilka" or "Sandpond" is. It seems that the original incident didn't really have all that lasting of an effect on Dalai and was forgotten quickly. And the messenger thought better than to reveal the whole story. But the Grand Mayor was generally polite in his response, welcoming the Sandpond Clan to trade with Dalai, "if Sandpond indeed is a nation and not an elaborate joke".

Then again, Dalai trades with practically everyone on the Western Continent nowadays, aside from the Aetherials or the Black Qhanganate, for obvious reasons.

A blue meteorite strikes a house in Sandpond
Code: [Select]
3d20=17+11+7While the original houses were well built, for a bunch of inexperienced builders, they were nowhere near strong enough to survive a meteorite, the house hit by the meteor was practically demolished, with only parts of walls still standing. Most of the damage wasn't done by the impact itself, but rather by cracks in the structure that formed and broke apart in the aftermath of the impact.

The meteorite is tough, with Kalahar had a fair bit of difficulty getting to and seperating anything of use from it, and it wasn't worth it. The meteor's contents were mostly low value gemstones that gave the meteorite its blueish look.

YEAR 268

With the Great Scar University's and it's surrounding city's rapidly increasing size, the requirement for greater management has become painfully obvious. As such, the university's leadership has decided that the University and the surrounding city shall become its own independent "nation", with its own borders, military and laws. All the decisions in regarding the "nation" shall be made by a council of 17 Archmages selected from the university for their intellect and knowledge of magic.

Officialy, the "nation" and the University aren't connected, but in reality, the two are very much tied together. As such the University branches in other nations, they are as much embassies now as they are places of learning.

The first decision that the council will vote on will the be the name of their newly formed nation. Everyone agrees that the nation needs a name of its own, but nobody can agree on what it should be.

Summary
Spoiler (click to show/hide)

Spoiler: Map and Legend Updated (click to show/hide)

« Last Edit: June 19, 2020, 08:53:20 am by Strik3r »
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TamerVirus

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Re: Bay12 Communal Worldbuilding Game
« Reply #486 on: June 19, 2020, 09:33:20 am »

Year 268.2: After incubating for over three decades, the eggs of Piyerta-collou, the great crab titan of the Eastern Seas, finally begin to hatch. Vaguely humanoid shaped figures with mostly crab-like features and naturally armored top to bottom in a bright red chitinous shell, emerge from the eggs. These creatures didn't stick around on land all that long, however, as they quickly suffled back into the waters in the direction of Piyerta-collou's last known location. University observers, who prevent from experimenting on the eggs on their own terms, decide to name these creatures the Kani-collou, the spawn of Piyerta-collou. Other than their appearance, much about the Kani-collou remains unobserved 
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Re: Bay12 Communal Worldbuilding Game
« Reply #487 on: June 19, 2020, 09:47:23 am »

Year 268.3
During the Chaos of Nation building some innovative and wreckless thinkers of the University have decided to hunt for the kani-collou. To succeed, they thought, they must make take great steps and will need Help.
One group Begins to build the Aquatic Gondola, a Shop able to Sail underwater, with the aid of enchanted Tools Metals and calligraphy

The other group Ventures Out to recruit some Sharkmen to Help them on this mission
« Last Edit: June 19, 2020, 04:34:04 pm by Detoxicated »
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Naturegirl1999

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Re: Bay12 Communal Worldbuilding Game
« Reply #488 on: June 19, 2020, 02:28:16 pm »

Year 268.4
During the Purple Leaf Disease’s spread, a mutation in some of them occurs, where purple vines begin growing from comatose hosts to connect to hosts that can move. Roll for how quickly this mutation spreads among the purple leaves
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TheRedwolf

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Re: Bay12 Communal Worldbuilding Game
« Reply #489 on: June 19, 2020, 10:45:22 pm »

Year 268.5
Fenris Bloodaxe sends an offer to the leaders of the Brudine and the AOB
I, King Fenris Bloodaxe have an offer to make you. The time of the Grand Raid Ragnaruff is almost at hand, and I wish for the greatest warriors and sturdiest Longships of your kind to join us in bringing forth this grand raid upon the weak people of the south. Great loot and notoriety will be yours if you choose to aid us in this glorious raid! The world will know our names and fear us, for we are the lords of the north! Arooooo!
Signed
King Fenris Bloodaxe

Roll to see how the Brudine and Alliance of Blood react
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Lidku

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Re: Bay12 Communal Worldbuilding Game
« Reply #490 on: June 19, 2020, 11:15:49 pm »

Year 269

The Avarian Empire with its increased organization from discovering paper allocate the appropriate resources and manpower to expand.
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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #491 on: June 20, 2020, 07:34:18 am »

Notices


Rolls

Construction of the Aquatic Gondola
Code: [Select]
1d20=16The Aquatic Gondola is a resounding success, with a waterproof hull provided by an Arcane magical barrier and a submarine paddle wheel, also driven by magic, it has practically infinite range, as long as it is properly maintained and crewed by a specialized crew. It still does need to surface every few hours, lest the air within it run out and the occupants suffocate. At this time, the magical barrier has to be disabled, because it blocks EVERYTHING, for the better or the worse, including air. However, a strong enough force or impact can overwhelm the magical barrier. So a giant crab or sufficent pressure can still crush the ship, leading to the crew's grisly death.

It is sitting in port in Refugio Guerra at this time, because building it on Dragolia would've been nonsense.

Sharkman recruitment attempt
Code: [Select]
1d20=7Unfortunately, the Sharkmen are not very friendly and do not like intruders. The researchers who attempted to recruit the Sharkmen were lucky to leave without getting attacked and skewerd by them.

Purple Vines' spread rate
Code: [Select]
1d20=2The spread of this new muation is INCREDIBLY slow, if it spreads much at all, with the purple vines being only rarely successful in attaching themselves to mobile hosts, they mostly spread to incapacated hosts and often have to stretch rather long distances to do so. This mutation is very unlikely to have a significant impact on the disease or the ease with which it is contained.

Brudines' and Red Elves' reaction to Fenris Bloodaxe's message
Code: [Select]
2d20=17+14A century has passed since there has been significant conflict between Brudines, Red Elves and especially Lokhunds, after their island seperated from Dragolia and dropped from the skies into the northern sea. Long enough that the two nations take the Lokhunds' offer into consideration, The Brudines show great interest in fighting alongside their Lokhund brothers, but they laugh at the notion of "ship" they don't even have a sea, let alone any ships. The Red Elves don't take that warmly to the offer, but nevertheless some Red Elves set out on the long trek back to the Lokhunds' lands. A bunch of Red Elves and Bear-people marching through Refugio Guerra raised quite a few eyebrows, they are after all, both peoples infamous for their raiding and pillaging. All the nations of the world will surely become aware of this anomaly in short order.

Year 269

The Avarian Empire expands its borders, mostly to the north along the river. Toward Elysium, the northern territories of the Avarrians are a lush mixture of green and blue flora that grow on the great river's banks. There, even on the darkest of nights, the gentle, pleseant glow of the White Tree illuminates the landscape and shines through the windows of Avarrians' homes as they sleep.


YEAR 269.1

A small part of the original, unmutated population of the Purple Leaf Disease undergoes a mutation. This new mutated strain keeps more of it's host's mental faculties in place, mostly the survival instincts. While the hosts of this new strain do not actively seek out potential uninfected hosts, they are able to survive for much longer than the original strain, potentially decades and can even avoid obvious sources of danger, such as bodies of water, cliffs and fire.

Summary
Spoiler (click to show/hide)

Spoiler: Map and Legend (click to show/hide)

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King Zultan

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Re: Bay12 Communal Worldbuilding Game
« Reply #492 on: June 20, 2020, 07:41:35 am »

Year 270: After finally completing the paved road the Bleg begin building another ziggurat this one will be completely made from stone unlike the original one they built, it will also be the biggest structure in their lands besides the Monolith.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

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Re: Bay12 Communal Worldbuilding Game
« Reply #493 on: June 20, 2020, 09:38:36 am »

Year 271
The Aquatic Gondola is a great success but a mere First step to acquire a Titans child. The researchers Begin working on underwater suits using some of the Technologie acquired when building the Aquatic Gondola.
Roll to determine the success of their Diving Gear Project.
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TheRedwolf

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Re: Bay12 Communal Worldbuilding Game
« Reply #494 on: June 20, 2020, 02:34:01 pm »

Year 272
Umpjær row in unison and the scent of mead and seawater fills the air as the Løkhunds and their Brüdine and blood Elf allies sail out to sea, singing horrid howling shanties and praying to their god of blood.
Hundreds of Longships and thousands upon thousands of warriors embark (haha I said bark) upon a voyage southward towards the Goblins.
Ragnaruff. Has. Begun.
The Dogmen will pillage any coastal city they can, looting pillaging and slaughtering all they can. While stocking up on food and livestock to continue their grand raid.
Roll for how the raid on the Goblins goes
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