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Author Topic: Bay12 Communal Worldbuilding Game  (Read 64528 times)

Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #750 on: July 07, 2020, 06:49:16 am »

((ehh, its mostly bio stuff, but does resolve a mystery from the very first post regarding the Elysians.

Theres not really much else to do with Elysians with a lack of external influences acting upon them, aside from bio stuff and similar.))
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Unraveller

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Re: Bay12 Communal Worldbuilding Game
« Reply #751 on: July 07, 2020, 07:03:20 am »

(( I feel like we have a tendency not to mess with what seems like the 'child' project of another player, despite that being a big part of the game. In your case Elysians. And though I find them neat, it almost feels wrong to post something in regards to them you know? And even despite that feeling, we all probably don't mind at the end of the day whose hand is in what. ))
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King Zultan

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Re: Bay12 Communal Worldbuilding Game
« Reply #752 on: July 07, 2020, 07:20:45 am »

Year 307.1: The Way of The Leaf continues to spread the disease knowing their days are numbered and their membership shrinking as more and more people seek them out and kill them before they can complete their work, so they go all out in one final attempt to spread the disease to everyone they can before they're all killed off. Roll for the spread, unless one of the previous actions kills them all.
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TamerVirus

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Re: Bay12 Communal Worldbuilding Game
« Reply #753 on: July 07, 2020, 11:24:30 am »

Year 307.2 -A letter arrives on the desk of a prominent Hamsterman researcher based at Lake Scar University

tl;dr The Wharg are now in possession of otherworldly technology, but their stone-age level of development prevents them for using it to its full potential. Or even a third of its potential
« Last Edit: July 07, 2020, 11:52:52 am by TamerVirus »
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IncompetentFortressMaker

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Re: Bay12 Communal Worldbuilding Game
« Reply #754 on: July 07, 2020, 11:31:58 am »

Year 307.32-307.35
A somewhat lunatical dwarf decides to build a tower to a) the/a moon (if this world has moons) or b) the heavens (if this world doesn't have moons). In the name of this endeavor, he attempts to recruit architects from the Great Scar University to help him. Roll for the following: whether said lunatical dwarf can find or procure the required materials to build his tower; and, if he finds/procures the required materials, how well he and his assistants, if any, build the tower.
((is this too many rolls? oh well, now we have a literal lunatic))

Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #755 on: July 07, 2020, 01:11:14 pm »

Notices

Year 307.2 -A letter arrives on the desk of a prominent Hamsterman researcher based at Lake Scar University

No

Year 307.32-307.35

Yeah, a lot of rolls, I'll backfill this next update. And i mean, you can try anything, but im telling you right now, ya' cant build a tower to the moon, even if these rolls all crit.


Rolls



The Waterstone Clan continue digging
Code: [Select]
1d20=3
The Dwarves, in an attempt to speed up the channeling work, bought some Blasting Powder from Dalai. However, their attempts at using the stuff ended in disaster, they used too much of the stuff and the resulting explosion caused a chain reaction that blew up most of the stores of Blasting powder, turning the shed they were stored in into a big flying bunch of shrapnel, killing many workmen and causing a landslide that filled in a previously dug out section of the trench, setting the work of the dwarves back considerably.


Arghila attemps to eliminate the outbreak in their lands
Code: [Select]
1d20=18Arghila pulled out all the stops used everything they had to eliminate the Purple Leaf Disease from their lands. The price paid was beyond any other so far, the supply of Vision Dust that Arghila had stockpiled was almost entirely used up to cure those that could be and vast amounts of gold were paid to powerful Fire magi to destroy those that could not be cured, without mercy. They sorched the infected, along with any trace of them, and then every piece of land that the disease had touched within Arghila's land turning entire towns and forests to ash, to a dead land.

The land will heal, but it will take many years.


Human Kingdoms attempt to purge the Way of the Leaf
Code: [Select]
1d20=20!Recognizing the incredible threat that the Way of the Leaf cult presented, an entire army of inquisitors was drafted to not just track down the Way of the Leaf, but to hunt them down wherever they might have been.
No matter what cave or abandoned structure the cult fled to were found in mere hours, as the inquisitors were always hot on their tail, went in with blades drawn and took no prisoners. By all accounts all that's left of the cult are rotting corpses and destroyed hideouts.

The Yardmowers attempt to destroy the Way of the Leaf
Code: [Select]
1d20=17The Yardmowers went out in full force to track down and kill any members of the Way of the Leaf cult, but every hideout they discovered was already torn to shreds and the members within it killed. The Yardmowers themselves were impressed with how thoroughly the job had been done, by whoever did it. There was no trace of any living members, none of the infected, nor any surviving plans for any lunatic to take and continue the work of the Way of the Leaf.  The very few members that were missed, were done in by the Yardmowers.

The Way of the Leaf attempts to spread the Purple Leaf Disease
Code: [Select]
1d20=11With each cell of the Way of the Leaf dying to an enemy unknown, one who left not a single cultist alive, not even those that pleaded for their lives. The remaining cultists grew ever more desperate and knowing that their days are numbered, were preparing to cause perhaps the last outbreak the Way of the Leaf would. They were in the final stages of preparation, the infected were ready for transport. But it was too late! The ones who had killed all their Brothers and Sisters of the Leaf were already on the last cell's doorstep and were raiding their hideout. One of the cultists, one in charge of the infecteds' cages, upon being confronted by the attackers, released the infected hosts and one managed to get close enough to come in contact with one of the attackers. The cultist's throat was cut by a sword, but his last moments were filled with screaming, that is the screaming of the one who came in contact with the host as his comrades lit him ablaze with a ball of flame and he burned to death. The cultist died with a little smirk on his face and a warm feeling inside, and not just from the burning inquisitor.

The inquisitors that attacked that hideout began showing symptoms of the Purple Leaf Disease hours later. And by the time that the symptoms were noticed, it was already too late for all of them and they were soon overtaken by the disease. They were later killed by the Yardmowers, who had always been just a few steps behind the inquisitors.

Kore Jonhara's follower commits ritual suicide in his devotion to the Great Ruby
Code: [Select]
1d20=16
Turns out that gutting oneself is an incredibly painful process that even the most devoted of the Kore Jonhara's cult wasn't prepared to handle. His shrieks and screams of pain were loud enough to once again awaken whatever slumbered within the Ruby Egg. Kore was staring intensely at the ruby and this time he happened to catch the eyes of the creature within opening its eyes briefly, yes, two little bright yellow/orange eyes.

Awake being perhaps the wrong word, its eyes were open for a little while, yes, but it wasn't really... aware. It's merely responding to stimuli, nothing more. Whatever is in the Egg is still clearly underdeveloped, even Kore could realize that... or maybe he can't and will instead see this as a sign that he should "feed" more lives to the Great Ruby to fully awaken whatever is within.
Whatever is within the egg hasn't developed at all since being found, and likely from long before that or it just develops so slowly that it would not even be noticeable... but its more likely that it is waiting for the right kind of spark to continue its development, the same kind that started its development in the first place.

Afterward, the egg does its usual routine of growing its crystalline exterior. the fact that this ruby was at one point even cut is hardly noticeable anymore.




YEAR 307.5

((Guess i lied a bit about the Elysian thing not being ready yet...))

The Great Scar University's project to construct an Elysian Habitat was completed less than 2 months ago, as a way to provide a comfortable and familiar environment  for the University's Elysians to live in as well as a way to observe and research them. Known as the "Elysian Gardens" for now, it is a mini-Elysium made from a former stretch of unused and magically fertilized land, By the way of Nature magic. The hardest part of the whole process was getting the Elysians' favorite blue plants in there, as they do not respond as well to magical growth as other, normal plants.

Like Elysium, the Elysian Gardens are a forbidden place to most, in this case, so that Elysians wouldn't have to constantly deal with interrupting and disruptive oafs gawking at them and could live as they do on Elysium, making observing them in their natural habitat that much easier. This has resulted in another important discovery: When they're not in a playful or energetic mood, Elysians can be quite shy when it comes to other races, and in extreme cases, other Elysians, it depends on the Elysian, some are more brave than others. They somewhat prefer being amongst others of their kind. To prevent wanton loitering into the Elysian Gardens, the whole area has been walled off. Its not there however to keep the Elysians IN, however, as there is no way the wall will stop them, they can happily jump over it, and do, if curiosity strikes them and they want to explore the university and its surroundings. In fact, the existence of the Elysian Gardens has made the Elysians in the University that much more docile and unwilling to cause trouble, they now seem to almost have a "respect" for the things in the University and wont just do whatever with them.

Despite the Gardens only having been complete for a short while, thanks to it, those researching the Elysians have already made a groundbreaking discovery related to them... well somewhat. Its certainly a thing that had been puzzling them for a while: Three kinds of Elysians have been seen:

The ones with blue spots, who, for convenience's sake, the researchers call the "males", due to their larger size and more prominent observed guardian instinct.
The smaller ones with reddish/crimson or purple spots, who the researchers termed the "females", due to seemingly bing more "feminine" if such a term can be applied to Elysians, but they also show maternal behavior toward the other two kinds. Curiously, it is often the "females" that are more "assertive".
The third and smallest one, that lack any kind of marking at all, alongside lacking the Elysians' distinctive patagium altogether. These are assumed to be the "children" of Elysians, but again, nothing is certain with Elysians.

However, the Researchers have never observed an intermediary stage between any of these three, until now. They assumed that Elysians grow up over time like most creatures, in hindsight, they should've expected something abnormal, as is the norm with Elysians. One day, while the park keeper was doing his rounds around the Gardens when he stumbled upon a peculiar organic object... glued to the underside of a horizontal wooden beam supporting one of the constructed shaded areas in the Gardens, originally intended to serve as a place where people could spend time interacting with (willing of course) Elysians, on THEIR territory, where Elysains are much more comfortable.

Rather than do anything himself, the groundskeeper told the Researchers, the ones focused on Elysians, about it. They rushed to where it was found, and as soon as they saw it, they realized that they may have stumbled upon the "missing link", and were proven correct by using a trick usually used to determine the viability of eggs to determine the internal structure of the chrysalis.
Holding a light source, such as a candle, behind or below an egg causes some of the light to pass through the shell, that will then be mostly absorbed by anything within the egg itself. When this was done with the object, in this case using a Spirit Light, it revealed a small Elysian within, thus Elysians dont "grow" because they metamorphose, like butterflies. What they had stumbled upon, was an Elysian pupa, a Chrysalis, if you will.

Now it has been left there for a while, and it began to grow more transparent as the pupal skin was stretched, revealing the young female that is growing within.
Spoiler (click to show/hide)

There are many things that the researchers still don't know about the process, but they have theories covering certain aspects, although certain less... flattering components of the theories are always redacted by the researchers, possibly to preserve the "purity" of the Elysians, something talked about only on a need-to-know basis. The Researchers believe that the process of pupation is entirely voluntary to the Elysians. It is surmised by the researchers that the Elysian in question felt comfortable and safe enough within the Gardens to pupate. The Chrysalis is believed to be constructed by secreting a kind of "sap" from pores all over their body, that gradually hardens and becomes the Chrysalis. There is no indication before pupation whether an Elysian is, or maybe even becomes, a "male" or a "female".

Imagoes or the "adult" Elysians do not lose the pores that produce the sap, and thus, theoretically can make another Chrysalis at will, possibly to survive various dangerous circumstances. Elysians, being Elysians, it is not even impossible that Elysians might be able to REVERSE their form back to that of the "larval" stage. How the pupa actually got where it was is well, its one of those retracted parts, left to the readers of the theses to imagine. It is believed that in nature, the Elysians would attach the pupa to the underside of thick and strong branches, preferring shaded areas. The only place in the Elysian gardens deemed suitable was the aforementioned wooden beam. Since the first pupation there, the area has been completely enclosed and out of sight, and the entrance has been marked with a drawn picture of an Elysian pupa, thus has become the de-facto area for Elysians to pupate, a thing that is... infrequent to say the least, with that chrysalis there being the only one thus far.

When emerging from the Chrysalis, the Elysian first begins to secrete... something that weakens the chrysalis, thus freeing it from the chrysalis, it then flips itself over within the chrysalis, so that it is essentially sitting inside the Chrysalis and will then cut an opening in the upper tougher part of the chrysalis using either the crystal growing from its forehead or its teeth. The Elysian can then climb onto whatever supporting branch, or in this case, wooden beam the chrysalis hangs from. Pupating Elysians are essentially blind as their eyes are literally glued shut, the chrysalis however is permeable to air, thus they are able to breathe, and a special air pocket is formed around the nose and mouth, to ease breathing. It is believed that the Elysian spends most of its time in the Chrysalis asleep.

(TL;DR: Biology)


Warfare
(This wont be here when there are no ongoing wars.)
(Updated)
Spoiler (click to show/hide)
Guide to the Art of War
(Updated)
Spoiler (click to show/hide)

Summary
Spoiler (click to show/hide)


Map and Legend
(Updated)
Spoiler (click to show/hide)

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TamerVirus

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Re: Bay12 Communal Worldbuilding Game
« Reply #756 on: July 07, 2020, 01:16:41 pm »

No
TamerVirus will remember that

« Last Edit: July 07, 2020, 01:38:35 pm by TamerVirus »
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Naturegirl1999

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Re: Bay12 Communal Worldbuilding Game
« Reply #757 on: July 07, 2020, 01:30:43 pm »

No
TamerVirus will remember that
((Lake Scar isn’t the place, it’s called Great Scar. Maybe that was the problem?))
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TamerVirus

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Re: Bay12 Communal Worldbuilding Game
« Reply #758 on: July 07, 2020, 01:43:34 pm »

((Lake Scar isn’t the place, it’s called Great Scar. Maybe that was the problem?))
Nah, I flew too far out of bounds on that one. Even if this world has Ki, stands, SCP-3008, and a 2001 Space Odyssey Monolith

Lake Scar University is an affiliated branch of the University, located on the trade roads between Hamsterman Valley and the Slugman Duchies (lore, year 264) 
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Lidku

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Re: Bay12 Communal Worldbuilding Game
« Reply #759 on: July 07, 2020, 01:52:18 pm »

((lol))
((Also I guess it was my mistake- I should've have originally specified the Vipers were supposed to be a Guerrilla AND Spy unit so I wouldn't have gotten that Near Impossible Crit. only thing. Put them as a Guerilla and Spy unit like The Desert Shades are. If that's not allowed, leave them as Guerilla.))

307.6

The mission, while not a success at all since the artefact wasn't in the Red Court to the knowledge of Ludicrous-Sales Halloween with the after-action report of the Vipers, was still good for him however since most of his reconnaissance hadn't bit the dust infiltrating the capital of the Red Court. For now he will wait for officer, royalty, and general portion of The Great Diplomatic Army to make a move- even with the merge with Karhan, their forces still needed some recuperation.

Roll for Resupply

Meanwhile King Consortia of Karhan, wanting to wrap of the war quickly tirades to King Halloween that they should send their forces immediately to either push in Red Court or Black Qhaganate (especially the Qhaganate for Dexius as that realm housed the lucrative chaos crystal deposits- deposits he wanted staked to the newly minted human realm that is being planned so it can come under his puppetry) with the thought that The Great Diplomatic Army will take note and join any drives that'd embark upon. In the end both Kings compromised- for now Ludicrous-Sales Halloween has the Vipers dispatched to take out the Artillery division of the Black Qhaganate army while their own army is busy resupplying.

Roll for Viper attack on Aetherial Artillery


((Also for a case for Sci-Fi elements in the game- the original OP stipulated that the setting has to be "Fantasy." Fantasy alone doesn't have to only stay in the medieval age- Fantasy genres CAN have technological progress or technology embedded in the stories as well. Look at the Netflix movie Bright for example, the one that had a little wave when the time it was out- it was fantasy, but in the era of modernity and urbanism. Also DC & Marvel have extensive use of Sci-Fi and Fantasy put together into one. Marvel more than DC however))
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TamerVirus

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Re: Bay12 Communal Worldbuilding Game
« Reply #760 on: July 07, 2020, 01:58:59 pm »

((Realistically, all that supposed to be was to give the Wharg ramshackle weaponry: scraps of fancy UFO metal tied to wood. Maybe a chieftain type character decked out in fancy tribal gear. No matter, it's just weird miscellaneous lore now))
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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #761 on: July 07, 2020, 03:08:58 pm »

((Lake Scar isn’t the place, it’s called Great Scar. Maybe that was the problem?))
Even if this world has Ki, stands, SCP-3008, and a 2001 Space Odyssey Monolith

ehhh... yeah.
The Monolith, well it fits fine enough i guess. I know where the Monolith is from but i've never actually seen the movie. Are there any reasons the Monolith doesn't fit in this world? Was it a technological artifact in the movie? it can be written off as a magical one here.

SCP-3008... i had no idea at first what it would become. Besides, it's wrapped in a medieval skin well enough that i dont really consider it too out-of-lore.

KI... it was supposed to be dead, but somebody brought it back.

Stands... I will admit, the Stand Hunters are a pretty transparent attempt at getting rid of them. But i will not poof Stands out of existence as i would rather restrain myself and fail, than violate the rules of the game myself.

((lol))
((Also I guess it was my mistake- I should've have originally specified the Vipers were supposed to be a Guerrilla AND Spy unit so I wouldn't have gotten that Near Impossible Crit. only thing. Put them as a Guerilla and Spy unit like The Desert Shades are. If that's not allowed, leave them as Guerilla.))

I suppose thats one difference between the main worldbuilding game and the wargame: The main part of the game, you can be really vague about things, and will find a way to make it work. The war game, you want to be as SPECIFIC as you can and not omit any critical details.

Speaking of the wargame: Once the Third Crusade is concluded, it will enter a small transitional period where i will refine the rules a bit, and probably split the updates for the wargame from the rest of the game.

((Also for a case for Sci-Fi elements in the game- the original OP stipulated that the setting has to be "Fantasy." Fantasy alone doesn't have to only stay in the medieval age- Fantasy genres CAN have technological progress or technology embedded in the stories as well. Look at the Netflix movie Bright for example, the one that had a little wave when the time it was out- it was fantasy, but in the era of modernity and urbanism. Also DC & Marvel have extensive use of Sci-Fi and Fantasy put together into one. Marvel more than DC however))

There's rather big difference between Star Wars and Lord of the Rings, even though both are fantasy. The former is Sci-Fantasy, the latter is Medieval Fantasy. Even though it was never explicitly stated in the rules, it has always been kind of implied to be Medieval Fantasy, specifically Western Medieval Fantasy.

((Realistically, all that supposed to be was to give the Wharg ramshackle weaponry: scraps of fancy UFO metal tied to wood. Maybe a chieftain type character decked out in fancy tribal gear. No matter, it's just weird miscellaneous lore now))

Broken ship chunks today, Laser guns tomorrow. :P then, BAM soon enough we've got Tanks, Planes and planetkiller weapons lol. Its a slipperly slope waiting to happen. Otherwise, if its never mentioned again, it'll just get memoryholed and forgotten.
Actually, now that i think about it, Laser guns are already on the horizon anyway, but they're MAGICAL laser weapons :P.
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Naturegirl1999

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Re: Bay12 Communal Worldbuilding Game
« Reply #762 on: July 07, 2020, 03:12:38 pm »

((I don’t remember a limit for western midwives fantasy))
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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #763 on: July 07, 2020, 03:13:46 pm »

(ive beguun to dpend to mch of autcrect)
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Naturegirl1999

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Re: Bay12 Communal Worldbuilding Game
« Reply #764 on: July 07, 2020, 03:16:49 pm »

(ive beguun to dpend to mch of autcrect)
((mmm yes, my autocorrect likes to add a semicolon and a t after contractions that end in t))
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