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Author Topic: Bay12 Communal Worldbuilding Game  (Read 64531 times)

Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #1050 on: August 10, 2020, 08:33:39 am »

Notices and Summary:

I hate having to double post...

Also, regarding the prior discussions regarding the breaking of Dragolia and how i feel i wouldn't do it justice. I've decided.
I'd want EVERYONE (that cares about this game, anyone who has or hasn't ever played) to have a part in writing it.

But... im unsure just how to arrange such a thing.

TURNS:
(King Zultan : Year 356.2)
The purple leaf disease in the uninhabited areas continues to spread this time starting to head towards the northeast.

The purple leaf disease in the foxfolks lands somehow breaks containment and starts spreading to the west.

(Naturegirl1999 : Year 356.3)
The Wi'ali attempt to seperate a section of their land from the mainland, but are unsuccessful due to lack of know-how and tools.

Kani Collou gift shell tools as an offering of peace to some coastal nations:
Karhan and Streamland were unaware of the Kani Colony and view the Crabmen as nothing but pests, killing them on sight.
The Foxfolk view the Kani Collou attempts as "endearing".

(Yellow Pixel : Year 356.4)
A strange green glow massively enlarges and mixes a bunch of insects, creating the Antars.
(Note, Yellow Pixel has requested that the Antar remain Locked, for time being.)

(Strik3r : YEAR 356.7)
The Wizards of the White Tower have begun digging a massive channel around the tower itself.

WORLD STATE:
The Cloudrock Clan continues on its Sky-Island building.

The Purple Leaf disease has spread within unmitigated regions.
Red Leaf Disease has spread.


Rolls

Wi'ali attempt to separate a part of their territory from the mainland
Code: [Select]
1d20=2
In spite of their affinity with water, the Wi'ali attempts to channel through the land are futile. Even though they are strong, the Wi'ali truly only know violence, a thing which bears only superficial resemblance to the work of digging through the earth. They lack the knowledge of how to undertake such a project, and theres only so much one can accomplish digging with their bare hands. The tools of the Wi'ali are primitive and weak, unsuited to extended work. The thought of using magic for digging through the land didn't even cross their minds, if they are even able to wield magic.

Their attempts were anything but protective, some Wi'ali got stuck and had to be dug out, or somehow ended up in the sea and sunk below.

Kani Collou gift shell tools as an offering of peace to some coastal nations
Code: [Select]
In order: Foxfolk, Karhan, Streamland
3d20=7+1!+1!
The Kani Colony's efforts to bolster their relationships with the various coastal nations by gifting them primitive tools made of shells goes almost as badly for them as it could have.

Neither karhan or Streamland really had much knowledge of the Colony's existance until the Kani Collou made them aware of it, The Kani Collou are seen as little more than pests by these two nations, their messengers were treated as dangerous wild animals that had wandered into their cities and were killed on sight. The Guards did not even notice that they were carrying their shell tools as gifts.

The Foxfolk are at least more kind toward the Crabpeople and view their attempts as "endearing", seeing them as big, innocent and barely sapient creatures that should be protected, from afar. As curiosities if nothing else.



Map and Legend



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Yellow Pixel

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Re: Bay12 Communal Worldbuilding Game
« Reply #1051 on: August 10, 2020, 02:23:32 pm »

Year 356.8

One day, the young dragon from Vilutra's enclave, named Vestur, that once took a bite of a Jadeleaf, felt a pull toward the forest surrounding the settlement where he lives, a call to go and explore the warm undergrowth. So, without telling it to anybody, he decided to walk into the woods of the Singing Valley. There, he discovered a lush forest overflowing with countless jade colored plants, where all the trees were covered with vines and creepers, running around their trunks and dangling from their branches. While it could have only been some particularly luxuriant copses of evergreen, there was something special coming from the vegetation, like if Nature had surpassed itself to give to it an exceptional sense of harmony.

But for Vestur, it was even more than that, because he was able to hear the secret song of the Jadeleaves when wind blew on them. It was a music calling for union and gathering, a hymn of love and empathy that was slowly giving him the desire to care for all forms of life. Thus, he decided to stay there and, since that day, this magical forest became his home. It was for him the beginning of times of happiness, being now one with the Jadeleaves, wich was giving a higher value to his existence. Moreover, they were providing him everything he needed: when he was hungry, fruits started to grow and ripen at an astounding speed from the trees around him; when he was thirsty, the plants opened a path in front of him to lead him to a pool or a stream; when he was tired, vines weaved themselves to form a bed for him.

Whithout knowing it, he was slowly getting entranced by the Jadelight, that radiates from the body of Astara, goddess of Hope, Friendship and Solidarity. She is good-aligned and takes the form of a giant firefly emitting a jade-green light. She is the creator of the Jadeleaves and the Antars. Her purpose is to incite people to love each other and to work for common good. She also supports all nations who unite together and oppose wars and conflicts. Her songs rejoice the hearts of all beings, even in the darkest hours when despair is at its strongest. And her soul is infused in the Jadeleaves: if they grow and expand, her power shall do the same; if they wither and falter, her light shall dim; if they disappear, she shall die with them. But with her birth comes the hope of a better and more harmonious world.
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Naturegirl1999

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Re: Bay12 Communal Worldbuilding Game
« Reply #1052 on: August 10, 2020, 02:40:08 pm »

Year 356.9
Streamland and Zalalastan work together to burn a barrier to stop the Purple leaves from spreading there

The Host starts traveling south again, towards the Foxfolk, though he doesn’t know of the Foxfolk yet, he’s traveling south because that’s where the most purple leaves are right now
((The purple and red leaves are not locked, nor is the Host))
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King Zultan

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Re: Bay12 Communal Worldbuilding Game
« Reply #1053 on: August 11, 2020, 05:13:21 am »

Year 357.1: With the production black powder the Bleg have started building and stockpiling explosive devices that they plan to use if the snakes attack, at some point during all of this that it was brought up that what if they could find a way to launch the barrels of black powder at the snakes from a far, so they set out to create something that was capable of launching them. Roll to see how well the creation of something that can launch barrels of explosive powder goes.



And with fear that the snakes might try to retaliate after being hit with the explosives the Bleg add more traps to the swamps to further reinforce that defensive line.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #1054 on: August 11, 2020, 06:50:23 am »

Notices and Summary:

Year 356.8
I knew your turn was going to be good and its as every bit as awesome as i expected. :))
I assume you don't need the Antars to be locked anymore, so i'll remove the lock now.

Year 356.9
((The purple and red leaves are not locked, nor is the Host))
Correct. Everything is "Unlocked" unless a request is made to "Lock" something specifically.

TURNS:
(Yellow Pixel : Year 356.8)
Astara, the Goddess of Hope, Friendship and Solidarity is discovered, accidentally by one of the dragons from Vilutra's Enclave.

(Naturegirl1999 : Year 356.9)
Streamland and Zalalastan work together to burn a barrier to stop the Purple leaves from spreading there... Mostly Zalalastan.

The Host starts traveling south again, towards the Foxfolk.

(King Zultan : Year 357.1)
The Bleg attempt to design a way to launch explosive barrels, and with the help of Tahar, produce designs for Trebuchets that can launch explosive barrels, and a whole lot more.

(Strik3r : YEAR 357.5)
Tiél and Επιστάταa travel northward, to the now-abandoned Moon Tower.
At the same time, the other Elysian Nomads have begun traveling south.

WORLD STATE:
The Cloudrock Clan continues on its Sky-Island building.

The "Construction" of the Chaos Coalitions Rift is complete.
The Construction of the Jahtari Sky-ship, The White Tower's Channel and The Sky-Bridge has progressed.


Rolls

Kingdoms of Zalalastan and Arghila Attempt to burn forests to slow the Purple Leaf Disease
Code: [Select]
2d20=16+4=20
Burning down a vast stretch of land was nothing new for Zalalastan, they had done it before for the same reasons, to halt the Purple Leaf Disease and that burned land held the disease back back for a long long time. But now, it had finally overflowed the barrier. Endless hordes of infected animals, nowhere within the infection was safe, aside from the Red leaf disease, which has begun to spread more rapidly over the last few years for unknown reasons. An envoy was sent to the White Tower, to recruit powerful Arch Fire-Magi and Wizards, offering vast sums of wealth for their aid and the Magi did heed the call. Vast swathes of the forests west of Zalalastan and Arghila were burnt to the ground in mere days, a thick clouds of smoke rising from the raging firestorm. Nothing was spared.

Arghila however, fared far worse in their efforts. They barely had any idea what they were doing going to burn down the land with torches in hand. Many of the Arghilans were caught in the middle of the fires, becoming trapped and succumbing to the flames. They were successful in burning down some of the forests, at the cost of their own lives. Thankfully Zalalastan was able to make up for Arghila's incompetency in this regard.

The Bleg attempt to design a way to launch explosive barrels
Code: [Select]
1d20=16
Alone, the Bleg might have had difficulty in designing a siege engine from nothing, but with Tahar and his enclave around, the Bleg managed to convince him to aid them. Not wanting to see the Bleg risk their lives toying with explosive powder, Tahar agrees to help them.

The resulting device of Tahar's research was siege engine consisting of a long arm and a counterweight on the other end, a device that he called a "Trebuchet". After several revisions and the reduction in power, to prevent the fuse from going out during flight due to excessive airspeed, finally a weapon that can be made and operated by Bleg was produced. While the western nations might have cannons, there is no cannon that can launch an explosive barrel, or any explosive for that matter. And while the range isn't great, its still more devastating than a cannon, and should barrels run out, Trebuchets can be loaded with large rocks.



YEAR 357.5
Tiél and Επιστάταa (whom Tiél has taken to calling "Eíra") have begun their travels northward, traveling first to the Moon Tower, a tower whose construction had supposedly begun more than thirty years ago and was fraught with delay after delay and endless mistakes was eventually completed. However, it the wake of its completion, no one knew what to do with it, whatever purpose it sought to serve, gone.
As such, the majestic tower has been left abandoned, a wayshrine for travelers to climb and admire the land from up high and so that they may find their way.

And so did the two. The tower's exterior near the bottom bore many marks of some kind of vandalism and subsequent attempts to rectify the damage. Names are carved into the stones, some marked with a Jahtari symbol meaning "Death". From the top however, one could see many things. The great Skydock of the Jahtari, far off, barely above tbe horizon and the new Sky-ship being built on top of it. The swamps of the Bleg, to the south and their Grand Ziggurat. To the north, one could just barely see the glowing star held between the two great branches of the White Tree of Elysium, The rest of the tree, and Elysium, was occluded by the curvature of the world. To the west and below, one could just barely see the islands of the Moss Trolls, a place that no Elysian has yet visited.

Atop the Moon Tower they spent the night, and Tiél atop Επιστάταa, together looking toward the north, toward Elysium and the University and conversing on matters both mundane and mystical. Of how little seems to happen as of late, of how every being on Dragolia seems to have been stricken by a sense of foreboding dread. Looking upon the barely visible orb of the White Tree, conversation turned to the Elysium, Tiél telling Επιστάταa how in five years, the Elysians' third cycle would be coming to a close, and the fourth will begin. Επιστάταa was made nervous by this talk of cycles, but Tiél assured her that the "cycles" are nothing more than a measure of time, each beginning of a cycle was a time of celebration for the Elysians. Tiél's thoughts turned to all the Elysians that were now far away from their home on Elysium.

Meanwhile the Elysian Nomads have at last begun to move again after many years on Bleg soil. Despite Tahar's many warnings to not go toward the south, the Elysians are steadfast and resolute in their decision to continue traveling. Still, they have decided to travel southwest, intending to avoid the southern, trap laden swamps, that are now even more filled with traps than before as well as give the Vasilikos' islands a wide berth as they travel south.


Map and Legend



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Yellow Pixel

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Re: Bay12 Communal Worldbuilding Game
« Reply #1055 on: August 11, 2020, 08:21:39 am »

((In fact, I prefer keeping the Antars locked until my next turn because I have some important things to write about them. But it will probably be done today.))
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TankKit

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Re: Bay12 Communal Worldbuilding Game
« Reply #1056 on: August 11, 2020, 09:09:14 am »

Year 357.7

After many years of inactivity, Zoithor's Realm once again expands through colonisation.

The Free Cities of Dalai attempt to rebuild and resettle the least afflicted sections of the land they lost to Eightstone's desert.
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“I would stop you from doing unholy experiments with my people, but I don’t actually care about their well-being and I kinda want to see what happens”

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Yellow Pixel

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Re: Bay12 Communal Worldbuilding Game
« Reply #1057 on: August 11, 2020, 10:57:27 am »

358 was an eventful year for the Antars because during this period, they organised their religious and political life. They have thus begun to venerate Astara, for the knowledge of her existence have permeated the Antars' spirits since their creation. So, they have started to build circular rooms in their mound-towers serving as shrines, at the middle of wich they attempt to sculpt (their artistic skills being not much advanced for now) a statue of their goddess out of compressed earth. They have also established a weekly ceremony in wich they circumambulate around the statue, while chanting religious songs in their language composed of clicking sounds.

Then, to put the basis of their polical system, the Antars from the biggest colony have sent some white flying messagers over the territory to ask to all their opinion on the way the society should be ruled and administrated. After gathering the information, the same colony have defined that most Antars want to be headed by older individuals, being often considered wiser. But they also don't want to give all the power to a single individual, so it as been decided that each colony will be controlled by a committee of height Antars that have proved their worth as good workers, soldiers or nurses during their life. This board of height will always work in a large hall at the middle of the mound-tower and level with the ground. And each important decision must be taken from a general consensus of a majority of the rulers. If ever the leaders are equally divided on a decision taking (four against four), a referendum will take place and a choice will have to be made by all the adults of the colony.

In addition, the ruling committee must be democratically elected each five years and, in the case a decision would concern the entire nation, an agreement would need to be made between all the mound-towers. Once that system was determined, the same messagers were sent to every colony and it brought to much rejoicing as much as the formation of the Union of Antars.

(The Antars are no longer locked !)
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Naturegirl1999

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Re: Bay12 Communal Worldbuilding Game
« Reply #1058 on: August 11, 2020, 11:11:53 am »

358 was an eventful year for the Antars because during this period, they organised their religious and political life. They have thus begun to venerate Astara, for the knowledge of her existence have permeated the Antars' spirits since their creation. So, they have started to build circular rooms in their mound-towers serving as shrines, at the middle of wich they attempt to sculpt (their artistic skills being not much advanced for now) a statue of their goddess out of compressed earth. They have also established a weekly ceremony in wich they circumambulate around the statue, while chanting religious songs in their language composed of clicking sounds.

Then, to put the basis of their polical system, the Antars from the biggest colony have sent some white flying messagers over the territory to ask to all their opinion on the way the society should be ruled and administrated. After gathering the information, the same colony have defined that most Antars want to be headed by older individuals, being often considered wiser. But they also don't want to give all the power to a single individual, so it as been decided that each colony will be controlled by a committee of height Antars that have proved their worth as good workers, soldiers or nurses during their life. This board of height will always work in a large hall at the middle of the mound-tower and level with the ground. And each important decision must be taken from a general consensus of a majority of the rulers. If ever the leaders are equally divided on a decision taking (four against four), a referendum will take place and a choice will have to be made by all the adults of the colony.

In addition, the ruling committee must be democratically elected each five years and, in the case a decision would concern the entire nation, an agreement would need to be made between all the mound-towers. Once that system was determined, the same messagers were sent to every colony and it brought to much rejoicing as much as the formation of the Union of Antars.

(The Antars are no longer locked !)
NGL, that political system sounds good, maybe some real countries could implement something like it
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Yellow Pixel

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Re: Bay12 Communal Worldbuilding Game
« Reply #1059 on: August 11, 2020, 11:35:58 am »

NGL, that political system sounds good, maybe some real countries could implement something like it
I'm glad you like it!
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chaotick21

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Re: Bay12 Communal Worldbuilding Game
« Reply #1060 on: August 11, 2020, 04:47:05 pm »

Year 358.1
The portal grows, and more monsters escape. The portal creatures have begun to be known as Nibblex's Curseborn, as the Hamsterfolk assume, that Nibblex's ghost has cursed them for sending him into the portal. The Hamster-Folk have begun to move away from the portal, and closer to the lake located to their north. They send a messenger to the University named Sunny. Roll for how successful and/or dangerous her journey is
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Unraveller

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Re: Bay12 Communal Worldbuilding Game
« Reply #1061 on: August 12, 2020, 07:28:27 am »

Year 358.4
The odyssee of Wülfærd and his trusty companions continues; a handful of scouts return from the lands northwest, to the makeshift summer home of the group. All was not as it once was, a vibrant land of strife it may have been once, but now, unnaturally dead.

Ever autumnal, eerily quiet, and lacking any notable fauna frolicking midst the gnarled crimson bark, nor feasting upon the bounty of its untouched harvest. It was positively alien to the Løkhund scouts, so much so that they dared not delve too far, and hadn't reached the Brüdine lands. Taken aback by this, Wülfhærd pondered their predicament, looking on to their Elysian comrades for their constant morale support. Yet if the strange news weren't enough, a report came just then, a great winged wyrm of eastern legends was seen darkening the land with the beat of its limbs. Something monsterous, something devilish that presided over the Silent Lands.

And they had nary a weapon to brand, having laid down their arms years ago.

One night then, as the Companions continued to eek out an honest living on the lake shore, the now greying Jarl paddled out into the waters. He boated upon a small raft for some time, vanishing into the horizon, reaching the center of the lake. There he merely took in the quiet of the waters, and bore his fishing rod to the side.

Was this journey worth the trouble? It was a good question, though perhaps late now to ask. Many years had passed since the Companions left Nordica, and for what? Merely to rekindle old friendships. . ? Still he could not turn the men about now, it was still a sentiment worth holding tightly to their chests and fighting for nonetheless, dragon or not.

Then, his rod took on a bite. With a mighty heave he reeled and he reeled, for three hours he fought fang and tail with this catch. And when all was said and done? A massive rotund Tuna came aboard his vessel. Only, it looked upon him with intelligence in its eyes, and to the hound's surprise, spoke. "Wülfærd of Nordica, I am Aksu. Some call me the fortune-teller fish."

The absurdity, and strange frankness of the critter nearly sent the greying hound overboard. Yet, the tuna beast calmed him with a gaze, "I will read of the tapestry of fate to thee. . ." It commanded, still flopping on the deck of his little boat.

(( Aaaand I gotta get back to work. Good luck with that one Strik3r!))

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King Zultan

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Re: Bay12 Communal Worldbuilding Game
« Reply #1062 on: August 12, 2020, 08:21:21 am »

Year 358.5: With the recent success of the Trebuchet they build a few more and place them in areas that face the lair of those disgusting snakes.



The purple leaf disease continues to spread to the southeast.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Unraveller

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Re: Bay12 Communal Worldbuilding Game
« Reply #1063 on: August 12, 2020, 08:28:16 am »

(( Let it be known that the Bleg are the true aggressors here!!))
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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #1064 on: August 12, 2020, 11:58:38 am »

Notices and Summary:

Sorry for being a bit late today. That's a rarity nowadays huh?
i got stuck working on a bit of a mockup:
Spoiler (click to show/hide)

I also hit a bit of a writer's block

TURNS:


WORLD STATE:
The Cloudrock Clan continues on its Sky-Island building.

Dalai, The White Tower and Jahtari Sultanate have grown into their weak territories
The Earth Crystal fields have grown.


Rolls

Zoithor attempts to expand his realm
Code: [Select]
1d20=1!
Many, many elven slaves were rounded up to be marched eastward to claim new lands. However, with the slaves outnumbering their captors five hundred to one, some of them saw their opportunity to rebel against their captors and the fire of uprising spread to many of them.

Despite their masters' best attempts to stop it, the elven slaves broke free and over the next few weeks, they would free even more of their captive brethren. But many of them died in the attempts, some even before they could be freed as dragons burnt them alive to stop them from being freed.

Eventually, those free of their chains and still alive fled to the east. Much of the Zoithor's Realm's eastern reaches are now only sparsely inhabited.

Free cities of Dalai attempts to reclaim its land
Code: [Select]
1d20=16
Despite that to the assumption of many, Eightstone was no more, much of the devastation it wrought was still present. Entire cities covered in dunes of sand, but with the threat of Eightstone no longer hanging over their heads like a noose, many slugmen who had fleed from their homes returned there to help clean the cities and towns of the sand and salvage what could be and get rid of that which could not.

Still clearing entire cities worth of sand was no easy feat and many of the regions at the periphery of their territory is so buried in sand that its hard to figure out where the buildings actually are.

Hamsterfolk messenger Sunny attempts to travel to the Lake Scar University
Code: [Select]
1d20=14

The journey from the southern lands of the Hamsterfolk shamans to the Lake Scar University isn't the longest travel ever undertaken certainly, but Sunny still failed to bring with her enough provisions for the journey.
While the western prairie-lands are not Eightstone's desert, the conditions are still hot and dry, making travel uncomfortable for her, and clean water sources are rare and she faced dehydration the entire way.

Eventually she did arrive at the Lake Scar University, malnourished and bearing bruises from encounters with wildlife just as if not more desperate for food than her. On her arrival, Sunny was patched up and given proper food by the University, and she told them of the monsters, the so called "Nibblex's Curseborn" coming to this world from the Red Portal.

(I have no idea what you meant by "Good luck with that one", Unraveller. Just in case not to accidentally embarrass myself, i've decided to retract what i wrote here, regarding the whole fortune-telling tuna thing.
I still have it saved somewhere though)

YEAR 358.7

The Elysian Nomads have continued on their journey to the southwest, wishing to see beyond Dragolia's edge. Unbeknownst to them however, it is there that the Dioscuri and their entourage is, the western badlands of the Bleg lands offer little cover, and soon the Elysians are face to face with the two great snakes and the Lizardmen that follow the two. They have been camped out here for a while now, and with not much to eat around there, quite hungry as they have tried to and avoided any Bleg.

Roll for whether the Elysian Nomads will be allowed to continue their journey in peace.
Code: [Select]
1d20=13
Despite the potential meal that seemingly just walked into the Twins' jaws, figuratively speaking, the twins reasoned that if they came from within the Bleg's lands, the Elysians must be on good terms with the catpeople, and as such decided to not provoke them and let them pass, lest they succeed in running back and alerting the Bleg of the Dioscuri's presence there.

Under normal circumstances, they would think nothing of killing and devouring anyone, but for the time being, their mission lies elsewhere.

Although the twins did hiss menacingly at the Elysians, causing them to run as fast as their legs could carry in fear, which was impressively fast. It was at least a bit of entertainment in their otherwise dull day, dull like every other, right now.

Due to the Aetheirals' completion of their project to increase the power of the Eye of Chaos further, it has begun expelling the foul corrupted Chaos energy from the Chaos Realm at a greatly increased rate. As a result the atmosphere of the Chaos Domain will only become even further choked by Chaos and the foul energies will reach and corrupt the land further from the Chaos Coalition's current "borders", effectively claiming another massive chunk of the world for themselves that the foul corruption will overtake over the course of many many years, although it will not be as quick of a way to gain territory as a normal nation settling the land would, but the expanding grasp of Chaos will not stop for anything and it can only be reversed by destroying its source, that is protected by endless abominations and Aetheirals.


Map and Legend



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