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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 781080 times)

mr. macduggan

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6810 on: August 01, 2011, 11:07:47 pm »

Or, you could have a control point in the center of the map that electrifies the underwater section if the defense gets control of it, and you could even repeat this a couple times. It would combine control point and payload strategies. The only requirement would be to have a window, so a defender can see everyone in the water get electrocuted when they recap the point in the middle of the push through the lake. Also, on the subject of the water level area, you could always make the water shallow enough to not put out fire like in the sewers of 2fort (but still enough to electrocute your ankles  :P )
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Dsarker

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6811 on: August 02, 2011, 01:24:41 am »

Vents easily accessible by the attacking team that drop into the room where the defending team jumps into the water to defend the cart. Pyros can always ambush defenders before they enter the water. They never really help with cart pushing anyway.
Or, you could have a control point in the center of the map that electrifies the underwater section if the defense gets control of it, and you could even repeat this a couple times. It would combine control point and payload strategies. The only requirement would be to have a window, so a defender can see everyone in the water get electrocuted when they recap the point in the middle of the push through the lake. Also, on the subject of the water level area, you could always make the water shallow enough to not put out fire like in the sewers of 2fort (but still enough to electrocute your ankles  :P )

The window has to be shootable through, so the snipers and pyros could do something.
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The Scout

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6812 on: August 02, 2011, 07:18:51 pm »

The medieval update broke my TF2. Can't start a match up.
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Osmosis Jones

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6813 on: August 02, 2011, 07:21:17 pm »

Having actually played a payload level that involves a complete submersion of the cart, I'll say this;

It works, bitches. Look up PL_greatheights (IIRC). The cart goes down a ramp into water, turns right and is fully submerged. At this point, it passes through a short tunnel, then rises up again, another right turn, and out to the cap. In that space have been some of the best battles on the server.

IMO heavies tended to benefit from the water the most; swimming meant grenades and rockets that normally cluster around their feet fell further away, pyros couldnt flare spam, and their slow speed became less of an issue, all while their own bullets were unaffected. The water also made it hard to spot & harry the medics, meaning they could focus on healing others, adding to the heavies' survivability.

Of course, this was all around the time of the WAR! update, so things may be a little different now.
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Soulwynd

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6814 on: August 02, 2011, 07:23:40 pm »

Yup, I like that map. The underwater part if really fun.
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mr. macduggan

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6815 on: August 02, 2011, 10:43:09 pm »

The midevial update is over; wonder if valve will add the map they made.
« Last Edit: August 02, 2011, 10:46:43 pm by mr. macduggan »
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PsyberianHusky

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6816 on: August 03, 2011, 12:58:35 am »

Does anyone know hammer well enough to map make?
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mr. macduggan

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6817 on: August 03, 2011, 01:13:07 am »

no way man  :D
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Tradanbattlan

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6818 on: August 03, 2011, 01:13:37 am »

I could if I didn't lose intrest partway through like I always do.

Flying Carcass

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6819 on: August 04, 2011, 01:04:44 pm »

I like the UI of the new Pip Boy promotional item.
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dragonshardz

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6820 on: August 04, 2011, 01:06:06 pm »

Wait. What?

Vherid

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6821 on: August 04, 2011, 01:13:31 pm »

Pipboy and Anger mask fuck yeah

LASD

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6822 on: August 04, 2011, 01:28:33 pm »

Wait. What?
Ton of promo items for QuakeCon apparently.

Original Rocket Launcher from Quake
A hat from Skyrim
A Sniper headpiece from Brink
Pip-Boy from Fallout! WOO!
Wingstick from RAGE

I really really really want that Pip-Boy. I also expect the ability to wear two misc items to come soon.
« Last Edit: August 04, 2011, 01:35:02 pm by LASD »
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Shadowlord

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Re: Team Fortress 2: Free To Play! QuakeCon promos! Engineer with a Pip-Boy!
« Reply #6823 on: August 04, 2011, 02:32:20 pm »

Sweet. By already having New Vegas, I should already have it. :P

Apparently the only way to get the Skyrim hat is to pre-order Skyrim through Steam, though. Last time I checked it wasn't even ON Steam (Apparently they JUST added it).
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Tyler6498

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Re: Team Fortress 2: Free To Play! QuakeCon promos! Engineer with a Pip-Boy!
« Reply #6824 on: August 04, 2011, 03:38:35 pm »

Just went and had a test run of the pip boy, I love it so much.
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