Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 596 597 [598] 599 600 ... 774

Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 820338 times)

Ricky

  • Bay Watcher
  • Ancient Wizard Dance.
    • View Profile
Re: Team Fortress 2: Pyromania Update! Day 2½: Meet the Pyro! "Mmm Mmmph!"
« Reply #8955 on: June 27, 2012, 10:41:52 pm »

So it looks like the equalizer has been nerfed in an odd way. there's now two pickaxes, one which one boosts speed, and one that only boosts damage. hm.
Logged
Ah, I wish I had been lucky enough to be scum.
I'd make such great scum...

Neyvn

  • Bay Watcher
    • View Profile
Re: Team Fortress 2: Pyromania Update! Day 2½: Meet the Pyro! "Mmm Mmmph!"
« Reply #8956 on: June 27, 2012, 10:42:53 pm »

So it looks like the equalizer has been nerfed in an odd way. there's now two pickaxes, one which one boosts speed, and one that only boosts damage. hm.
Seems they gave me a Strange Damage Boosting Equalizer...
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Team Fortress 2: Pyromania Update! Day 2½: Meet the Pyro! "Mmm Mmmph!"
« Reply #8957 on: June 27, 2012, 10:43:21 pm »

If you had a strange equalizer, it gave you a strange equalizer and quick escape or w/e.

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Team Fortress 2: Pyromania Update! Day 2½: Meet the Pyro! "Mmm Mmmph!"
« Reply #8958 on: June 27, 2012, 10:59:58 pm »

Really guys, a true pyro player doesn't need the goggles for pyro vision.
Logged

Astral

  • Bay Watcher
  • [ENTER_TENTACLES:RIBCAGE]
    • View Profile
Re: Team Fortress 2: Pyromania Update! Day 2½: Meet the Pyro! "Mmm Mmmph!"
« Reply #8959 on: June 27, 2012, 11:34:32 pm »

Really guys, a true pyro player doesn't need the goggles for pyro vision.
Well, duh. The goggles do nothing anyway.
Logged
What Darwin was too polite to say, my friends, is that we came to rule the Earth not because we were the smartest, or even the meanest, but because we have always been the craziest, most murderous motherfuckers in the jungle. -Stephen King's Cell
It's viable to keep a dead rabbit in the glove compartment to take a drink every now and then.

Osmosis Jones

  • Bay Watcher
  • Now with 100% more rotation!
    • View Profile
Re: Team Fortress 2: Pyromania Update! Day 2½: Meet the Pyro! "Mmm Mmmph!"
« Reply #8960 on: June 27, 2012, 11:34:45 pm »

Really guys, a true pyro player doesn't need the goggles for pyro vision.

Heh, if I was Valve, I would have made pyrovision the default for the pyro, at least until the 5th of July, and equipping the pyrovision goggles brings them down to regular.
Logged
The Marx generator will produce Engels-waves which should allow the inherently unstable isotope of Leninium to undergo a rapid Stalinisation in mere trockoseconds.

Enzo

  • Bay Watcher
    • View Profile
Re: Team Fortress 2: Pyromania Update! Day 2½: Meet the Pyro! "Mmm Mmmph!"
« Reply #8961 on: June 27, 2012, 11:46:12 pm »

Really guys, a true pyro player doesn't need the goggles for pyro vision.
Well, duh. The goggles do nothing anyway.

I see what you did there.
Logged

mainiac

  • Bay Watcher
  • Na vazeal kwah-kai
    • View Profile
Re: Team Fortress 2: Pyromania Update! Day 2½: Meet the Pyro! "Mmm Mmmph!"
« Reply #8962 on: June 27, 2012, 11:55:01 pm »

Love the pyrovision.
Logged
Ancient Babylonian god of RAEG
--------------
[CAN_INTERNET]
[PREFSTRING:google]
"Don't tell me what you value. Show me your budget and I will tell you what you value"
« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
mainiac is always a little sarcastic, at least.

Keltiknight

  • Bay Watcher
    • View Profile
Re: Team Fortress 2: Pyromania Update! Day 2½: Meet the Pyro! "Mmm Mmmph!"
« Reply #8963 on: June 28, 2012, 01:07:27 am »

Managed to get a cleaner's carbine, the sniper weapon, promptly traded it (Along with a rec) for a rainblower (Or as I usually call it "RAINBOW GUN"). And another scorching crate, and from the total two scorching crates I got, I got a diffler's duffel scout misc, and a liquidator's lid for the sniper. Due to my low graphics settings (A ram chip died I believe, need to check that out at some point.) the glasses on the lid are worn OVER the sniper's default glasses, either that, or odd shenanigans from Valve.
Logged
First things first.  You're all soulless husks of what might have once been decent human beings, drafted into a sort of moral apartheid from your better natures in the pursuit of things made out of cute animals.  I love it.-Corvidae

mainiac

  • Bay Watcher
  • Na vazeal kwah-kai
    • View Profile
Re: Team Fortress 2: Pyromania Update! Day 2½: Meet the Pyro! "Mmm Mmmph!"
« Reply #8964 on: June 28, 2012, 01:09:48 am »

The new rocket launcher does serve a purpose, it's pretty darn effective at taking out level 3 sentries.  Especially if used in pairs it can deal damage in such rapid secession that it's hard to repair and/or keep from dying.
Logged
Ancient Babylonian god of RAEG
--------------
[CAN_INTERNET]
[PREFSTRING:google]
"Don't tell me what you value. Show me your budget and I will tell you what you value"
« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
mainiac is always a little sarcastic, at least.

Orangebottle

  • Bay Watcher
    • View Profile
Re: Team Fortress 2: Pyromania Update! Day 2½: Meet the Pyro! "Mmm Mmmph!"
« Reply #8965 on: June 28, 2012, 01:33:51 am »

Really guys, a true pyro player doesn't need the goggles for pyro vision.
Well, duh. The goggles do nothing anyway.

I see what you did there.
No you don't. You need to put your goggles on first.


The new rocket launcher does serve a purpose, it's pretty darn effective at taking out level 3 sentries.  Especially if used in pairs it can deal damage in such rapid secession that it's hard to repair and/or keep from dying.
Actually, it's horrible at rocket-sniping sentries. The spread is too large. If you're right up next to the thing it might make a difference. The new rocket launcher is most useful at close range, because the spread won't matter and the spammed rockets will do a load of damage.

In other news, I'm loving the hitman's heatmaker. I find that I'm a lot better at sniping with it, for some odd reason. The focus bonus kicks ass for anyone, bodyshotters included.
Logged
My Sig
Quote from: The Binder of Shame: RPGnet Rants
"We're in his toilet. We're in Cthulhu's toilet."

""Hey! No breaking character while breaking character"

mainiac

  • Bay Watcher
  • Na vazeal kwah-kai
    • View Profile
Re: Team Fortress 2: Pyromania Update! Day 2½: Meet the Pyro! "Mmm Mmmph!"
« Reply #8966 on: June 28, 2012, 02:17:20 am »

Range sniping was something that you could already do fairly trivially.  The new rocket launcher allows you to corner snipe sentries though and the spread is manageable at a surprisingly large distance.
Logged
Ancient Babylonian god of RAEG
--------------
[CAN_INTERNET]
[PREFSTRING:google]
"Don't tell me what you value. Show me your budget and I will tell you what you value"
« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
mainiac is always a little sarcastic, at least.

LASD

  • Bay Watcher
    • View Profile
Re: Team Fortress 2: Pyromania Update! Day 2½: Meet the Pyro! "Mmm Mmmph!"
« Reply #8967 on: June 28, 2012, 02:41:53 am »

So, I decided to play pyro, and I found that all of my kills are now being attributed to my brain slug with me as an assist.
Oh man, that's amazing! And that will definitely work with a name tag too. Wonder what happens with non-solo kills, though.
Logged

jaxy15

  • Bay Watcher
  • Adept Modder
    • View Profile
Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #8968 on: June 28, 2012, 02:56:11 am »

So, I decided to play pyro, and I found that all of my kills are now being attributed to my brain slug with me as an assist.
I'm pretty sure I saw the same with an alien swarm parasite.

EDIT: Yep, it does the same with the alien swarm parasite.
« Last Edit: June 28, 2012, 04:16:54 am by jaxy15 »
Logged
Dwarf Fortress: Threats of metabolism.

Jackrabbit

  • Bay Watcher
    • View Profile
Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #8969 on: June 28, 2012, 04:10:07 am »

They nerfed the sticky jumper? THEY NERFED THE STICKY JUMPER?

Fuck it, game over, everyone go home. Valve has irreparably broken the game.

I loved that cheesy OP gun. I almost feel like crying.
« Last Edit: June 28, 2012, 04:12:18 am by Jackrabbit »
Logged
Pages: 1 ... 596 597 [598] 599 600 ... 774