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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 781616 times)

The Scout

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9480 on: August 17, 2012, 03:30:15 pm »

But what's the base amount? A lone player is unlikely to handle any real amount of bots by themselves no matter what class they choose, while a 2 player team could be a heavy and a medic, or engie and sniper. The first combo could handle an extreme amount of bots, and the second will struggle even with a small amount of bots. They'd have to factor in engineers and medics, with medics being worth slightly more.
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Bluerobin

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9481 on: August 17, 2012, 04:10:39 pm »

I dunno, but I feel like Killing Floor does it really well with a similar selection of classes and it's been on Steam for a long time. Yes it's easier for some classes than others, but it doesn't end up really mattering all that much since you already have such different experiences on different maps anyway. Maybe keep it so that official Mann Up servers need to have full teams of 6 or whatever, but I'd really like some scaling.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9482 on: August 17, 2012, 05:12:01 pm »

 Scaling was a little clumsy in Killing Floor too. Singleplayer was still astoundingly different from having even one more person on the map. I get the feeling that Valve just wanted to balance an experience around six-player teams. Perfect that, get it down. Make it work well with that instead of making it mediocre with varying ranges of players.

 And the possible foreseeing issues with 32-man servers holding six players max, focusing on filling servers instead of half-server runs.
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Zangi

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9483 on: August 17, 2012, 05:15:41 pm »

In addition, scaling of HP... and maybe damage output.

6 players = Base
Could throw in an easy -.10 on numbers, hp and damage output for each player less then 6... or -.05... but yea, you get the idea...

Anyways, I've still yet to play the new co-op and am already bored of versus.
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Akhier the Dragon hearted

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9484 on: August 17, 2012, 05:19:03 pm »

   Despite the problem with leaves and such I think the set difficulty is something important. Sure you lose if you go in with too few people but really thats the point. Anyway with the right team setup and good teamwork you could get quite far with fewer players but in the end this game mode was made for 6 people, not 5 or 4 and definitely not 1 or 2. Its like complaining that a 40 person raid in WoW requires 40 people. 
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Bluerobin

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9485 on: August 17, 2012, 06:15:51 pm »

Yeah and I avoid raids in WoW because it requires more people than I have friends. I guess that just means this wasn't made for me, though, no point in complaining.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

The Scout

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9486 on: August 17, 2012, 06:19:59 pm »

Well, this sucks. DFC did a run of every map, then it died. Every other server is full or kicks me when I join. My friends are always on Star Trek online.

Edit: Well, if you guys do get something going, I'm Nyan Soldier on Steam. Or join the DFC chat.
« Last Edit: August 17, 2012, 06:42:59 pm by The Scout »
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Akhier the Dragon hearted

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9487 on: August 17, 2012, 06:21:51 pm »

@Bluerobin
   Starting with my last post and going back there are 6 people who I am sure could do fairly well together in a game of MvM including yourself. Now I don't know if we are friends (nor anything about what you think of the other four) , I could just be that creepy guy that pops up on your livestream occasionally but at least we know each other enough that we have played multiplayer games together in the past. The problem isn't necessarily people its scheduling at this point.
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DJ

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9488 on: August 19, 2012, 08:41:20 am »

Is it just me or is this too hard? I'm fighting a deflector heavy, 2nd wave, and I die when he's not even halfway to the bomb chute. I mash h, but by the time I'm out of the spawn house he's already dropping the bomb down the chute.
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Oliolli

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9489 on: August 19, 2012, 08:53:20 am »

So apparently very few servers have the latest update in place. Out of all my tries, only one didn't end in "The server you are trying to join is running an older version of the game."

Kinda irritating.
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10ebbor10

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9490 on: August 19, 2012, 09:41:49 am »

Is it just me or is this too hard? I'm fighting a deflector heavy, 2nd wave, and I die when he's not even halfway to the bomb chute. I mash h, but by the time I'm out of the spawn house he's already dropping the bomb down the chute.
Depends, where you playing one of the advanced modes?. Those are rather hard if you're not playing with 6 peoples and don't have any good tactics.

So apparently very few servers have the latest update in place. Out of all my tries, only one didn't end in "The server you are trying to join is running an older version of the game."

Kinda irritating.
Browse servers manually. The autojoiner is extremely slow, and tends to put you into outdated servers as it detects those as being empty.
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DJ

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9491 on: August 19, 2012, 09:57:52 am »

Dunno what the difficulty was. And yeah, we had 6 people, but 3 engies which proved kinda useless against the giant heavy. I used demoknight (IMO better than sticky demo vs small robots), and the pills didn't really do much even with one level of damage upgrade.
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10ebbor10

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9492 on: August 19, 2012, 10:02:33 am »

Dunno what the difficulty was. And yeah, we had 6 people, but 3 engies which proved kinda useless against the giant heavy. I used demoknight (IMO better than sticky demo vs small robots), and the pills didn't really do much even with one level of damage upgrade.
Having a pyro is always good, especially if you have a medic to back him up. Tears through small bots, and can airblast bots out of their detonation sequence(and with max upgraded airblast, a fair bit away.) It does get problematic if you have no one to back him up, as then he tends to die before getting within range.

It's also fun to airblast the bombcarrier into a pit.
« Last Edit: August 19, 2012, 10:04:15 am by 10ebbor10 »
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Blizzlord

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9493 on: August 19, 2012, 10:07:12 am »

The only thing that I find irritating with this gamemode is that it does not scale while playing solo. You would need customized waves for playing alone, which I hope I can find on the internet soon enough.
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GaxkangtheUnbound

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9494 on: August 19, 2012, 10:31:23 am »

One thing that you can do to stop big heavies is to get a pyro to airblast juggle him. If the pyro has max ammo and max airblast force, they can juggle the heavy for a very long time
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