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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1698684 times)

tehmarken

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Re: Stonesense - Official thread -
« Reply #2715 on: March 21, 2010, 10:39:35 pm »

Is there something special about transparency? After editing the creature sheet in MSPaint and saving it, now all creatures show with the magenta block around them. Is there a specific color transparency is hardcoded as that maybe I messed up with my save?
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kaypy

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Re: Stonesense - Official thread -
« Reply #2716 on: March 21, 2010, 11:00:59 pm »

Is there something special about transparency? After editing the creature sheet in MSPaint and saving it, now all creatures show with the magenta block around them. Is there a specific color transparency is hardcoded as that maybe I messed up with my save?
In the current release, you need either:
(1) Magenta as transparent, in a PNG with no transparency
or
(2) Transparent as transparent in a PNG with transparency

Your software may decide to save it with transparency without telling you...
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jonask84

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Re: Stonesense - Official thread -
« Reply #2717 on: March 22, 2010, 03:28:23 am »

This is one of the reasons we've been holding off "alpha-layer" transparency; it complicates the sprite making process. But then again, only slightly. So we're going to be merging towards what Japa's been doing with the official build, in a bit :)
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Rose

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Re: Stonesense - Official thread -
« Reply #2718 on: March 22, 2010, 04:16:01 am »

Is there something special about transparency? After editing the creature sheet in MSPaint and saving it, now all creatures show with the magenta block around them. Is there a specific color transparency is hardcoded as that maybe I messed up with my save?
In the current release, you need either:
(1) Magenta as transparent, in a PNG with no transparency
or
(2) Transparent as transparent in a PNG with transparency

Your software may decide to save it with transparency without telling you...

no longer true in the allegro 4.9 branch, where magenta and transparency can both be used at once.

when an image is loaded, magenta is simply converted to transparency.

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Captain Mayday

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Re: Stonesense - Official thread -
« Reply #2719 on: March 22, 2010, 07:29:44 am »

Nice visualiser. Don't know why I didn't try it out sooner.
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Truean

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Re: Stonesense - Official thread -
« Reply #2720 on: March 22, 2010, 12:53:23 pm »

Wonderful work, as always.

Pardon my link, but I was hoping you might add your stonesense/sprite knowledge and opinions to my thread:

http://www.bay12games.com/forum/index.php?topic=51441.0

If you would be so kind as to look, I could really use your expertise in making multi tile isometric sprites.
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Beefmo

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Re: Stonesense - Official thread -
« Reply #2721 on: March 22, 2010, 08:54:31 pm »

I got an urge today, to try my hand at making a mountain tileset, bare in mind this relies entirely if jonas can make it so SS uses a random tile for rough stone walls/ramps/floors etc...

But i thought i'd chuck it out here for some CC anyway while i await a response:

initial mockup:

after cleanup/detailing:
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Retro

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Re: Stonesense - Official thread -
« Reply #2722 on: March 22, 2010, 08:59:38 pm »

I got an urge today, to try my hand at making a mountain tileset, bare in mind this relies entirely if jonas can make it so SS uses a random tile for rough stone walls/ramps/floors etc...

But i thought i'd chuck it out here for some CC anyway while i await a response:

initial mockup:

after cleanup/detailing:

:0

Innominate

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Re: Stonesense - Official thread -
« Reply #2723 on: March 22, 2010, 10:08:51 pm »

I got an urge today, to try my hand at making a mountain tileset, bare in mind this relies entirely if jonas can make it so SS uses a random tile for rough stone walls/ramps/floors etc...

But i thought i'd chuck it out here for some CC anyway while i await a response:

initial mockup:

after cleanup/detailing:

:0
Seriously awesome. Please to be adding random tiles so we can have it.

It should only need a few small changes. Although there would be some issues with finding a hash function, given that it would have to use absolute co-ordinates, otherwise the mountain would change if the relative co-ordinates were shifted, which is pretty obviously undesirable.
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KillHour

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Re: Stonesense - Official thread -
« Reply #2724 on: March 22, 2010, 11:10:26 pm »

I got an urge today, to try my hand at making a mountain tileset, bare in mind this relies entirely if jonas can make it so SS uses a random tile for rough stone walls/ramps/floors etc...

But i thought i'd chuck it out here for some CC anyway while i await a response:

initial mockup:

after cleanup/detailing:

HOOOLY Shit.  That's awesome.
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Rose

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Re: Stonesense - Official thread -
« Reply #2725 on: March 23, 2010, 02:50:33 am »

I got an urge today, to try my hand at making a mountain tileset, bare in mind this relies entirely if jonask can make it so SS uses a random tile for rough stone walls/ramps/floors etc...

while there is no current support for random wall tiles, Dwarf Fortress already has random floors, which stonesense supports.

I'll see what can be done about the other stuff.
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zwei

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Re: Stonesense - Official thread -
« Reply #2726 on: March 23, 2010, 04:00:51 am »

I got an urge today, to try my hand at making a mountain tileset, bare in mind this relies entirely if jonas can make it so SS uses a random tile for rough stone walls/ramps/floors etc...

after cleanup/detailing:

Artifact tileset, oh my!

1-Down Shroom

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Re: Stonesense - Official thread -
« Reply #2727 on: March 23, 2010, 08:53:29 am »

Could someone help me with this stonesense thing. I tried turning on stonesense when it said "unable to set graphics mode" I did everything right, what do I do? :'(
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jonask84

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Re: Stonesense - Official thread -
« Reply #2728 on: March 23, 2010, 09:28:55 am »

Could someone help me with this stonesense thing. I tried turning on stonesense when it said "unable to set graphics mode" I did everything right, what do I do? :'(

Of course, that's why we're here :)
Did you try changing the options in the init.txt file? The set resolution might be too high, or you've got it set for fullscreen mode or something like that.
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1-Down Shroom

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Re: Stonesense - Official thread -
« Reply #2729 on: March 23, 2010, 09:40:43 am »

it says the pixel size is set to [WIDTH:800]
[HEIGHT:600] I dont know if it is on full screen. I cant find where it says it.
My screen resolution is 1024x600.


EDIT: Wait, I got it working, YEAH, thanks! ;D
« Last Edit: March 23, 2010, 10:03:15 am by 1-Down Shroom »
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I will get you high.
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