Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

No poll?

That's right
That is right

Pages: 1 ... 313 314 [315] 316 317 ... 379

Author Topic: Stonesense - Old Official thread - Now locked  (Read 1698728 times)

therahedwig

  • Bay Watcher
    • View Profile
    • wolthera.info
Re: Stonesense - Official thread
« Reply #4710 on: February 23, 2011, 10:23:51 am »

I think Toady wouldn't have noticed if it weren't for Deon's suggestion thread about having the tallest grasses show up instead of the first grasses.
Ah, good call.  Shows how much I pay attention to the release notes.
Actually, that's the development page...

None the less, this is actually a good thing:
Spoiler (click to show/hide)
This fort is still in year one.
It seems that right now newer grasses overtake the older ones, but somehow it does so in squares? If the 'multiple grasses per tile' dissapears, this may not actually happen. Otherwise, getting rid of the new object-grasses is quite easy.

In other news:
(all the mountain specific grasses contain flowers)

Thank you Japa, for fixing the grass-support so quickly.

Aaaand I should go decipher the workshop-xml stuff, so I can kick in those beehives and nestboxes.
Which reminds me, we still need the 16 new domestic animals? Can someone help me with that?

EDIT:
« Last Edit: February 23, 2011, 02:40:52 pm by therahedwig »
Logged
Stonesense Grim Dark 0.2 Alternate detailed and darker tiles for stonesense. Now with all ores!

Truean

  • Bay Watcher
  • Ok.... [sigh] It froze over....
    • View Profile
Re: Stonesense - Official thread
« Reply #4711 on: February 23, 2011, 02:22:41 pm »

Question:

Those blank looking squares, usually pebbles, bare rock, or boulders, can those be made to grow grass? I realize fully that those have been around since I started playing at the beginning of 40d and are probably hardcoded into the game. That said is there anything that can be done to make grass look uniform over them? (Perhaps even digging them down a z level to expose a fresh soil layer to the surface? )
Logged
The kinda human wreckage that you love

Current Spare Time Fiction Project: (C) 2010 http://www.bay12forums.com/smf/index.php?topic=63660.0
Disclaimer: I never take cases online for ethical reasons. If you require an attorney; you need to find one licensed to practice in your jurisdiction. Never take anything online as legal advice, because each case is different and one size does not fit all. Wants nothing at all to do with law.

Please don't quote me.

Flaede

  • Bay Watcher
  • Beware the Moon Creatures.
    • View Profile
Re: Stonesense - Official thread
« Reply #4712 on: February 23, 2011, 02:31:26 pm »

That "hills" set is gorgeous! I have to start using stonesense always. Wow.
Logged
Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

therahedwig

  • Bay Watcher
    • View Profile
    • wolthera.info
Re: Stonesense - Official thread
« Reply #4713 on: February 23, 2011, 02:39:11 pm »

Question:

Those blank looking squares, usually pebbles, bare rock, or boulders, can those be made to grow grass? I realize fully that those have been around since I started playing at the beginning of 40d and are probably hardcoded into the game. That said is there anything that can be done to make grass look uniform over them? (Perhaps even digging them down a z level to expose a fresh soil layer to the surface? )

I don't think so, the thing is, grass only grows over soils. (weirdly, it'll even grow inside newly dug underground chambers that are in soil).

I mean, digging probly works... if you have a soil layer beneath it. (testing it out now)

Bah, the grasses 'square out' after one season already.
Logged
Stonesense Grim Dark 0.2 Alternate detailed and darker tiles for stonesense. Now with all ores!

Mayama

  • Bay Watcher
    • View Profile
Re: Stonesense - Official thread
« Reply #4714 on: February 23, 2011, 03:54:53 pm »

Grass looks amazing cant wait for a new official release :)
Logged

murdersmith

  • Escaped Lunatic
    • View Profile
Re: Stonesense - Official thread
« Reply #4715 on: February 23, 2011, 04:50:14 pm »

Firstly - I am very, very impressed by screen-shots form this tread - you have done a stellar job!
I love the retro look.

But I am trying to build Stonesense on my linux machine for the better part of a day now, and I still can't get it to compile.

Here is what i have done:
Spoiler (click to show/hide)

It would be great if you could suggest some solution. Thanks!
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Stonesense - Official thread
« Reply #4716 on: February 23, 2011, 05:46:19 pm »

In other news:
(all the mountain specific grasses contain flowers)

I think... I think I am becoming an elf... I SEE YOUR DEVIOUS PLAN!!! GRASS BEGONE... Or not... I am not sure anymore.

Horrific results!
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

therahedwig

  • Bay Watcher
    • View Profile
    • wolthera.info
Re: Stonesense - Official thread
« Reply #4717 on: February 23, 2011, 07:53:56 pm »

In other news:
(all the mountain specific grasses contain flowers)

I think... I think I am becoming an elf... I SEE YOUR DEVIOUS PLAN!!! GRASS BEGONE... Or not... I am not sure anymore.

Horrific results!

Ah, but, uhm...

Oh blast it, I've been sitting on this long enough:
Stonesense Grim Dark 0.1
Spoiler: It has (click to show/hide)

The stones are categorised per group, so if you wish you can go into the index file within the Grim Dark map to turn a group off.

It's not finished, so use at your own risk I supose. I'll make releases each time I've got one group fully finished.
Logged
Stonesense Grim Dark 0.2 Alternate detailed and darker tiles for stonesense. Now with all ores!

Vherid

  • Bay Watcher
  • [CREATURE:SLARK]
    • View Profile
Re: Stonesense - Official thread
« Reply #4718 on: February 23, 2011, 08:13:48 pm »

The stone looks really nice in that

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Stonesense - Official thread
« Reply #4719 on: February 23, 2011, 08:22:08 pm »

Firstly - I am very, very impressed by screen-shots form this tread - you have done a stellar job!
I love the retro look.

But I am trying to build Stonesense on my linux machine for the better part of a day now, and I still can't get it to compile.

Here is what i have done:
Spoiler (click to show/hide)

It would be great if you could suggest some solution. Thanks!

yeah, my bad. I didn't add all the CPP files to cmakelists.txt. I'll get right to that.
Logged

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Stonesense - Official thread
« Reply #4720 on: February 23, 2011, 09:48:52 pm »

Firstly - I am very, very impressed by screen-shots form this tread - you have done a stellar job!
I love the retro look.

But I am trying to build Stonesense on my linux machine for the better part of a day now, and I still can't get it to compile.

Here is what i have done:
Spoiler (click to show/hide)

It would be great if you could suggest some solution. Thanks!

yeah, my bad. I didn't add all the CPP files to cmakelists.txt. I'll get right to that.

And fixed.
Logged

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Stonesense - Official thread
« Reply #4721 on: February 23, 2011, 11:35:48 pm »

The stone looks really nice in that
Can we get a few shots?
Logged

JanusTwoface

  • Bay Watcher
  • murbleblarg
    • View Profile
    • jverkamp.com
Re: Stonesense - Official thread
« Reply #4722 on: February 23, 2011, 11:37:35 pm »

Logged
You may think I'm crazy / And I think you may be right
But life is ever so much more fun / If you are the crazy one

My blog: Photography, Programming, Writing
Novels: A Sea of Stars, Confession

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Stonesense - Official thread
« Reply #4723 on: February 23, 2011, 11:38:47 pm »

There are a few on the DFFD page linked to:
Stonesense Grim Dark 0.1
Oh, yeah it does look nice. :)

Sorry, didn't click through.
Logged

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Stonesense - Official thread
« Reply #4724 on: February 24, 2011, 10:34:01 pm »

Logged
Pages: 1 ... 313 314 [315] 316 317 ... 379