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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1698800 times)

peterix

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #5145 on: July 13, 2011, 02:57:52 pm »

OK. Guys with ubuntu-derivated linux distros:

Your distro packagers and developers are crazy and decided that the user has to be protected at the cost of debugging ability. There's no whitelist for apps, just a big ON/OFF switch.

So, open /etc/sysctl.conf as root/with sudo and add those two lines:
Code: [Select]
kernel.randomize_va_space=0
kernel.yama.ptrace_scope=0
This disables address space randomization (google ASLR for details) and enables debugging again.
Reboot, those are kernel options.

Windows people:
Make sure your anti-malware tools don't block things silently (some do that). Try running stonesense as a different user (admin). Try moving it to a different folder.
There's a lot of security options in Windows, something you installed in the past might have flipped a few bits somewhere and then I probably won't be able to help you.

I don't know which exact MSVC redistributable the current release of Stonesense uses. There are multiple service-packs for some of the older ones, and having an older service-pack can lead to weird crashes... so make sure you have the latest ones.

The opening of the window way out of screen space is a mystery to me though. Unfortunately, none of my systems are able to run the windows stonesense, so I can't check.
« Last Edit: July 13, 2011, 04:01:41 pm by peterix »
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ignatzami

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #5146 on: July 13, 2011, 04:31:09 pm »

OK. Guys with ubuntu-derivated linux distros:

Your distro packagers and developers are crazy and decided that the user has to be protected at the cost of debugging ability. There's no whitelist for apps, just a big ON/OFF switch.

So, open /etc/sysctl.conf as root/with sudo and add those two lines:
Code: [Select]
kernel.randomize_va_space=0
kernel.yama.ptrace_scope=0
This disables address space randomization (google ASLR for details) and enables debugging again.
Reboot, those are kernel options.

Windows people:
Make sure your anti-malware tools don't block things silently (some do that). Try running stonesense as a different user (admin). Try moving it to a different folder.
There's a lot of security options in Windows, something you installed in the past might have flipped a few bits somewhere and then I probably won't be able to help you.

I don't know which exact MSVC redistributable the current release of Stonesense uses. There are multiple service-packs for some of the older ones, and having an older service-pack can lead to weird crashes... so make sure you have the latest ones.

The opening of the window way out of screen space is a mystery to me though. Unfortunately, none of my systems are able to run the windows stonesense, so I can't check.

Great points, and a ton of help. Any idea about this error in the Stonesense log:

Stonesense launched
Using allegro version 5.0.0 r1
DFhack exeption: SHM ACCESS DENIED

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peterix

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #5147 on: July 13, 2011, 05:49:41 pm »

Stonesense launched
Using allegro version 5.0.0 r1
DFhack exeption: SHM ACCESS DENIED
It's accessing invalid memory or it was barred from accessing DF's memory entirely. The wording has changed in the newer dfhack versions to better decribe what memory address was accessed. Can't tell you anything more I'm afraid...

ignatzami

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #5148 on: July 14, 2011, 10:12:49 am »

Stonesense launched
Using allegro version 5.0.0 r1
DFhack exeption: SHM ACCESS DENIED
It's accessing invalid memory or it was barred from accessing DF's memory entirely. The wording has changed in the newer dfhack versions to better decribe what memory address was accessed. Can't tell you anything more I'm afraid...

No worries, that's more information then I've gotten yet. I'll try shutting down my security software to see if it works better.
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Vherid

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #5149 on: July 16, 2011, 10:41:04 pm »

Wait so how are people enabling the million visible grass types instead of the square colored tiles?

Rose

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #5150 on: July 20, 2011, 12:40:28 pm »

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Truean

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #5151 on: July 20, 2011, 12:55:45 pm »


Everything?

Metal or obsidian tiles? Namely the obsidian wall tiles?
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Andir

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #5152 on: July 20, 2011, 02:25:13 pm »

Did the text always have a background?  Brick sides on the ramps?  Other than that... clueless.
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Vherid

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #5153 on: July 20, 2011, 02:33:45 pm »

That's the arena?

KillHour

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #5154 on: July 20, 2011, 07:31:30 pm »

What does Game mode:0 and Control mode:4 mean?
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Greiger

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #5155 on: July 20, 2011, 08:25:52 pm »

Game mode and control mode are two variables that control what gamemode the game is in.  Adventure mode arena mode and dwarf mode mostly.  Mixing and matching them can change dwarf mode into adventure mode in a hacky kind of way.  I think DFHack can do it.

As for what the values mean I have no idea.  I just know what they do.  But I think 0, 4 isn't unusual.


Theres that kinda map looking thing at top right, but it may just be a feature I never noticed before.
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Rose

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #5156 on: July 20, 2011, 08:50:40 pm »

it's the map read time.

it's usually 200ms or something.
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KillHour

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #5157 on: July 20, 2011, 09:10:21 pm »

it's the map read time.

it's usually 200ms or something.

Was this from updates in DF hack?
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Thundercraft

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #5158 on: July 20, 2011, 09:47:20 pm »

it's the map read time.
it's usually 200ms or something.

Oooh! Does this mean that some of the code in Stonesense has been optimized to run faster? :o [crosses fingers] (The CPU & gfx overhead prevents me from using Stonesense very much...)

No, wait... Let me guess: You've been trying out the new integrated DFHack with Stonesense so it has more direct access to DF memory?
« Last Edit: July 20, 2011, 09:49:58 pm by Thundercraft »
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Rose

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #5159 on: July 20, 2011, 10:25:10 pm »

the second one.

on the graphics side of things, it's still the bloated mess that it's been ever since I took over the project.
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