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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1696450 times)

CobaltKobold

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Re: Stonesense - The isometric visualizer, official thread
« Reply #585 on: November 06, 2009, 07:38:01 pm »

After the discussion earlier I thought I might try my hand at the smoothed rock walls.



I don't know if as a rule you were trying to avoid top of wall tiles being the same as floor tiles but I can always revise it.  I think I can also make engraved walls out of these.
Two thumbs up for the side. Change the floor though, it doesn't look 'smoothed'.

yeh you'll need a smoothed floor tile a'so, but maybe not paired...you're ne'er s'posed to see the top of a wall tile after all.
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OCEANCLIFF seeding, high z-var(40d)
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Rorax

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Re: Stonesense - The isometric visualizer, official thread
« Reply #586 on: November 06, 2009, 07:53:47 pm »

Yo, I'd like to lend my pixeling skillZorz to Stonesense, I wanted to start on doing some items, because I find my stock piles look very bare :P is there a way to implement non structure items so far? Do they count as a new creature entity? I'd also like to supply a stockpile graphic and some zone graphics? do stockpiles and zones come under structures?

Lemme know I'd love to lend a hand to the project.
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7¢ Nickel

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Re: Stonesense - The isometric visualizer, official thread
« Reply #587 on: November 06, 2009, 08:24:04 pm »

Engraving test.  Can you tell what they are supposed to be?

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Cavalcadeofcats

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Re: Stonesense - The isometric visualizer, official thread
« Reply #588 on: November 06, 2009, 08:40:33 pm »

...a dwarf, surrounded by dwarves?

Or maybe something with a horse.

Or mountains.

Options!
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Bricks

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Re: Stonesense - The isometric visualizer, official thread
« Reply #589 on: November 06, 2009, 08:44:16 pm »

I see an anchor/star on the left, some roundish looking buildings on the right.
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Greiger

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Re: Stonesense - The isometric visualizer, official thread
« Reply #590 on: November 06, 2009, 08:45:13 pm »

Finely engraved renditions of 2 crosses.   And a crossbow(possibly a handaxe).  The other side appears to be mountains.
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Crossroads Inc.

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Re: Stonesense - The isometric visualizer, official thread
« Reply #591 on: November 06, 2009, 08:50:42 pm »

Won't we have to make a seperate Tile, form two angles for EVERY Engraving symbol there is? Unless of course we use a "generic" engraving symbol?
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CobaltKobold

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Re: Stonesense - The isometric visualizer, official thread
« Reply #592 on: November 06, 2009, 08:53:59 pm »

Won't we have to make a seperate Tile, from two angles
three. engraved floor.
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7¢ Nickel

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Re: Stonesense - The isometric visualizer, official thread
« Reply #593 on: November 06, 2009, 08:56:07 pm »

Ok, so minor tweaks and a 3x zoom.

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Byrac

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Re: Stonesense - The isometric visualizer, official thread
« Reply #594 on: November 06, 2009, 08:57:33 pm »

The left one looks like a hammer and sickle and the right one...Santa Claus?
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100killer9

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Re: Stonesense - The isometric visualizer, official thread
« Reply #595 on: November 06, 2009, 09:34:37 pm »

On the right is a cave.
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kaypy

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Re: Stonesense - The isometric visualizer, official thread
« Reply #596 on: November 06, 2009, 09:35:47 pm »

Niiiice. I'm going to have to go on another 'integrate stuff from the forum' binge when I finish breaking the building configuration code.

Oh, with that waterwheel, we will really need a version without water though. This will likely need to pretend to be a 2 z-level high building. I should be able to make that work on the code side if you can get me the base sprite.
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7¢ Nickel

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Re: Stonesense - The isometric visualizer, official thread
« Reply #597 on: November 06, 2009, 09:44:54 pm »

West wall is supposed to be 2 stars on either side of a hammer/sickle (honestly who plays with economy on?).  North wall is supposed to be a stylized mountainhome with a sun and moon on either side.

So when I do the dry waterwheel you want that as 6 tiles?
« Last Edit: November 07, 2009, 08:43:20 am by 7¢ Nickel »
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kaypy

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Re: Stonesense - The isometric visualizer, official thread
« Reply #598 on: November 06, 2009, 10:35:18 pm »

So when I do the dry waterwheel you want that as 6 tiles?
If it's not too much effort... Did you see how Solifuge broke the windmill up into x/y location chunks rather than image chunks? Thats the sort of thing we need. But if it is too much effort, then we might get better return on time for you to keep working on new images 8-)
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Rorax

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Re: Stonesense - The isometric visualizer, official thread
« Reply #599 on: November 07, 2009, 12:04:04 am »

Yo, I'd like to lend my pixeling skillZorz to Stonesense, I wanted to start on doing some items, because I find my stock piles look very bare :P is there a way to implement non structure items so far? Do they count as a new creature entity? I'd also like to supply a stockpile graphic and some zone graphics? do stockpiles and zones come under structures?

Lemme know I'd love to lend a hand to the project.
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