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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1698656 times)

jonask84

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Re: Stonesense - Official thread -
« Reply #2205 on: December 29, 2009, 08:52:21 pm »

Like Cobalt suggests, DF has some clever way of indexing the items vector. We don't know exactly how that is done yet, but we're working on it these days :)

It deals with it the way DF deals with it: display one of them
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CobaltKobold

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Re: Stonesense - Official thread -
« Reply #2206 on: December 29, 2009, 09:12:45 pm »

'cept DF does the spinny thing. /-\|/-\|
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Hal Nicholas

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Re: Stonesense - Official thread -
« Reply #2207 on: December 29, 2009, 09:23:16 pm »

Why don't you just ask Toady how objects are done? With all the info in the wiki about mechanics, I don't see why he won't give out a little bit of the object code to help.
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Deon

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Re: Stonesense - Official thread -
« Reply #2208 on: December 29, 2009, 09:28:03 pm »

Because it all depends on how much can you get without the source code.
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CobaltKobold

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Re: Stonesense - Official thread -
« Reply #2209 on: December 29, 2009, 09:55:11 pm »

'cause Toady is leery of supporting 3rd-party interfaces as multiply mentioned.
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Jay

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Re: Stonesense - Official thread -
« Reply #2210 on: December 30, 2009, 01:11:13 am »

He just doesn't want them to replace his own and thus steal donations.
Or something.

Considering that this doesn't even try to send anything back to DF, I don't see the maliciousness in it in that view.
It's always worth asking..
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Retro

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Re: Stonesense - Official thread -
« Reply #2211 on: December 30, 2009, 01:35:17 am »

Even if he explained how the object system worked without actually giving you the code, it'd probably come in handy in figuring out where to look or what to look for. As jaybud said, there's no harm in asking.

Dark_Tundra

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Re: Stonesense - Official thread -
« Reply #2212 on: December 30, 2009, 01:38:00 am »

He just doesn't want them to replace his own and thus steal donations.
Or something.

Considering that this doesn't even try to send anything back to DF, I don't see the maliciousness in it in that view.
It's always worth asking..
My understanding is that he doesn't want people who feel they cannot play without the 3rd party interfaces, to put pressure on him to restrict his changes on dwarf fortress in the interest of compatability.


Also, the merchant caravans are coming through stonesense as "?"s, any way to remedy that currently?
« Last Edit: December 30, 2009, 02:05:23 am by Dark_Tundra »
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kaypy

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Re: Stonesense - Official thread -
« Reply #2213 on: December 30, 2009, 03:21:52 am »

Also, the merchant caravans are coming through stonesense as "?"s, any way to remedy that currently?
You could make a sprite for them, but it would only display their center tile, which is why it hasnt been dealt with yet.
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carriontrooper

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Re: Stonesense - Official thread -
« Reply #2214 on: December 30, 2009, 03:34:43 am »

Hey, could Stonesense make an exceptionary sprite dimension? I figured, if in DF wagons are the only multi-tile 'creature', and since only the center tile of the wagon is shown, why not make a big picture for the wagon? It'll be the only non-24x32 sprite.
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Dark_Tundra

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Re: Stonesense - Official thread -
« Reply #2215 on: December 30, 2009, 04:10:25 am »

Hey, could Stonesense make an exceptionary sprite dimension? I figured, if in DF wagons are the only multi-tile 'creature', and since only the center tile of the wagon is shown, why not make a big picture for the wagon? It'll be the only non-24x32 sprite.
It will likely be overlapped by the foreground floortiles, as nearer tiles are rendered over further tiles.
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kaypy

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Re: Stonesense - Official thread -
« Reply #2216 on: December 30, 2009, 05:28:09 am »

Hey, could Stonesense make an exceptionary sprite dimension? ... why not make a big picture for the wagon?
It will likely be overlapped by the foreground floortiles, as nearer tiles are rendered over further tiles.
I have been thinking about is something similar, but more compatible with the rendering system: along the lines of 'if this is a wagon, then add a fake-wagoncreature to the 8 adjacent tiles'
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carriontrooper

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Re: Stonesense - Official thread -
« Reply #2217 on: December 30, 2009, 05:36:24 am »

If not, just make one huge sprite for the wagon, and set it on a wagon layer above the terrain or something.
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Dark_Tundra

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Re: Stonesense - Official thread -
« Reply #2218 on: December 30, 2009, 07:40:52 am »

Perhaps someone can shed some light on what I've done wrong...

The square my titan is occupying seems to be resistant to redraw, the square was black when I loaded stonesense, now since moving the view, the image that occupied that section of the screen failed to move while the rest of the scene moved around it...
It was fine when it was just a named "?".
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jonask84

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Re: Stonesense - Official thread -
« Reply #2219 on: December 30, 2009, 07:47:07 am »

Perhaps someone can shed some light on what I've done wrong...

The square my titan is occupying seems to be resistant to redraw, the square was black when I loaded stonesense, now since moving the view, the image that occupied that section of the screen failed to move while the rest of the scene moved around it...
It was fine when it was just a named "?".

I've never seen that happen before, what a strange error :p
Could you post the new creature XML you wrote to add the titan (which looks really good btw!)
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