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My DF Writings *
BattleFailed nostalgia fort - a non-community replay of the titular 2012 fortress, made in early 2020. The very first thing I ever wrote, and consequently the worst; it was never terribly interesting... then DF2020 was released and my interest withered completely.
SmithSoldier; year 6 (
180) ; year 12 (
186). Fort withered around the summer of 2020... just as we had found some STUPID huge amounts of adamantine in the caverns.
SmallHands: year 10 (
159) ; Year 16 (
165) ; Year 21 (
170). The tiny (2-tile) dwarven fortress dedicated to all things small (except duration, because it's still going).
Salmeuk's Community Challenge - strongly recommend reading the whole thing. TL;DR, Salmeuk set up a yearly challenge that all players independently worked towards. The player with the highest score was the winner, and their play-through was the 'official' year, from which next year started from. It lasted 6 turns, before being declared over by the author.
The Doomed World of Sil Kodor. Another non-community fort, in which I breach Hell in one fortress, and embark next door. The initial purpose of this world was to see if demons can independently migrate around a world (spoiler, they don't, but other stuff happens). After a bit of digging through Legends, the world turned out sufficiently interesting that it got its own thread. Currently pushing 50 years of play, both in fort and adventure mode, and in the process of ending the ever-infuriating Age of the Goblin. Also, I cheesed the Vaults in fortress mode, and ended up killing one of the demons with good old fashioned dwarven power.
FishHeads, year 206. A fort built not only above ground, but also above water (mostly). It was... not as gripping to play as I thought. Fort cancelled due to lack of interest.
The Colorless Home, year 303. Metal-poor community fort, founded in the dullest evil biome you can imagine; garnered some interest b/c I hardly ever have to deal with metal shortages.
FriendlyTreason, a volcano embark 'blessed' with tow evil biomes, one reanimating and the other generating husk-creating mist (oh, and the entire world is mostly evil). It plays around with turn lengths; instead of one in-game year, each over seer gets one real-life week. That rule was relaxed significantly, due to very low player participation :/
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Intriguing Mods *
[Glass(.31)
http://www.bay12forums.com/smf/index.php?topic=80803]
There was a .31 mod for plants that I used as basis for a (private) plant mod.
[Bloodwine(.34)
http://www.bay12forums.com/smf/index.php?topic=103942]
[Glazes(.40)
http://www.bay12forums.com/smf/index.php?topic=81976.0]
[Various(.40)
http://www.bay12forums.com/smf/index.php?topic=139059.0]
Button's Plant mod.
.42:
Kazoo's Furrier Workshop:
http://www.bay12forums.com/smf/index.php?topic=153227.0The saner body parts mod, now included in Modest Mod.
The Pedestals module - the simplest mod I may have seen yet. Also part of Modest Mod. (Obsolete as of 0.47, which introduced pedestals in vanilla)
Multiple:
Orichalcum:
http://www.bay12forums.com/smf/index.php?topic=139059.0Fairly comprehensive, adding uses to all the mostly useless stuff in DF. HAs a .43.05 playthrough, started Oct 2016, at
http://www.bay12forums.com/smf/index.php?topic=160602.0Construct with Cloth. A lua script that turns cloth into a valid building material.