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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1217411 times)

timmeh

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Re: Ironhand's Graphics Set (brand spankin' new floors!)
« Reply #480 on: May 27, 2010, 08:06:31 pm »

Those floors are awesome!  I would suggest maybe making the outline around boulders a little thinker/darker or something, they're a little hard to make out completely, not quite as sharp look as the rest of it IMHO.
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Heron TSG

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Re: Ironhand's Graphics Set (brand spankin' new floors!)
« Reply #481 on: May 27, 2010, 08:12:44 pm »

Aye, they do seem to blend together easily. Also, is it just me or do all the rocks look the same way?
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smigenboger

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Re: Ironhand's Graphics Set (brand spankin' new floors!)
« Reply #482 on: May 27, 2010, 08:37:50 pm »

The red looks very magma-y, what will the fluid icon look like?
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Aklyon

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Re: Ironhand's Graphics Set (brand spankin' new floors!)
« Reply #483 on: May 27, 2010, 09:15:23 pm »

that is some awesome ground you got there, dude!
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Crystalline (SG)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Maldevious

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Re: Ironhand's Graphics Set (brand spankin' new floors!)
« Reply #484 on: May 27, 2010, 10:30:10 pm »

Lookin' good! Can't wait for .20
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Harmonica

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Re: Ironhand's Graphics Set (brand spankin' new floors!)
« Reply #485 on: May 28, 2010, 02:16:14 am »

Interesting. Looking good for the next version. Get well.
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Vince

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Re: Ironhand's Graphics Set (brand spankin' new floors!)
« Reply #486 on: May 28, 2010, 04:16:17 am »

Awesome!
Get well soon! (But keep taking your medicine. ;D)

> Imma go slap these babies behind some trees and rocks.
And I will so use that sentence out of context! (sigged)
:)

By the way, I have an idea:
Currently you have different sizes of gems, indicating the value.
Couldn't you do that for ore, too? Like Phoebus does, but with graphics instead of icons?
I could imagine the ore layer using the background graphics and with increasing value there are more and more pieces of ore in it.
« Last Edit: May 28, 2010, 04:22:40 am by Vince »
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Ironhand

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Re: Ironhand's Graphics Set (brand spankin' new floors!)
« Reply #487 on: May 28, 2010, 05:52:52 am »

Thanks guys!

Different sizes for ores (or thicknesses, maybe, if I do more of a vein thing than a clump thing) would be very cool.
Sometime before 0.20 (maybe this morning) I'm going to pretty much completely rework the stone walls.

Currently the fluid icon I'm using is still the same as in 0.10, which is the same one that pretty much everybody uses.
Eventually I might change it a bit, but it's a pretty good one, so it will probably at least stay fairly similar.
That red stuff is supposed to be sand. But again, all that is going to get reworked a good bit.

All those rocks look the same, but those aren't actually rocks. They're "boulders".
The ones that just appear on the map and get in the way of caravans and stuff.

I will definitely be outlining those boulders. Good call. I think that will look way better.
I also have some really exciting ideas for plants and trees. I could explain them,
but I think it would be easier and more fun to just show you some screenshots.
I'm off to breakfast, but expect some exciting new teasers in a couple of hours.
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Vince

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Re: Ironhand's Graphics Set (brand spankin' new floors!)
« Reply #488 on: May 28, 2010, 06:18:15 am »

That's great news!

Though I don't like the fluid-tile everyone uses. It's too hard to see the flow direction of a brook with those.
I use these:

Looks pretty good with snow, too, I think.
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ungulateman

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Re: Ironhand's Graphics Set (brand spankin' new floors!)
« Reply #489 on: May 28, 2010, 06:27:42 am »

I prefer sandy-looking tiles with minimal patterning, so that sand floors don't look hideous.

I use numbers for fluids anyway. >_>
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Hungry

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Re: Ironhand's Graphics Set (brand spankin' new floors!)
« Reply #490 on: May 28, 2010, 06:33:18 am »

Nice stuff here Ironhand, keep it up.

(sidenote: Graphics sets always make me wish that anyone could set up text to read off of a different graphics set, so as to have text remain as text...and not ground tiles.
Yes I know the game doesnt desern whats text and whats not, because it's ACII.)
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Vince

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Re: Ironhand's Graphics Set (brand spankin' new floors!)
« Reply #491 on: May 28, 2010, 06:40:04 am »

Nice stuff here Ironhand, keep it up.

(sidenote: Graphics sets always make me wish that anyone could set up text to read off of a different graphics set, so as to have text remain as text...and not ground tiles.
Yes I know the game doesnt desern whats text and whats not, because it's ACII.)

We can only wait until Toady implements the full graphics-support.
http://www.bay12forums.com/smf/eternal_voting.php
It is rank 5 currently.
With it, we will be able to allocate a tile per meaning. ("." as a sentence object, floor, background in not visible stone, grass, stone, etc.)
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Ironhand

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Re: Ironhand's Graphics Set (brand spankin' new floors!)
« Reply #492 on: May 28, 2010, 07:05:26 am »

Yeah, I'm looking forward to that too.
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Ironhand

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Re: Ironhand's Graphics Set (brand spankin' new floors!)
« Reply #493 on: May 28, 2010, 08:20:22 am »

Hey guys! Check it out! Smooth floors!

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Cheddarius

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Re: Ironhand's Graphics Set (brand spankin' new floors!)
« Reply #494 on: May 28, 2010, 08:52:10 am »

What are those other things there on the walls? They look like... dwarves with no faces and strangely-shaped backpacks?

Ohhhh, are they armor stands?
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