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Author Topic: Age of Mage and Heroes (OOC, questions thread)  (Read 7817 times)

Nirur Torir

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Re: Age of Mage and Heroes
« Reply #45 on: May 24, 2010, 06:27:25 am »

Does spirit have any affect on ranged damage? If it does, the Wuradi Bowmen are by far the most powerful basic ranged unit.
If not, my Sarlor-at-bows might be too powerful with forced march, but I'd still like to get it on the Sarlor-at-spears if possible.
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Knight Otu

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Re: Age of Mage and Heroes
« Reply #46 on: May 24, 2010, 06:54:27 am »

Code: [Select]
[XX/Rolso Swordsmen/H3:3/R4:4/A2/D2/M7/S0:0/Ab:Forestwalk] Requires: 3 food, 4 resources, Archery Range, Rolso Hall
[XX/Wuradi Bowmen  /H2:2/R3:3/A2/D2/M8/S1:1/Ab:Forestwalk] Requires: 2 food, 2 resources, Archery Range.

Yeah, looking at that, they're easily comparable to Rolso Marksmen. Worse health, but natural spirit makes ranged attack equal, though the Marksmen still win at range. Natural spirit also increases the melee attack and defense beyond those of the Rolso, and they're faster. All that for less food and resources and required buildings. As elite troops, I'd expect the Rolso Marksmen to get at least natural spirit, while the Wuradi Bowmen should lose it, to be comparable to the Sarlor-at-bows.
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Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

evilcherry

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Re: Age of Mage and Heroes
« Reply #47 on: May 24, 2010, 10:21:41 am »

Confirmation of Players:
Nirur Torir controls the The Elves which are Green.
Criptfiend Controls the Necro-kains which are Yellow.
Jesse controls the Northern Catalyst which are Blue.
ExKirby controls the Kyrbys which are Pink.
Kashyyk controls the As Ger-Rán which are Red.
Grek controls the Overheim which are Teal
Knight Otu controls the Heavenly Deer which are White.
Dwarmin controls the Dripmurk alliance which are Brown.

Map will be up very shortly.

« Last Edit: May 24, 2010, 10:24:36 am by evilcherry »
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evilcherry

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Re: Age of Mage and Heroes
« Reply #48 on: May 24, 2010, 10:49:24 am »

Spoiler: Giant Map alert! (click to show/hide)

Important Note:

Please check for errors.

The Heavenly Deer is now officialy a plains tribe and loses all -walk abilities.

Ranged attack or its defense are now not affected by positive spirit. Negative spirit still hampers attacks.

Roads are not yet built in this map and will be up as the 2nd turn is granted. (to prevent some unintended consequences).

Black towns are neutral towns and will have a small human(r) garrison. They have walls but generally no towers.

Next will be rule finalization.
Balancing pending.
« Last Edit: May 24, 2010, 10:51:08 am by evilcherry »
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Nirur Torir

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Re: Age of Mage and Heroes
« Reply #49 on: May 24, 2010, 11:06:05 am »

Wow, that's a very impressive map. What did you make it in?
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evilcherry

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Re: Age of Mage and Heroes
« Reply #50 on: May 24, 2010, 11:28:40 am »

Wow, that's a very impressive map. What did you make it in?
Hexographer.

As long as you do not use its advanced features, it's perfectly free-of-charge to use. The only downside is that it is in Java.

Jesse

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Re: Age of Mage and Heroes
« Reply #51 on: May 24, 2010, 02:03:35 pm »

Wow, huge map  :o.  Keeping track of everything is going to be hard.
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~Jesse

Criptfeind

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Re: Age of Mage and Heroes
« Reply #52 on: May 24, 2010, 03:20:28 pm »

Ohhh nice map man, are those things mines near my city?
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Dwarmin

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Re: Age of Mage and Heroes
« Reply #53 on: May 24, 2010, 04:48:49 pm »

The Dwarf cleared his throat, loud enough to gain the attention of the room. For it was the annual gathering of Philosphers and free thinkers of the civilized folk-many countries and may races attending- and he had much to say...the men ceased their boasts of innovations and improvements upon Elven and Dwarvish technology, the Elves stopped their lectures on the blight of natures sanctity by encroaching loggers, and even his fellow Dwarves put down their mugs, for a moment.

The mood in the air was somber. War was in the air. Those who might have been overjoyed to see one another the previous year, now formed armed camps with their own people, muttering to themselves, wondering if they had slipped some crucial piece of technical or magical knowledge that might somehow come back to haunt them...but for now, they were all paying attention to the Dwarf.

"As you can see my friends, the threat from the underworlders is growing daily. I have marked their paths on my excavations deep under the Earth, and I have concluded they are moving toward this area" He said, indicating a boggy, cavern pocked morass known as the Swamp of Wax. "They have, in this area, expanded upon a natural shaft that connects the bottom of the world to the top-every day more Kobolds, Ratman and Trolls pour forth-I theorize that they are fleeing overcrowded warrens beneath our feet to make new homes here! I must impress upon you the gravity of the situation, for as long as this hole remains unblocked, ever more underworlders will strike forth-they will multiply and strip the land of all life, we mu..

at this point, the Dwarf was dragged off stage.

"Fools! You doom us all! We must raze that place! the great tunnel must be collapsed.."

Light laughter, then dismissal...the threat, ignored...after all, they were only rats...what could they do, even if they dared show their faces to the sun?

The party continued.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Dwarmin

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Re: Age of Mage and Heroes
« Reply #54 on: May 24, 2010, 05:09:10 pm »

Just had a good look at the map...hoo boy

Cherry, got questions for you!

will we be able to terraform land with enough resources and/or magic?
How in depth is our politics going to be? Will we be able to trade Food/Resources/spells with other races?
Finally, you got any apocalypse spells in mind for the endgame? You know "stalemate breakers"  ;D
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Criptfeind

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Re: Age of Mage and Heroes
« Reply #55 on: May 24, 2010, 05:21:48 pm »

Hum, the drip murks start close to Him. We may want to think of a alliance.

Also where is dreamland?
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Nirur Torir

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Re: Age of Mage and Heroes
« Reply #56 on: May 24, 2010, 05:24:52 pm »

Dreamland is in the eastern parts of Evernight Forest.
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Criptfeind

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Re: Age of Mage and Heroes
« Reply #57 on: May 24, 2010, 05:28:07 pm »

Ah yes, I see it now.
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Jesse

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Re: Age of Mage and Heroes
« Reply #58 on: May 24, 2010, 05:48:51 pm »

Knight Otu, it appears that you are the closest civilization to mine.  Would you like to work on some type of alliance or treaty?
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~Jesse

Grek

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Re: Age of Mage and Heroes
« Reply #59 on: May 24, 2010, 08:52:05 pm »

Questions:
How many spaces per points of movement can a flying unit move per move? 1:1?
What do City Walls actually do? Defense Towers?
How do we know how much food/resources a location provides?
Which hex is my capital? Either 56,50 or 57,49, but I cannot tell which.
Can land armies swim/use boats?
Is there a list of region names?
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