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Poll

Should this be made into one of the new DFHack plugins? (This is not binding)

Yes, I want to be able to use it with the DFHack console
- 288 (45.6%)
No, I like the stand alone QT version
- 140 (22.2%)
Both
- 204 (32.3%)

Total Members Voted: 631


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Author Topic: Runesmith - A DC like tool  (Read 366611 times)

OmnipotentGrue

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Re: Runesmith - A DC like tool
« Reply #615 on: August 21, 2010, 05:31:03 am »

!

Whoopee!
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Toast024

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Re: Runesmith - A DC like tool
« Reply #616 on: August 21, 2010, 09:36:06 am »

I was screwing around with adventure mode, and I realized my adventurer had poor stats, then I decided to use Runesmith as steroids, but realized something else, you either need to change each value for a single creature individually, or do the entire species at once. So this leads to my idea, we could have a button that pimps out all the stats of a single creature, instead of changing each one separately.
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sizeak

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Re: Runesmith - A DC like tool
« Reply #617 on: August 22, 2010, 09:13:26 am »

V0.1.6 is Live! We have a release :D

Enjoy, I hope there are no bugs. There shouldn't be as someone did a bit of testing for me over the last day or two. I won't mention who in case they don't want to be known, but that person can feel free to post if they like since they deserve some credit/praise to. I've included a short quick usage guide in this version, let me know what you think and post if you have any opinions on improving it. There are a lot of new features which are listed in the OP, so go read it!

And lastly I'd just like to thank the community for their continued interest and support! Thanks Guys!
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Runesmith - http://www.bay12forums.com/smf/index.php?topic=59056.0 - A Dwarf Companion like tool

devek

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Re: Runesmith - A DC like tool
« Reply #618 on: August 22, 2010, 09:25:58 am »

The genocide icon is worth the download
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LizardKing

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Re: Runesmith - A DC like tool
« Reply #619 on: August 22, 2010, 10:02:58 am »

I used Runesmith to change an invader I captured to be tame, and while they don't attack, they're just standing there doing nothing. All the flags and things seem fine. Is it perhaps because they still belong to their own civilisation? Is there anything else I need to change?

Edit: Tried changing the civ to my own one, but it didn't seem to do anything and in the status screen it still says they're a member of their original civ.

Edit edit: Never mind, it suddenly started behaving properly. Awesome.
« Last Edit: August 22, 2010, 10:10:06 am by LizardKing »
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MaximumZero

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Re: Runesmith - A DC like tool
« Reply #620 on: August 22, 2010, 09:24:21 pm »

Just so everyone knows, it was me that did the testing. If you find any major bugs, feel free to flame me. ^_^
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DiGelu

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Re: Runesmith - A DC like tool
« Reply #621 on: August 22, 2010, 10:27:50 pm »

Just a question. With bringing someone back from the dead. What all is needed?
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Greiger

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Re: Runesmith - A DC like tool
« Reply #622 on: August 22, 2010, 10:34:24 pm »

Right now it may be impossible.  But there is hope somebody made a recent discovery that gets around that whole "his/her upper body is missing" deal.
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xtank5

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Re: Runesmith - A DC like tool
« Reply #623 on: August 23, 2010, 12:54:08 am »

Right now it may be impossible.  But there is hope somebody made a recent discovery that gets around that whole "his/her upper body is missing" deal.
Source?  Might we know where this is mentioned?
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Rumrusher

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Re: Runesmith - A DC like tool
« Reply #624 on: August 23, 2010, 01:22:05 am »

well unless you can find a way to heal missing limbs in fort mode then a work around may not come... unless someone makes a healing hurting utility that allows one to torture/cure any creature.
oh in other news I found out that releasing your self from cages might lead to you swapping bodies if you walk 2 embark tiles away from the cage was.
now once body swap you can travel into a different body using the "T"ravel button though be warn it randomly selects any creature on the map and if the said creature is a underground Troll then you might not be able to travel out so best explore this by traveling to towns. so far I don't think this will bring you back to your old adventurer, but now you could get one in fort mode with out need to retire in town!
« Last Edit: August 23, 2010, 01:28:48 am by Rumrusher »
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OmnipotentGrue

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Re: Runesmith - A DC like tool
« Reply #625 on: August 23, 2010, 03:14:53 am »

Hooray!
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jaked122

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Re: Runesmith - A DC like tool
« Reply #626 on: August 23, 2010, 01:10:58 pm »

will this ever be open source? I Want to see the beautiful(or spaghetti) lines of code. of course I'll accept your answer.

xtank5

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Re: Runesmith - A DC like tool
« Reply #627 on: August 23, 2010, 09:13:44 pm »

I noticed this wierd bug.
Spoiler: ScreenGrab (click to show/hide)
The game says he's an adequate engraver, however, Runesmith says otherwise.

EDIT:  Re-loaded, seems to have fixed itself.
EDIT2:Still Doing the same thing to a miner.  Re-load doesn't do anything.
« Last Edit: August 23, 2010, 09:16:28 pm by xtank5 »
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MaximumZero

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Re: Runesmith - A DC like tool
« Reply #628 on: August 23, 2010, 09:29:23 pm »

That's really bizarre. I guess I need to test more thoroughly, then. :/
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sizeak

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Re: Runesmith - A DC like tool
« Reply #629 on: August 24, 2010, 04:51:48 am »

It's just because when you manually change levels, the experience they have could be higher than is needed to level it up but since you're setting it manually, obviously it doesn't level up. You can manually set the xp to 0 if it bugs you
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Runesmith - http://www.bay12forums.com/smf/index.php?topic=59056.0 - A Dwarf Companion like tool
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