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Poll

Should this be made into one of the new DFHack plugins? (This is not binding)

Yes, I want to be able to use it with the DFHack console
- 288 (45.6%)
No, I like the stand alone QT version
- 140 (22.2%)
Both
- 204 (32.3%)

Total Members Voted: 631


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Author Topic: Runesmith - A DC like tool  (Read 366089 times)

Makbeth

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Re: Runesmith - A DC like tool
« Reply #1110 on: March 29, 2011, 07:53:26 pm »


Mood Editing is having a Mood(crashes). Got a Fey Mood needing thread... with !Mining! as the Labor... tried to switch to metalcrafting... and boom(crash). As for material editing... that's likely not remotely in... I tried everything ... in Runesmith and in game. Rabid Weaver still happened. Had to snuff him in Runesmith.

I say starve the little runt.  That's what he gets for staking his sanity on impossible conditions, like a mayor that wants slade puzzleboxes.  Bullshit like that is not tolerated in my forts. 
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dagger

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Re: Runesmith - A DC like tool
« Reply #1111 on: March 30, 2011, 04:23:47 pm »

Does it look like it has?

Soon, I'm sure.

I hope so, I love this tool, its the greatest thing since sliced bread.  :D
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Viken

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Re: Runesmith - A DC like tool
« Reply #1112 on: March 30, 2011, 05:55:21 pm »

Runesmith is really cool, and I use it almost religiously with Dwarf Therapist; so I hope it gets updated to 31.25 soon.
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Rumrusher

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Re: Runesmith - A DC like tool
« Reply #1113 on: March 30, 2011, 06:34:24 pm »


Mood Editing is having a Mood(crashes). Got a Fey Mood needing thread... with !Mining! as the Labor... tried to switch to metalcrafting... and boom(crash). As for material editing... that's likely not remotely in... I tried everything ... in Runesmith and in game. Rabid Weaver still happened. Had to snuff him in Runesmith.

I say starve the little runt.  That's what he gets for staking his sanity on impossible conditions, like a mayor that wants slade puzzleboxes.  Bullshit like that is not tolerated in my forts.
this is where notepad, DFMODE and knowledge of raws helps.
If a mayor, or Fay person ask for something you don't have like a puzzlebox made out of slade you go and edit the knapping reaction to produce a slade puzzlebox and throw it at the mayor/Fay's face then swap back to fort mode.
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Corbine

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Re: Runesmith - A DC like tool
« Reply #1114 on: March 30, 2011, 06:54:24 pm »

http://www.bay12forums.com/smf/index.php?topic=58809.msg2132487#msg2132487

Heads up for dfhack, take the xml from here and put it in the runesmith folder and rename it to memory-ng.xml to get runesmith to work.  Well, seems to work, haven't gotten any errors so far.
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dagger

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Re: Runesmith - A DC like tool
« Reply #1115 on: March 31, 2011, 10:23:46 am »

Sounds good, I will try it tonight, thanks.
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seanb

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Re: Runesmith - A DC like tool
« Reply #1116 on: March 31, 2011, 08:46:16 pm »

Works Perfect! To clarify, look for the exact .xml file someone posted a link to, don't go grabbing a copy of DF hack and looking for the file. Remember to do the rename mentioned above.

EDIT: meh... okay doesn't work perfectly, but it will get the job done. MIght need to restart it once in a while.
« Last Edit: March 31, 2011, 09:09:51 pm by seanb »
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peterix

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Re: Runesmith - A DC like tool
« Reply #1117 on: March 31, 2011, 09:47:42 pm »

Works Perfect! To clarify, look for the exact .xml file someone posted a link to, don't go grabbing a copy of DF hack and looking for the file. Remember to do the rename mentioned above.

EDIT: meh... okay doesn't work perfectly, but it will get the job done. MIght need to restart it once in a while.
Well, I wish I could test Runesmith directly. But, try this file instead: https://github.com/peterix/dfhack/raw/bbf64a1614ca8ffddca889cd60da4c3d0d25fa77/Memory.xml
I fixed the offset for the 'other' material array.

Krones

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Re: Runesmith - A DC like tool
« Reply #1118 on: March 31, 2011, 10:18:43 pm »

Hello.

Whenever I attempt to conntect it gives me the message, "Couldn't find a suitable process"
What is the solution to this.

Chances are it is something simple.
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dagger

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Re: Runesmith - A DC like tool
« Reply #1119 on: March 31, 2011, 10:21:44 pm »

Download the latest version and read the post above yours.
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Krones

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Re: Runesmith - A DC like tool
« Reply #1120 on: March 31, 2011, 10:31:44 pm »

What should the positioning of the downloaded files be?

( Your solution was used to no avail, I replaced the old memory.xml file with the new one. )
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dagger

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Re: Runesmith - A DC like tool
« Reply #1121 on: March 31, 2011, 10:42:20 pm »

This is what my Runesmith dir now looks like...hope this helps.  :)




« Last Edit: March 31, 2011, 10:52:58 pm by dagger »
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Krones

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Re: Runesmith - A DC like tool
« Reply #1122 on: April 01, 2011, 12:01:01 am »

Blast, I hate being useless at this stuff.

Does the Runesmith dir. have to be in a specific place or does it automatically find the dwarf fortress files.
And speaking of which, what file, (specificilly) does it edit.
I'm using version 0.31.21 if that makes a difference. (though I did attempt with 0.31.16)

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Nibble

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Re: Runesmith - A DC like tool
« Reply #1123 on: April 01, 2011, 02:57:26 am »

First, save the "memory.xml" file that Peterix linked into the Runesmith directory. Then, rename the "Memory-ng.xml" file to something like "old Memory-ng.xml" Finally, rename the new "memory.xml" file to "Memory-ng.xml"
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dagger

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Re: Runesmith - A DC like tool
« Reply #1124 on: April 01, 2011, 07:57:37 am »

The Runesmith dir can be anywhere you want and it will work fine. Maybe make sure the game is running first and not at the main menu (prolly will not matter but you never know). I am using Runesmith version 0.32.21 (but with the updated memory.xml) and DF version 0.31.25.


« Last Edit: April 01, 2011, 08:00:43 am by dagger »
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