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Author Topic: Serial Killer Roguelike  (Read 114991 times)

Medicine Man

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Re: Serial Killer Roguelike
« Reply #780 on: August 26, 2010, 09:10:22 am »

What the fuck is GIthreadguy on about?!?"ohhh!customising characters is bad!" what the fuck!?
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Josephus

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Re: Serial Killer Roguelike
« Reply #781 on: August 26, 2010, 09:12:38 am »

What the fuck is GIthreadguy on about?!?"ohhh!customising characters is bad!" what the fuck!?

He means that allowing them to customise their characters and create new Serial Killer Sagas is too much freedom and should be done away with, limiting it to historical murderers, like Itnetlolor's hypothetical proposed edutainment thing.
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Medicine Man

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Re: Serial Killer Roguelike
« Reply #782 on: August 26, 2010, 09:14:44 am »

What the fuck is GIthreadguy on about?!?"ohhh!customising characters is bad!" what the fuck!?

He means that allowing them to customise their characters and create new Serial Killer Sagas is too much freedom and should be done away with, limiting it to historical murderers, like Itnetlolor's hypothetical proposed edutainment thing.
Wow...Too much freedom in a game?I thought I would never hear of somebody that stupid and EDUTAINMENT!?!?!?That is just FUCKING stupid.
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nuker w

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Re: Serial Killer Roguelike
« Reply #783 on: August 26, 2010, 09:32:50 am »

What the fuck is GIthreadguy on about?!?"ohhh!customising characters is bad!" what the fuck!?

He means that allowing them to customise their characters and create new Serial Killer Sagas is too much freedom and should be done away with, limiting it to historical murderers, like Itnetlolor's hypothetical proposed edutainment thing.

For the land of the free, there sure is a bloody lot of people trying to steal it away.
« Last Edit: August 26, 2010, 09:41:58 am by nuker w »
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Zangi

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Re: Serial Killer Roguelike
« Reply #784 on: August 26, 2010, 09:40:29 am »

So, it is still in development?  Not released?  (Did not read this thread.)

Was looking to grab this before the morale and ethical police bring it down.
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Creamcorn

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Re: Serial Killer Roguelike
« Reply #785 on: August 26, 2010, 09:56:12 am »

So, it is still in development?  Not released?  (Did not read this thread.)

Was looking to grab this before the morale and ethical police bring it down.

Give or take two months and don't bother with the whole moral argument.
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Twerty

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Re: Serial Killer Roguelike
« Reply #786 on: August 26, 2010, 10:00:09 am »

So to be able to follow in the foot steps of the real 'preset' historical murderers are offensive, and to be able to have the freedom to make your own character is offensive.
So, the game is offensive no matter what you do, which I'm sure is what Crimson knew in the first place.
May as well continue on.
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Ringmaster

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Re: Serial Killer Roguelike
« Reply #787 on: August 26, 2010, 10:16:10 am »

This is a website that hosts two major games:

One of these games allows for the indiscriminate killing and mutilation of children, shows the effects of suicide and depression on a large populace, allows people to create elaborate death traps that can single-handedly kill hundreds.

The other is a simulator that makes light of political violence in today's world. Mass murder is a common occurrence, as is kidnapping, interrogation and torture, and incredibly bad chat up lines.

And people are complaining that a game where you walk around and kill people is going too far?
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jnecros

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Re: Serial Killer Roguelike
« Reply #788 on: August 26, 2010, 10:25:13 am »

As a human, I say better to kill pixles than people. I see nothing wrong with simulated violence  ;D
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Grakelin

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Re: Serial Killer Roguelike
« Reply #789 on: August 26, 2010, 10:28:23 am »

What the fuck is GIthreadguy on about?!?"ohhh!customising characters is bad!" what the fuck!?

He means that allowing them to customise their characters and create new Serial Killer Sagas is too much freedom and should be done away with, limiting it to historical murderers, like Itnetlolor's hypothetical proposed edutainment thing.

It wouldn't really work with Itnetlolor's idea. Itnelolor is suggesting something akin to the criminal profiler's version of a flight simulator. If it's a linear game with the profiles already cut and dry, you're better off just ignoring it and going back to studying the real cases.
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Servant Corps

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Re: Serial Killer Roguelike
« Reply #790 on: August 26, 2010, 10:37:48 am »

And you know what, Inetlolor? If a game like this have no purpose other than acting as a literal murder simulator, i'm sorry, but that's a far more damning criticism of the game. There are games like dwarf fortress, or gta, or mercenaries, or swat, or whatever, that ALREADY do the same thing, so why are you making a silly clone?

Wait, man. So you're saying that murder simulators are okay as long as they claim not to be murder simulators?

I'm saying that reinventing the wheel is dumb.
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Grakelin

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Re: Serial Killer Roguelike
« Reply #791 on: August 26, 2010, 10:44:23 am »

This isn't really the same thing as any of the games you mentioned.
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I am have extensive knowledge of philosophy and a strong morality
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Soadreqm

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Re: Serial Killer Roguelike
« Reply #792 on: August 26, 2010, 11:12:27 am »

...And people are complaining that a game where you walk around and kill people is going too far?
It's not the killing. Killing stuff is just fine, it's how you approach it. Shooting things is what every FPS is all about. Killing hundreds of uniformed soldiers is just fine. Uniformed soldiers aren't real people, it's okay to shoot them. And it's okay to nuke England or blow up a star system in a 4X game, because you never see the millions or billions of people who die. They're statistics, not real people. And while virtually every roguelike features mass murder as a method of keeping score and character advancement, this one here goes out of its way to personify the designated victims.

The suburb dwellers of this game aren't any more likely to die than the gnomish miners of Nethack, but the game actually bothers to point out that they are only your enemies because you broke into their house at night. And they do human things, like watch television. You get things like police officers tossed your way, subtle reminders that maybe you should be having some moral qualms about what you are doing here. Killing people is often the default method of interacting with the environment in games, but very rarely are the people being killed treated as people.
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Ioric Kittencuddler

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Re: Serial Killer Roguelike
« Reply #793 on: August 26, 2010, 11:26:35 am »

Generally in most other roguelikes the only reason enemies are your enemies is because you've invaded their homes as well.
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Re: Serial Killer Roguelike
« Reply #794 on: August 26, 2010, 11:27:52 am »

almost 800 posts.  ::)
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