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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1263573 times)

CT

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5805 on: August 28, 2011, 08:36:48 pm »

kiting is really a requirement for fighting zombies, and if you aren't kiting you are being chewed on/beaten violently.
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No, yep. That's what I meant too. I want to come out of the theater completely fucked up for weeks.

The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5806 on: August 28, 2011, 08:38:13 pm »

Or standing behind a window/pit and laughing your ass off.
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ChairmanPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5807 on: August 28, 2011, 09:45:45 pm »

How does scent work exactly?
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BurnedToast

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5808 on: August 28, 2011, 10:29:12 pm »

The liqueur store store I was using as a hideout got struck by lighting and lit on fire  :o

I didn't realize it at first, thankfully the smoke woke me up... I had to run out in the middle of the night in a thunderstorm carrying as much of my loot as I could.

I wonder if the whole building will burn down or just the part that got hit.... I also wonder if all that precious booze on the shelves is doomed.......
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An ambush! curse all friends of nature!

Greiger

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5809 on: August 28, 2011, 10:38:47 pm »

My money is on the place going up like a gas station.
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hemmingjay

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5810 on: August 28, 2011, 10:50:15 pm »

How does scent work exactly?

Whales described it as being like the tail of a comet, I believe. You constantly emit scent in a small circle and as you move you leave a degrading trail.
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Only a simple mind can be certain.

LuckyNinja

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5811 on: August 29, 2011, 06:16:10 am »

Okay, the game save started working again, so yay?


Anyway, I've managed to get my dodge skill up to 46, so I am now nigh-unhittable. There is a delirious pleasure in successfully fighting 6 zombies simultaneously with a hammer :P
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5812 on: August 29, 2011, 06:30:41 am »

Wow... 46?.. I've never raised it over 4 because you have to be attacked for it to rise :).
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LuckyNinja

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5813 on: August 29, 2011, 06:52:57 am »

Wow... 46?.. I've never raised it over 4 because you have to be attacked for it to rise :).

Zombie necromancers stop hitting you after about lv 5. I've been doing them in bursts of 10 or so, whenever I can lure one away.


Anyways, been playing about with the SAV files, currently figured out attributes and XP pool, should be interesting to have a play around with.


Edit: Also, is it normal for your safehouse walls to turn into trees and underbrush?
« Last Edit: August 29, 2011, 09:08:03 am by LuckyNinja »
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Sergius

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5814 on: August 29, 2011, 09:13:05 am »

How does scent work exactly?

Whales described it as being like the tail of a comet, I believe. You constantly emit scent in a small circle and as you move you leave a degrading trail.

Do walls block scent? Do boarded up windows?
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LuckyNinja

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5815 on: August 29, 2011, 09:30:13 am »

How does scent work exactly?

Whales described it as being like the tail of a comet, I believe. You constantly emit scent in a small circle and as you move you leave a degrading trail.

Do walls block scent? Do boarded up windows?

if I recall correctly scent passes through anything smashable, so walls do, boarded up windows don't.
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hemmingjay

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5816 on: August 29, 2011, 10:53:06 am »

so if you stay far enough from windows you reduce your chances of being found.
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BishopX

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5817 on: August 29, 2011, 10:58:17 am »

so if you stay far enough from windows you reduce your chances of being found.

For a while. Spending the day reading in the center of the house will still bring the zed.
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TerryDactyl

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5818 on: August 29, 2011, 11:19:33 am »

Two replies:

I have noticed that Queen Triffids spawn dirt & trees; Your safehouse isn't safe.

and,

I read somewhere that scent travels 8 tiles. Standing in the middle of a boarded up hardware store, with traps out the back should be relatively safe... extenuating circumstances aside.

Sergius

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5819 on: August 29, 2011, 12:27:01 pm »

Well, yeah, safehouses aren't safer from queen triffids anymore than they are from random lightning.
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