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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1263139 times)

Kaizo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7470 on: October 30, 2011, 11:05:53 pm »

Rag + bottle of gasoline/alcohol. Light it and throw.

By light, we mean (a)ctivate it first, then throw. Throwing the molly by itself doesn't work so well.

Believe me, I've been there.
I have tried to combine those through * but it didn't work, and (a)pplying the rag or bottle with either one in my inventory doesn't work.

Have you tried setting a small fire in the station first and then throwing the container into it?
That would work, but unfortunately that's not a molotov.

You have to go through the crafting menu to make the molotov. No skill required, just a rag and a bottle of alcohol or container of gasoline. I'm really not sure how something could go wrong via the crafting menu.

Edit: You get to the crafting menu by pushing &.

Oh, I see now, thank you.
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Ehndras

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7471 on: October 30, 2011, 11:30:54 pm »

Sorry if I'm asking something that was recently answered, but I've got to get to bed if I want to wake up at 6 AM to go to work.


Has the latest Windows version of Cataclysm been updated yet? I've been waiting a week or two for the awesome new updates to be ported to Windows, I'd hope by now someone has gotten around to it. :)
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7472 on: October 30, 2011, 11:49:34 pm »

Yup. You can see when it's updated here: https://github.com/aposos/Cataclysm
It's usually updated the same day as Whales releases it. Dunno why you waited that long.
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Ehndras

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7473 on: October 31, 2011, 12:09:12 am »

Yup. You can see when it's updated here: https://github.com/aposos/Cataclysm
It's usually updated the same day as Whales releases it. Dunno why you waited that long.

Work, and real life. :P Had to take a few weeks off of my RPs, but I'm back and GMing a new game now. :) Time to test the new base-building and kick some rotting zed arse.
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You're never too old to enjoy flying body parts.  
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Ehndras

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7474 on: October 31, 2011, 12:22:02 am »

The hell? I just installed the new version and most of my map is covered in purple % symbols called BUG as their terrain, and my starting house's basement had cobwebs. Apparently at least a blob was living down there... I died. Fuck, I know for a fact I either have horrible luck or the game got harder just because of the potential variety. :P
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You're never too old to enjoy flying body parts.  
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Ehndras, you are the prettiest man I have ever seen
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G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7475 on: October 31, 2011, 12:52:47 am »

It seems like crafting is consuming stacks of items when it should only consume a single item. I'm having stacks of meat consumed when creating jerky. Sigh.
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ChairmanPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7476 on: October 31, 2011, 02:07:50 am »

another bug: when preparing apple cider and coffee with the integrated toolset, the game seems to remove already full with a liquid, instead of empty plastic bottles. Kind of the reverse infinite chunks of cooked meat bug.
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G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7477 on: October 31, 2011, 02:24:59 am »

That's been a problem for a while: Container items will be used in recipes even if they already have contents.
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ChairmanPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7478 on: October 31, 2011, 04:13:32 am »

Whereas I think they should avoid or, from time to time, fight with the monsters (and see more monster-on-monster things), I think it's a nice touch that some of the nastiest monsters are animals. Brown bears are scary things. The only reason they're not as feared nowadays is because in today's civlized world most citizens of western nations wont see one outside a zoo. But with that stripped, they can well go back to being the scary half-a-ton monsters they never actually stopped being...
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Singularity-SRX

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7479 on: October 31, 2011, 05:00:38 am »

Just wondering if anyone has a link to the latest windows build?
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Ehndras

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7480 on: October 31, 2011, 05:09:37 am »

Just wondering if anyone has a link to the latest windows build?

Scroll up and you'll see where I asked the same thing and they answered. :P

https://github.com/aposos/Cataclysm
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Singularity-SRX

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7481 on: October 31, 2011, 05:38:07 am »

*Looks up
*facapalm*

My bad  :-[
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head

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7482 on: October 31, 2011, 05:43:11 am »

The hell? I just installed the new version and most of my map is covered in purple % symbols called BUG as their terrain, and my starting house's basement had cobwebs. Apparently at least a blob was living down there... I died. Fuck, I know for a fact I either have horrible luck or the game got harder just because of the potential variety. :P

Did you clear your save folder?

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Ehndras

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7483 on: October 31, 2011, 05:47:24 am »

The hell? I just installed the new version and most of my map is covered in purple % symbols called BUG as their terrain, and my starting house's basement had cobwebs. Apparently at least a blob was living down there... I died. Fuck, I know for a fact I either have horrible luck or the game got harder just because of the potential variety. :P

Did you clear your save folder?

Didn't think I'd need to if I completely start a new game... Guess I'll clear the save file then.
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Quote from: Yoink
You're never too old to enjoy flying body parts.  
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Ehndras, you are the prettiest man I have ever seen
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"I am a member of Earth. I enjoy to drink the water. In Earth we have an internal skeleton."

Shades

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7484 on: October 31, 2011, 06:13:38 am »

Didn't think I'd need to if I completely start a new game... Guess I'll clear the save file then.

New games are played in the same world so unless you delete it a new world, using the new system, is not generated.
When Whales says the saves are incompatible he really means the worlds are too.
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