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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1263250 times)

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8760 on: January 17, 2012, 07:39:53 pm »

EDIT: Oops, forgot to put most of the stuff in there.

New update!

Clean build, delete your saves.

Features:
  • Huge mutation update.
    • More than 100 mutations, with more to come.
    • Mutations have several steps, which come in tree-like fashion.  For instance, you may develop bumps on your head.  The bumps may turn into antennae, or horns.  If they become horns, the horns may develop into curled horns, pointed horns, or antlers.
    • Mutations are grouped, and mutating within a given group increases your chance of mutating in that group in the future.  This includes lizard-like, beast-like, insect-like, tree-like, and many others.
    • Mutagen causes 3 mutations; arms, legs, fetuses and other cause one.  Purifiers downgrade mutations rather than removing them altogether.
    • All this is easily editable.  See mutation_data.cpp.
  • Ambient diseases now exist, making the Disease Resistant trait useful.

Tweaks:
  • Map tiles now have a "supports roof" flag, which makes building a roof much easier.
  • Run Mode renamed to Safe Mode, to remove the confusion.
  • Melee damage tweaks.  Bashing crits less effective; stabbing crits more effective.
  • Monsters are now labeled with their species; this won't really be noticable in gameplay, but makes some things cleaner.
  • Ranged combat more difficult, especially against fast-moving monsters.
  • You can only wear 2 of the same type of armor at once.
  • XP pool capped.  Training skills requires more XP.

Bug Fixes:
  • Revolvers no longer called "semi-automatic."
  • NPCs no longer chug painkillers until the bottle's empty.
« Last Edit: January 17, 2012, 08:39:50 pm by Whales »
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

yarr

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8761 on: January 17, 2012, 07:52:50 pm »

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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8762 on: January 18, 2012, 02:59:45 am »

Whales, I have a problem.

Here, I've compiled it for Windows:
http://www.mediafire.com/?ay1jscwg67cbouj
(using this guide: http://whalesdev.com/forums/index.php?topic=86.0).

When you log on a personal computer (for a quest to download data), Q (to log out and shutdown) ALWAYS crashes the game.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Shades

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8763 on: January 18, 2012, 07:35:17 am »

Clean build, delete your saves.

Some of these mutations look great, I'm gonna have to stop avoiding mutagens :)

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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8764 on: January 18, 2012, 01:41:42 pm »

Clean build, delete your saves.

Some of these mutations look great, I'm gonna have to stop avoiding mutagens :)


Well, mutations are still, on the whole, probably best avoided unless you have robust genetics.

Thanks for spotting that typo, good eye!


Whales, I have a problem.

Here, I've compiled it for Windows:
http://www.mediafire.com/?ay1jscwg67cbouj
(using this guide: http://whalesdev.com/forums/index.php?topic=86.0).

When you log on a personal computer (for a quest to download data), Q (to log out and shutdown) ALWAYS crashes the game.

Yeah, it's an extant problem with the Windows display library.  We're working on it :D
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Flare

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8765 on: January 18, 2012, 05:46:09 pm »

Whales, I have a problem.

Here, I've compiled it for Windows:
http://www.mediafire.com/?ay1jscwg67cbouj
(using this guide: http://whalesdev.com/forums/index.php?topic=86.0).

When you log on a personal computer (for a quest to download data), Q (to log out and shutdown) ALWAYS crashes the game.

Your best bet is the Linux emulator at this point: http://whalesdev.com/forums/index.php?topic=95.0
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Aqizzar

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8766 on: January 18, 2012, 05:48:02 pm »

Whales, I have a problem.

Here, I've compiled it for Windows:
http://www.mediafire.com/?ay1jscwg67cbouj
(using this guide: http://whalesdev.com/forums/index.php?topic=86.0).

When you log on a personal computer (for a quest to download data), Q (to log out and shutdown) ALWAYS crashes the game.

Yeah, it's an extant problem with the Windows display library.  We're working on it :D

I also downloaded this and tried to use it (Windows).  I took off my jeans to put on cargo pants (with an overloaded inventory) and it crashed on the selection.
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jester

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8767 on: January 18, 2012, 06:20:24 pm »

Ive just played the new build with Virtualbox for about 2 hours and not had any crashes, alot of odd 'monster cant walk though wall' and some weird HP debug messages, I found a house that was 1/4 turned to rubble with items still inside (brand new map, no explosions, lightning etc) but no crashes.

  How long have the scientist zombies been in?  those things are MEAN.
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Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8768 on: January 18, 2012, 06:29:52 pm »

How long have the scientist zombies been in?  those things are MEAN.
They've been in for ages. I don't find them that hard, AFAIK they have 3 attacks and pick one at random.
1. Drop acid around them.
2. Summon a manhack.
3. Shoop-Da-Whoop.

The third attack is fairly easy to dodge, and they're about as tough as a regular zombie.
« Last Edit: January 18, 2012, 06:32:26 pm by Blaze »
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8769 on: January 18, 2012, 06:42:47 pm »

How long have the scientist zombies been in?  those things are MEAN.
They've been in for ages. I don't find them that hard, AFAIK they have 3 attacks and pick one at random.
1. Drop acid around them.
2. Summon a manhack.
3. Shoop-Da-Whoop.

The third attack is fairly easy to dodge, and they're about as tough as a regular zombie.

Also a tazer attack that's fairly rare, a self-tazering attack that makes the zombie miss a turn, and a few flavor attacks that do nothing.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

forsaken1111

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8770 on: January 19, 2012, 04:43:52 am »

Whales, I have a problem.

Here, I've compiled it for Windows:
http://www.mediafire.com/?ay1jscwg67cbouj
(using this guide: http://whalesdev.com/forums/index.php?topic=86.0).

When you log on a personal computer (for a quest to download data), Q (to log out and shutdown) ALWAYS crashes the game.

Yeah, it's an extant problem with the Windows display library.  We're working on it :D

I also downloaded this and tried to use it (Windows).  I took off my jeans to put on cargo pants (with an overloaded inventory) and it crashed on the selection.
I read this the first time and wondered why you started changing your pants while playing a video game, then wondered why you told us about it... then I thought the underlined part was some kind of innuendo... then I wondered how new pants could crash a game.

It was only then I realized you meant changing pants in game. It is 5AM...
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8771 on: January 19, 2012, 04:49:46 am »

And then Forsaken was a (sleep)zombie.
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Leatra

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8772 on: January 19, 2012, 05:40:14 am »

Whales, I have a problem.

Here, I've compiled it for Windows:
http://www.mediafire.com/?ay1jscwg67cbouj
(using this guide: http://whalesdev.com/forums/index.php?topic=86.0).

When you log on a personal computer (for a quest to download data), Q (to log out and shutdown) ALWAYS crashes the game.

Yeah, it's an extant problem with the Windows display library.  We're working on it :D

I also downloaded this and tried to use it (Windows).  I took off my jeans to put on cargo pants (with an overloaded inventory) and it crashed on the selection.
I read this the first time and wondered why you started changing your pants while playing a video game, then wondered why you told us about it... then I thought the underlined part was some kind of innuendo... then I wondered how new pants could crash a game.

It was only then I realized you meant changing pants in game. It is 5AM...

This made my day.

Why bother with the Windows version? I'm told a Linux emulator works well.
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8773 on: January 19, 2012, 06:01:54 am »

Because some people whom I want to play it on youtube won't be able to start a linux emulator :).
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Shades

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8774 on: January 19, 2012, 08:10:39 am »

On the custom character start when you tab to the negative traits the first positive trait shows as 'NULL trait!' this looks to be an offset issue as it's before fleet footed.

Edit: seems to be newcharacter.cpp line 601 assuming a 0 offset when mintrait is really 1.
« Last Edit: January 19, 2012, 09:29:08 am by Shades »
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd
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