Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 88 89 [90] 91 92 ... 848

Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1445519 times)

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile

My first instinct would be: No. You need more landing legs.

But I've never gotten to the moon myself, I always miss. :P

FTFY

Those aren't landing legs, they're struts that didn't come off.
Logged

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile

The good news: I got my kerbins to the moon in one piece.

Spoiler: The bad news: (click to show/hide)
Logged

Deadmeat1471

  • Bay Watcher
    • View Profile

My first instinct would be: No. You need more landing legs.

But I've never gotten to the moon myself, I always miss. :P

FTFY

Those aren't landing legs, they're struts that didn't come off.

Lol.

The good news: I got my kerbins to the moon in one piece.

Spoiler: The bad news: (click to show/hide)

DoubleLol.
Logged

Twi

  • Bay Watcher
  • ✨heterotemporality✨
    • View Profile

My first instinct would be: No. You need more landing legs.

But I've never gotten to the moon myself, I always miss. :P

FTFY

Those aren't landing legs, they're struts that didn't come off.

:P
Logged

LoSboccacc

  • Bay Watcher
  • Σὺν Ἀθηνᾷ καὶ χεῖρα κίνει
    • View Profile

the reentry lander testing failed:

Spoiler (click to show/hide)


how so? it seems safely and succesfully landed!

Spoiler (click to show/hide)

Logged

Twi

  • Bay Watcher
  • ✨heterotemporality✨
    • View Profile

Press G to deploy landing legs, by the way. :P
Logged

LoSboccacc

  • Bay Watcher
  • Σὺν Ἀθηνᾷ καὶ χεῖρα κίνει
    • View Profile

they indeed deployed. got trashed on impact. all four of them  :P

this is how it looks in it's first voyage outside of the atmosphere:

Spoiler (click to show/hide)

the struts bugged somehow. it seems common in the .14 version. I hope they won't get in the way of the landing

edit:
Spoiler: no they don't (click to show/hide)
« Last Edit: March 10, 2012, 04:30:53 pm by LoSboccacc »
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile

What was the most ludicrous rocket design that you've ever gotten into orbit?

For me, it's this one:
Spoiler (click to show/hide)
Utterly single-stage, in that it achieves orbit without staging, though it does disintegrate into stages spectacularly to allow the capsule to return.

My next project is to put a mini-mecha lander on the Mun. I've clearly been playing too much Super Robot Taisen J lately. :)
« Last Edit: March 12, 2012, 10:31:43 am by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

LoSboccacc

  • Bay Watcher
  • Σὺν Ἀθηνᾷ καὶ χεῖρα κίνει
    • View Profile

http://kerbalspaceprogram.com/forum/index.php?topic=8021.0

have you looked at that plugin? it automates everything which is difficult within the game: it makes it unbelievably boring, but it's a nice aid and could be used effectively to learn the ropes.

http://kerbalspaceprogram.com/forum/index.php?topic=8449.0

this one goes even further, automating orbit injection: enable it, press spacebar, watch your craft go into orbit. a very nice monkey see monkey do tutorial for orbital ascent, but as the other plugin it feels like cheating and removes the fun out of the game (to me at least) so use them sparingly  :P
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile

http://kerbalspaceprogram.com/forum/index.php?topic=8021.0

have you looked at that plugin? it automates everything which is difficult within the game: it makes it unbelievably boring, but it's a nice aid and could be used effectively to learn the ropes.

http://kerbalspaceprogram.com/forum/index.php?topic=8449.0

this one goes even further, automating orbit injection: enable it, press spacebar, watch your craft go into orbit. a very nice monkey see monkey do tutorial for orbital ascent, but as the other plugin it feels like cheating and removes the fun out of the game (to me at least) so use them sparingly  :P
Heh, I'd like to see how those plugins handle my robot. It's got a quirk, the arms act as boosters, and when they are on the last tank, the center of mass shifts so that ASAS can't keep up, and it very nearly flips itself over - but as soon as it's done this pirouette, the arms run out of fuel, and the main leg engines right the thing and resume normal flight. Advanced aerobatic maneuvers! ;D

I simply adore this kind of game, you build whatever you want and then do whatever you want with it. Right now I want to test whether I can land this robot, it's got a sixpack of lander legs in each leg, so, theoretically... Unfortunately, the all-at-once landing leg control means its antennae will fold down when it'll be landing.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Boksi

  • Bay Watcher
  • Everyone's dumb in their own special way
    • View Profile

Theoretically, you can land that thing.

Theoretically, you can flip a coin and have it balance on its edge.

Still, it's neat.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile

Report on landing attempt:
Spoiler (click to show/hide)
Unfortunately, even though the Pilder was ejected, the machine hit it in passing and all crewmembers were lost.

Bottom line: it is possible to land that robot! I needed to reinforce the hip joints so that it wouldn't break so easily, but in this test, there was a touchdown at roughly 5m/s, and the lander legs held! And nothing broke off, though the drift was far too great, and there are definite problems with fine steering on this thing, which led to the whole machine tipping over and flying away as I tried to regain control. Losing faith in that, I ejected the Pilder - which is the little booster-equipped thingy with the capsule mounted on the crotch - but I couldn't get it clear before one of the legs just smashed the thing to pieces. All in all, the experiment was mostly a success. I just need a whole damn lot of RCS thrusters all over, to correct drift.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile

That just makes me more and more interested in a 'Space mecha' mode.
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Peewee

  • Bay Watcher
  • Watcher Of Bays
    • View Profile

and there are definite problems with fine steering on this thing, which led to the whole machine tipping over and flying away as I tried to regain control.

If you're using a keyboard, hit caps lock to change the way the controls work.

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch

Anyone have a link to the guide posted earlier on 'How to reach the Mun'?

Someone should really collect all of these into a wiki or something.
Logged
Pages: 1 ... 88 89 [90] 91 92 ... 848