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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1448507 times)

Graknorke

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Is it just me or is there pretty severe lag when flying rockets out of the atmosphere, as opposed to low-altitude stuff or orbital stuff?
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Knight of Fools

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If you have the ISA map mod, it causes a lot of lag while taking off.


I'm loving a lot of the stuff in those rumors.
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PTTG??

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If you have the ISA map mod, it causes a lot of lag while taking off.


I'm loving a lot of the stuff in those rumors.

Man, I've seen the same problem. Any way to avoid it?
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alway

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Is it just me or is there pretty severe lag when flying rockets out of the atmosphere, as opposed to low-altitude stuff or orbital stuff?
The game will go its slowest, all other things being equal, when flying out of the atmosphere. The reason being that's when physics is doing the most. IRL, when leaving the atmosphere, there is a time known as 'max Q'. It's a time when very high forces interact to put a lot of stress on the vehicle. This is important simply because KSP physics are the root of all the slowness. The way they do things is highly inefficient during high-force scenarios, as it is modeling every part's physics, interactions and (more importantly) its collision response. As a result of how its done, the simulation is actually doing a lot more work when there are very large forces on a vehicle, particularly when those forces are dynamic (like air resistance). For example, those no-engine craft which work by spinning are capable of taking me from perfect framerate to 1FPS if I spin them fast enough. So its an issue with how they do physics and being on the very edge of things you should do with PhysX. They could probably do better with a tailor-made solution, but good collision detection, response, ect, just isn't worth the time of implementing it; it's a rather difficult problem.
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kaian-a-coel

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Did any of you spotted the "Procedurally generated solar systems and FTL engines" on the rumor list?
GOD OH GOD YES SO MUCH YES
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Sauron makes the precious.
Gollum loves and hates the precious.
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Spaghetti7

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Did any of you spotted the "Procedurally generated solar systems and FTL engines" on the rumor list?
GOD OH GOD YES SO MUCH YES
What. This was the one thing I had a problem with with KSP: I'd run out of planets. Every game can benefit from procedural generated stuff. :P
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DrPoo

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I just realised how we havent heard anything from the devs in a while.
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sneakey pete

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There's been about 5 dev blogs since the forums went up on the 19th.
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alexandertnt

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Did any of you spotted the "Procedurally generated solar systems and FTL engines" on the rumor list?
GOD OH GOD YES SO MUCH YES

That was pretty much my reaction, but with more exclamation marks.
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Sirus

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Did any of you spotted the "Procedurally generated solar systems and FTL engines" on the rumor list?
GOD OH GOD YES SO MUCH YES
I'll believe that when I see the vaguest hints of it, to be honest. And I don't care if some sort of resource-gathering career mode is implemented as long as sandbox mode remains intact.
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Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Putnam

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It's highly doubtful that they would remove sandbox mode.

Knight of Fools

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I think resource gathering will be just as important in Sandbox mode, from what I've been reading. Some of the more important resources are things you can turn into rocket fuel and mono propellant, as well as water.

If anything, it'll encourage you to place resource gathering bases on moons and such to use as refueling and resupply stations.
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Aseaheru

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Thought that was the implied idea...
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ShoesandHats

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ROVER CLEVELAND MK. 1

Spoiler (click to show/hide)

WILL IT GET TO DUNA? PLACE YER BETS
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Karlito

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Why do you have air intakes there?
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