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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1448348 times)

kaian-a-coel

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10425 on: October 12, 2014, 02:37:12 pm »

Y'know what I always wanted to do? Recreate the opening scene from Heavy Metal in KSP. The one where a space shuttle drops a car from orbit and this somehow works.
Do it. And not parachutes. Radial engines to be simple, or if you feel adventurous, lithobraking.
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Gentlefish

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10426 on: October 12, 2014, 03:21:40 pm »

Nah man, just drop that shit from orbit and make it badass enough to survive the fall.

BFEL

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10427 on: October 12, 2014, 03:22:59 pm »

Pufferfish, that is exactly what I mean. Although in the scene, the car DID use parachutes...for about a tenth of a second and then cut them :P
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nogoodnames

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10428 on: October 12, 2014, 09:43:17 pm »

Suddenly I want to do a Kerbalfied version of the egg drop test.
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tahujdt

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10429 on: October 12, 2014, 09:56:00 pm »

Nah man, just drop that shit from orbit and make it badass enough to survive the fall.

Quote from: The Seventy Maxims of Maximally Effective Mercenaries
Maxim Eleven: Everything is air-droppable at least once.
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Eric Blank

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10430 on: October 13, 2014, 12:31:36 am »

Design the car out of wings and control surfaces and land it on its wheels. Roll with it.
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nogoodnames

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10431 on: October 13, 2014, 02:26:47 am »

So I think that I want to do a simulated mission to Mars with Real Solar System and a bunch of mods for realism.
So far I've got:

-Real Solar System (duh)
-FAR
-Deadly Reentry
-TAC life support
-Remote Tech
-Kerbal Attachment System (assuming it doesn't cause too many problems)
-Infernal Robotics
-KW Rocketry
-Near Future pack
-Firespitter (I only really want the electric propellers for flying drones)
-MechJeb
-Realchutes (maybe)

What I'm still looking for:

-A well balanced greenhouse addon for TAC life support. The one included in asteroid cities seems decent.
-Mining, particularly for water and maybe fuel. I think Interstellar has a good system for this but it would require some modifying of the resource configs for it to be compatible with life support, at least if I use original Interstellar and not Interstellar Lite.

So, any suggestions and/or things I missed?
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TwilightWalker

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10432 on: October 13, 2014, 05:24:37 am »

So I think that I want to do a simulated mission to Mars with Real Solar System and a bunch of mods for realism.
So far I've got:

-Real Solar System (duh)
-FAR
-Deadly Reentry
-TAC life support
-Remote Tech
-Kerbal Attachment System (assuming it doesn't cause too many problems)
-Infernal Robotics
-KW Rocketry
-Near Future pack
-Firespitter (I only really want the electric propellers for flying drones)
-MechJeb
-Realchutes (maybe)

What I'm still looking for:

-A well balanced greenhouse addon for TAC life support. The one included in asteroid cities seems decent.
-Mining, particularly for water and maybe fuel. I think Interstellar has a good system for this but it would require some modifying of the resource configs for it to be compatible with life support, at least if I use original Interstellar and not Interstellar Lite.

So, any suggestions and/or things I missed?

Karbonite
Seriously, Karbonite and MKS/OKS should fit your needs quite perfectly, they're what I use, and I find them far better than Kethane, especially as Karbonite is concentration-based rather than having discrete deposits like Kethane.
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Octobomb

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10433 on: October 13, 2014, 07:53:30 am »

So I got the Near Future technologies pack. It's very very cool, but I just can't see a good use for it other than as ion engine upped to extremes. Uh.. any ideas?
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Dutchling

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10434 on: October 13, 2014, 08:05:56 am »

A better system than Kethane? I might just play this game some more...
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Sean Mirrsen

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10435 on: October 13, 2014, 08:25:58 am »

So I got the Near Future technologies pack. It's very very cool, but I just can't see a good use for it other than as ion engine upped to extremes. Uh.. any ideas?
Well, it sort of is an ion-engine-upped-to-extreme pack, the Near Future Propulsion part of it at least. It's all relatively balanced, with a sense of progression from Hall to VASIMR. The uses for it are multiple, but fundamentally you're going to use them to go very far with relatively small craft. And learn to build craft that are just large enough to do what you need them to, to maximize TWR.

Some engines, mostly PITs and MPDTs, can be useful for landing things on atmosphereless bodies as well.

If you like the detail on the parts, you should try the Stockalike Station Parts Expansion by the same author. Some very good modules there.
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Vattic

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10436 on: October 13, 2014, 09:57:16 am »

Seriously, Karbonite and MKS/OKS should fit your needs quite perfectly, they're what I use, and I find them far better than Kethane, especially as Karbonite is concentration-based rather than having discrete deposits like Kethane.
Looks amazing, always liked the idea, but not so much the implementation of Kethane.

Stockalike Station Parts Expansion by the same author. Some very good modules there.
Not sure how I missed this. Really like Nertea's other work.
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BigD145

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10437 on: October 13, 2014, 10:32:44 am »

Kethane is rough and heavy handed in it approach. Karbonite does things quite a bit better. ExtraplanetaryLaunchpads is currently looking to do full and official support of Karbonite.
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Dutchling

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10438 on: October 13, 2014, 10:47:48 am »

I only have a few Karbonite modules. I assume I have to research the rest?

Also, I put Jeb in a sub-oribital trajectory (80k by 64k meters). Will he eventually fall down due to air resistance while I'm launching other ships or do I actually need to have the ship where he's in loaded for that to happen?
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miauw62

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10439 on: October 13, 2014, 11:17:12 am »

I think his ship will be autodestroyed if he enters atmos while you're not there.
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