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Author Topic: DFHack 0.34.11 r3  (Read 1450898 times)

LoSboccacc

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Re: DFHack 0.34.07 r1
« Reply #1140 on: March 31, 2012, 01:01:02 pm »

probably, I just ragequitted because some urist thrown himself into a pond and drowned despsite the ramps
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ag

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Re: DFHack 0.34.07 r1
« Reply #1141 on: March 31, 2012, 01:45:42 pm »

may be dfhack related, may be not: while abandoning the fortress, dwarf fortress crashed.

Thanks for a 100% predictably reproducible crash report - it was a recently introduced bug in a function for printing error messages. Workflow was trying to print a completely innocent error message, but the output utility function crashed.

Plus, of course, the world unload event heuristic has to be changed to work correctly during abandon, to avoid even those benign errors.
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LoSboccacc

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Re: DFHack 0.34.07 r1
« Reply #1142 on: March 31, 2012, 01:49:46 pm »

well, thanks to you all for this terrific utility  :P
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Klegg

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Re: DFHack 0.34.07 r1
« Reply #1143 on: March 31, 2012, 02:57:32 pm »

Not sure what is up with my DF, I keep getting the 'Not a known version of DF' error, despite a try at a fresh install. I have the latest DF, Phoebus and DFhack freshly downloaded and installed. The stderr.log is telling me
Spoiler (click to show/hide)
:-\
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Quietust

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Re: DFHack 0.34.07 r1
« Reply #1144 on: March 31, 2012, 06:00:52 pm »

Not sure what is up with my DF, I keep getting the 'Not a known version of DF' error, despite a try at a fresh install. I have the latest DF, Phoebus and DFhack freshly downloaded and installed.

What version of DFHack did you install (the name of the ZIP file), and what version of DF are you running (on the titlescreen)? If they are not both 0.34.06 or 0.34.07, then that's the problem.
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P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

Klegg

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Re: DFHack 0.34.07 r1
« Reply #1145 on: March 31, 2012, 06:09:28 pm »

Both are v0.34.07.

I even tried a fresh install and it's giving me the error.

Zip names are df_34_07_win.zip and dfhack-0.34.07-r1-Windows.zip.
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Rumrusher

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Re: DFHack 0.34.07 r1
« Reply #1146 on: March 31, 2012, 07:05:05 pm »

Both are v0.34.07.

I even tried a fresh install and it's giving me the error.

Zip names are df_34_07_win.zip and dfhack-0.34.07-r1-Windows.zip.
SDL?
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DAMN YOU RUMRUSHER!!!!!!!!
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Quietust

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Re: DFHack 0.34.07 r1
« Reply #1147 on: March 31, 2012, 07:11:31 pm »

Both are v0.34.07.

I even tried a fresh install and it's giving me the error.

Zip names are df_34_07_win.zip and dfhack-0.34.07-r1-Windows.zip.
SDL?
If it wasn't SDL, it wouldn't be loading DFHack.
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P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

telarin

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Re: DFHack 0.34.07 r1
« Reply #1148 on: March 31, 2012, 08:15:46 pm »

workflow does not see wax craft jobs for generic CRAFTS orders.
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Lord Afabie

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Re: DFHack 0.34.07 r1
« Reply #1149 on: March 31, 2012, 09:27:02 pm »

Hello, I really like this utility.  I do have a question though.  I've been trying to change all the microline in my embark to something a bit more useful.  Is there a faster way to do this than using changevein on each cluster?
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Rumrusher

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Re: DFHack 0.34.07 r1
« Reply #1150 on: March 31, 2012, 09:40:05 pm »

okay here some stuff to improve adventure mode.
Ghost works by slapping the the xpointer over a creature living or dead(won't bring them back) and flips them into a ghost.
secondwind will revive your adventurer as a ghost allowing you to finish some business or access to possess folks with use of "adv-bodyswap force permanent"
depending on which mods you use you can still use race interactions.
to install these just dump them into the init.lua in the dfusion/tools folder.
Spoiler (click to show/hide)
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Vanaheimer

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Re: DFHack 0.34.07 r1
« Reply #1151 on: March 31, 2012, 09:46:08 pm »

Hello, I really like this utility.  I do have a question though.  I've been trying to change all the microline in my embark to something a bit more useful.  Is there a faster way to do this than using changevein on each cluster?

changelayer I think it is will change a substantially larger clump in to whatever you would like.
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robertheinrich

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Re: DFHack 0.34.07 r1
« Reply #1152 on: March 31, 2012, 11:24:40 pm »

Hello, I really like this utility.  I do have a question though.  I've been trying to change all the microline in my embark to something a bit more useful.  Is there a faster way to do this than using changevein on each cluster?

changelayer I think it is will change a substantially larger clump in to whatever you would like.
It will, but it will not touch his microcline veins (changelayer ignores veins on purpose). I think maybe adding an option like 'all' to changevein could be nice... which would then change all veins/clusters on the embark which are of the same material under the cursor to the target material.
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SammyLiimex

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Re: DFHack 0.34.07 r1
« Reply #1153 on: April 01, 2012, 12:52:50 am »

Can This work in adventure mode to heal myself or companion?
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Rumrusher

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Re: DFHack 0.34.07 r1
« Reply #1154 on: April 01, 2012, 02:52:24 am »

Can This work in adventure mode to heal myself or companion?
The answer to that is yeah if you know how to write up a dfusion function to repair limb lost.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes
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